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102 Commits

Author SHA1 Message Date
George Sokianos c9462d0617 Some more changes and prepared the release files 2022-08-23 00:04:28 +01:00
George Sokianos 52e45ff1cb Fixed the screenshot save path 2022-08-22 22:13:12 +01:00
George Sokianos 29dd25a23a Cleaned up the effects reduction code and moved it to a separate method 2022-08-22 22:11:45 +01:00
George Sokianos 0ab9bfac9d Fixed the controls crash 2022-08-22 19:40:53 +01:00
George Sokianos 3b3fe085fa Added effects reduction option for game speed up 2022-08-21 23:49:36 +01:00
George Sokianos 69b714860b Fixes and setup to compile under AmigaOS 4 2022-08-21 23:47:37 +01:00
Steve 82af33d075 Windows make file update. 2019-11-22 07:30:03 +00:00
Steve 3329d1375a Trim all whitespace. 2019-11-07 08:13:57 +00:00
Steve 98274ffa34 Slightly modified UTF-8 handling. Based on http://man7.org/linux/man-pages/man7/utf-8.7.html. 2019-11-06 19:18:03 +00:00
Steve cbd7425a31 Stale bot config. 2019-10-23 18:43:30 +01:00
Steve ca36f8163b Typo fix. 2019-10-23 18:43:19 +01:00
Steve f7d1d3dadb Compile fixes. 2019-10-22 18:48:11 +01:00
Steve 85507506f9 Updated credits. 2019-10-22 18:47:55 +01:00
Steve 0e1b412bd4 README update. 2019-10-22 18:47:08 +01:00
Stephen J Sweeney 19ab4c72be
Merge pull request #51 from oriolhub/patch-1
Update ca.po
2019-10-22 17:55:47 +01:00
oriolhub 6ec06b3c5e
Update ca.po 2019-10-22 13:02:23 +02:00
Stephen J Sweeney 89190cde92
Update README.md 2019-08-17 17:27:44 +01:00
Steve 6430217bcb Decreased file size of atlas image. 2019-04-08 11:37:22 +01:00
Steve 5f6c872075 Bit of tidying. 2019-04-08 11:35:44 +01:00
Steve eb5fbb8824 Use all available threads to compile. 2019-04-08 11:34:06 +01:00
Steve 02bea0492a Only award Revenge trophy if epic battle. 2019-04-08 11:33:52 +01:00
Steve c453074778 Slightly increase remainder resolution. 2019-04-08 11:33:38 +01:00
Steve 43b9e9ff32 Readme format update. 2019-01-16 08:30:16 +00:00
Steve 44c7f6c372 New close button. 2019-01-16 08:30:08 +00:00
Steve 4887fd2a6c Don't retain highlighted widget. 2019-01-16 08:30:01 +00:00
Steve d8aa7f70f2 Updated copyright. 2019-01-01 16:14:11 +00:00
Steve db10231eeb Fixed credits memory leak. 2019-01-01 16:10:28 +00:00
Steve d4f4fdb0c8 Darken screen correctly on challenge home. 2018-12-31 16:46:44 +00:00
Steve 5f15797043 Move planet slightly faster than background. 2018-12-31 16:46:13 +00:00
Steve 8dfaefd992 Removed redundant color parameters. 2018-12-23 15:52:38 +00:00
Steve 38ca6c24fe Use pre-calculated UI offset values. 2018-12-22 15:07:55 +00:00
Steve cc4829a3a6 Draw dark overlay on main screen. 2018-12-21 07:27:47 +00:00
Steve 0ef2cda22e v1.5.1 2018-12-21 07:27:28 +00:00
Steve 7528ec9fac Added note about -size argument. 2018-12-18 07:33:15 +00:00
Steve e968d24d7e Merge branch 'develop' into resolution 2018-12-17 18:04:39 +00:00
Steve 2981fde2ec Apply resolution and fullscreen changes immediately. 2018-12-17 18:04:23 +00:00
Steve 9b049e2828 Grammar fixes. 2018-12-17 08:31:27 +00:00
Steve 975ece4796 Also render UI at chosen resolution. 2018-12-17 08:30:47 +00:00
Steve 3739ef4a42 Merge branch 'develop' into resolution 2018-12-17 07:28:13 +00:00
Steve 295e13a5ae Translate names of missions. 2018-12-16 17:23:33 +00:00
Steve bf66535055 Removed strlenMB. Redundant. 2018-12-16 17:23:20 +00:00
Steve 8316920d20 Additional locale fixes. 2018-12-16 16:43:15 +00:00
Steve 56695e1090 Merge branch 'develop' into resolution 2018-12-16 13:04:37 +00:00
Steve d952415a69 i18n tweaks. 2018-12-16 12:59:54 +00:00
Steve 1e3197d81b Added missing & glyph. 2018-12-15 11:21:51 +00:00
Steve 75db4fdbea Added missing & character. 2018-12-15 11:05:16 +00:00
Steve 817e47b5e4 Hud fighter numbers alignment tweak. 2018-12-14 08:41:43 +00:00
Steve 80f840c4f0 Minimum screen resolution is 1280 x 720. 2018-12-14 08:09:58 +00:00
Steve cf390f0b00 More resolution tweaks. 2018-12-14 08:00:16 +00:00
Steve 5d54c2bbe1 Merge branch 'develop' into resolution 2018-12-13 07:59:39 +00:00
Steve 2430f866e0 Resolution update work. 2018-12-13 07:59:31 +00:00
Steve 0872cdaf55 Windows build warning fix. 2018-12-13 07:34:46 +00:00
Steve 2c9c0090a9 Moved load, options, and save out of system. 2018-12-12 08:36:58 +00:00
Steve ff40191eab Start of resolution update. 2018-12-12 08:32:32 +00:00
Steve cc4934c0fb Error handling. 2018-12-11 15:32:04 +00:00
Steve 21bb032a05 Various graphics fixes. 2018-12-11 08:24:25 +00:00
Steve f015f83425 Search for planets in texture atlas when creating resource list. 2018-12-10 15:38:32 +00:00
Steve 984a551c80 Allow for -size to specify custom resolution. 2018-12-10 13:44:33 +00:00
Steve 2a71a88371 Removed outdated defines. 2018-12-10 10:50:00 +00:00
Steve de604118a1 Added 2560 x 1440 and 3840 x 2160 resolution options. 2018-12-10 09:53:38 +00:00
Steve 5ed5b6b7c8 i18n loading fixes. 2018-12-10 08:42:23 +00:00
Steve 5d2077395e Font loading fix. 2018-12-10 08:42:09 +00:00
Steve af99ec8f3d Support between (space) and ~. 2018-12-10 08:22:25 +00:00
Steve 756fc4b25e Support _ and |. 2018-12-10 08:22:07 +00:00
Steve c2b6dc300d Memory leak fix. 2018-12-09 08:57:44 +00:00
Steve e3a02542c8 Added atlas screenshots. 2018-12-09 08:14:06 +00:00
Steve 8fdca6bf46 Use a smaller font texture size. 2018-12-09 08:09:49 +00:00
Steve cc75a8d144 Don't translate Pandoran messages. 2018-12-08 19:12:17 +00:00
Steve 3d4d9fcf14 Render non-ascii glyphs. 2018-12-08 19:07:15 +00:00
Steve a851ea6c01 More text drawing and graphics updates. 2018-12-07 14:49:08 +00:00
Steve 40c4557704 Code tidy. 2018-12-06 17:07:16 +00:00
Steve 934b2a6d67 Various graphics fixes. 2018-12-06 16:52:13 +00:00
Steve 6d8cb00e3e Start of font / sprite atlas. 2018-12-06 08:37:19 +00:00
Steve 9a4d8613ea Merge branch 'master' of ssh://github.com/stephenjsweeney/tbftss
Conflicts:
	locale/de.po
2018-10-29 23:00:31 +00:00
Steve be9b96c182 Conflict fix(!) 2018-10-29 22:59:53 +00:00
Steve a2fa7d0e48 de.po merge fix. 2018-10-29 22:56:56 +00:00
Steve 5558492398 German PO file fix. 2018-10-29 22:48:21 +00:00
Steve 9bb7538a46 Credits update. 2018-10-29 22:48:13 +00:00
Steve fba16a8009 Only reset fighter AI if said fighter is alive. 2018-10-29 22:47:39 +00:00
Stephen J Sweeney 63870c5c53
Merge pull request #45 from ekrempel/master
Continued work on the German translation
2018-10-28 21:55:05 +00:00
Erik Krempel 4c44383f61 Merge branch 'master' of github.com:ekrempel/tbftss 2018-10-28 19:54:45 +01:00
Erik Krempel 05ab94b81d Further translations 2018-10-28 19:53:42 +01:00
Erik Krempel d79c9cd18a small fixes 2018-10-28 19:53:41 +01:00
Erik Krempel b3cbfa2d1f Cleared all warning after resync to pot 2018-10-28 19:53:41 +01:00
Erik Krempel f40dcb48b6 Did a resync with the pot file 2018-10-28 19:53:41 +01:00
Erik Krempel 265f53b9f6 Further translations 2018-10-28 18:55:31 +01:00
Erik Krempel 7e330b8a52 small fixes 2018-10-28 17:17:20 +01:00
Erik Krempel 6de61c764a Cleared all warning after resync to pot 2018-10-28 17:07:15 +01:00
Erik Krempel 8cd4429ad8 Did a resync with the pot file 2018-10-28 15:13:07 +01:00
Stephen J Sweeney 07095f6346
Merge pull request #44 from ekrempel/master
worked on the German translation.
2018-10-28 12:05:15 +00:00
Erik Krempel 2acce0bd92 worked on the German translation. Still 25% to go. 2018-10-28 11:03:14 +01:00
Steve 1279acafa9 Allow audio setup to be defined at compile time. 2018-10-18 07:31:40 +01:00
Steve 4c0d1ab808 Initialize def to NULL when spawning item (GCC warning fix). 2018-10-03 07:34:38 +01:00
Steve a040e58fa4 Only use -Werror if a .error file is found (main makefile only). 2018-07-07 14:47:48 +01:00
Steve ba1efa90fe Translate widget options. 2018-07-07 14:47:04 +01:00
Steve 23a588f2ef Limit frame rate to 60fps. 2018-07-07 14:46:51 +01:00
Steve 35885f78f4 Various i18n updates. 2018-05-06 18:50:11 +01:00
Steve a5bb27948a Translate text in Select widgets. 2018-05-06 12:38:48 +01:00
Steve 11a37ae768 Use UTF-8 text rendering. 2018-05-06 12:38:33 +01:00
Steve 4f498fba98 Bug fix for allowing language to be specified. 2018-05-06 12:27:37 +01:00
Steve 856311dd53 Add missing translation strings. 2018-05-06 11:57:52 +01:00
Steve 0fb0884fa0 v1.4.1 2018-05-06 11:55:55 +01:00
356 changed files with 13318 additions and 4065 deletions

16
.github/stale.yml vendored Normal file
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@ -0,0 +1,16 @@
# Number of days of inactivity before an issue becomes stale
daysUntilStale: 335
# Number of days of inactivity before a stale issue is closed
daysUntilClose: 30
# Issues with these labels will never be considered stale
exemptLabels:
- help+wanted
# Label to use when marking an issue as stale
staleLabel: invalid
# Comment to post when marking an issue as stale. Set to `false` to disable
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs. Thank you
for your contributions.
# Comment to post when closing a stale issue. Set to `false` to disable
closeComment: true

1
.gitignore vendored
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@ -44,3 +44,4 @@ build/*
# Misc
.DS_Store
/.errors

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@ -1,5 +1,19 @@
Changelog
1.5.1
* Updated Catalan translation (thanks, oriolhub)
* Misc bug and compile fixes.
1.5
* Game now renders at chosen resolution instead of scaling up from 1280 x 720
* Added command line switch -size to allow for custom window sizes.
- For example: -size 900x600 for a width and height of 900 x 600.
* Minimum resolution is now 1280 x 720
* Graphics and fonts now use texture atlases to help with performance.
* Misc. bug fixes.
1.4
* Add Mac make file
@ -28,7 +42,7 @@ Changelog
* Epic missions now have limited "lives". A player can only be killed a certain number of times before they automatically fail the mission. This is to discourage reckless play.
1.01
* Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
* Fixed broken REVISION makefile macro when git is not available
@ -60,7 +74,7 @@ Changelog
* Campaign tweaks and bugs fixes
0.95
* AI fixes
* Campaign tweaks and bugs fixes
* Reset entity owner when detaching tow rope
@ -78,11 +92,11 @@ Changelog
* Lowered difficulty of some missions
0.92
* Campaign tweaks and bug fixes
0.91
* New music track by Vehicle
* Added effects when bullets hit targets
* Updated Mantis sprite
@ -92,7 +106,7 @@ Changelog
* Misc. tweaks and fixes
0.9
* Added final campaign missions
* Added final challenges
* Enabled all trophies
@ -142,7 +156,7 @@ Changelog
* Misc. AI, mission, and bug fixes
0.4
* Added mouse + keyboard controls (replaces keyboard-only method)
* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
* Added laser cannon - highly effective against shields

50
README-OS4.md Normal file
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@ -0,0 +1,50 @@
# The Battle for the Solar System : The Pandoran War
This is the port of the "The Battle for the Solar System : The Pandoran War"
v1.50.1 for the AmigaOS 4.
The Pandoran War is a 2D mission-based space shooter based on the BATTLE FOR
THE SOLAR SYSTEM space opera and set between books two and three: THE THIRD
SIDE and THE ATTTRIBUTE OF THE STRONG. The game features many missions,
with many different objectives and craft.
It requires a fast system to play the game as fast as possible, and a
graphics card that supports either opengl/opengles2 with SDL2.
It is tested and runs well on X5000/40 with a RadeonRX 550.
This archive does not contain any data files. In order to play the game, you
need to download the data separately. From the following website download
the "tbftss-1.5.1.linux-x86_64.tar.gz" file.
https://www.battleforthesolarsystem.com/games/pw/#downloads
To install it, extract the data file anywhere at you hard disk
and copy over all the files from this archive. A requester will show up
to replace some files, which you need to confirm for all of them.
If you like the game and would like to support its developer, you can go and
buy it at:
https://parallelrealities.itch.io/tbftss-the-pandoran-war
### How to make it faster
The game should run in 60fps but on my test system I get around 30fps with all
the effects enabled. That's why I introduced an option at the Options screen,
named "Effects Reduction" with values from 0 to 3. With 0 you have full effects
everywhere, and with 3 you have less effects shown. That increases a lot the
speed, but you might still see slowdowns in situations where there is a lot of
action on the screen.
It is recommended to open the SDL2 prefs and set the Driver to opengl/opengl2
depending your gfx card and the drivers you have installed.
On my system "Batching Mode: enabled" leads to some crashes. I recommend you
to set this to default. But feel free to experiment with it, in case it
works better for you.
I'd love to hear how it works on your system.
### Changelog
1.50.1r1 (2022-08-22)
* First release

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@ -2,9 +2,9 @@
2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/tbftss/tree/master).
![Alt text](dev/screenshots/v0.6-06.png?raw=true "Screenshot")
You can support development of this game by purchasing one of the books in the trilogy: www.battleforthesolarsystem.com/purchase/
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/tbftss/tree/master).
Website: www.battleforthesolarsystem.com
Email: stephenjsweeney@battleforthesolarsystem.com
@ -17,22 +17,26 @@ Screenshots from various versions can be found here: https://github.com/stephenj
### GRAPHICS
gfx/planets/earth.png - derived from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
gfx/trophies/bronze.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/gold.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/planets/earth.png - derived from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
* gfx/trophies/bronze.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/gold.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
<img src="gfx/by-nc-sa.png?raw=true" alt="CC BY-NC-SA logo" width="125">
### DATA FILES
data/fonts/Roboto-Medium.ttf, by Christian Robertson. Licensed under the Apache License, version 2.0
data/fonts/Khosrau.ttf, by Fereydoun Rostam. Free for non-commercial use (http://www.dafont.com/khosrau.font)
* data/fonts/Roboto-Medium.ttf, by Christian Robertson. Licensed under the Apache License, version 2.0
* data/fonts/Khosrau.ttf, by Fereydoun Rostam. Free for non-commercial use (http://www.dafont.com/khosrau.font)
All other data files are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
<img src="gfx/by-nc-sa.png?raw=true" alt="CC BY-NC-SA logo" width="125">
### SOUND
* 000000_large_explosion.ogg - created by combining

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@ -1,16 +1,24 @@
VERSION = 1.4
REVISION = 0
VERSION = 1.5
REVISION = 1
LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
OUT = bin
SEARCHPATH += src/ src/battle src/challenges src/draw src/game src/galaxy src/json src/system src/test
SEARCHPATH += src
SEARCHPATH += src/battle
SEARCHPATH += src/challenges
SEARCHPATH += src/game
SEARCHPATH += src/galaxy
SEARCHPATH += src/json
SEARCHPATH += src/system
SEARCHPATH += src/test
vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
_OBJS += ai.o
_OBJS += ai.o atlas.o
_OBJS += battle.o bullets.o
_OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
_OBJS += debris.o dev.o draw.o
@ -42,8 +50,11 @@ $(OUT)/%.o: %.c %.h $(DEPS)
$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
%.mo: %.po
ifneq ($(shell uname), AmigaOS)
msgfmt -c -o $@ $<
endif
# cleaning everything that can be automatically recreated with "make".
clean:
$(RM) $(OBJS) $(PROG) $(LOCALE_MO)

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@ -1,6 +1,7 @@
{
"winWidth" : 1280,
"winHeight" : 720,
"effects" : 0,
"fullscreen" : 0,
"musicVolume" : 8,
"soundVolume" : 10,
@ -41,3 +42,4 @@
"healthBars" : 1
}
}

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@ -1,84 +1,86 @@
[
"0 30 MAIN PROGRAMMING",
"0 24 Stephen J Sweeney",
"75 30 ADDITIONAL CODE",
"0 24 Richard Sweeney",
"75 30 GRAPHICS",
"30 24 Main Graphics",
"0 24 Stephen J Sweeney (CC BY-NC-SA 3.0)",
"30 24 gfx/planets/earth.png",
"0 24 Derived from the the Blue Marble NASA photograph",
"0 24 visibleearth.nasa.gov/view.php?id=57723",
"30 24 gfx/trophies/bronze.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/gold.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/platinum.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/silver.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"30 24 gfx/trophies/unearned.png",
"0 24 Dervied from Trophy icon, by Lorc (CC BY 3.0)",
"0 24 game-icons.net/lorc/originals/trophy.html",
"75 30 TRANSLATIONS",
"30 24 Lumidify Productions (German)",
"0 24 ekrempel (German)",
"0 24 oriolhub (Catalan)",
"75 30 DEVELOPMENT SOFTWARE",
"75 28 Simple DirectMedia Layer",
"0 24 Created by Sam Lantinga",
"0 24 Developed by the SDL Community",
"75 28 GCC",
"0 24 GNU Compiler Collection",
"0 24 Developed by the GNU Project",
"75 28 The GIMP",
"0 24 GNU Image Manipulation Program",
"0 24 Created by Spencer Kimball and Peter Mattis",
"0 24 Developed by The GIMP Development Team",
"75 28 Kate",
"0 24 KDE Advanced Text Editor",
"0 24 Developed by the KDE Team",
"75 28 Audacity",
"0 24 Created by Dominic Mazzoni and Roger Dannenberg",
"0 24 Developed by The Audacity Team",
"75 30 FONTS",
"30 24 data/fonts/Roboto-Medium.ttf",
"0 24 by Christian Robertson",
"0 24 Licensed under the Apache License, version 2.0",
"30 24 data/fonts/Khosrau.ttf",
"0 24 by Fereydoun Rostam.",
"0 24 www.dafont.com/khosrau.font",
"75 30 SOUND EFFECTS",
"30 24 000000_large_explosion.ogg",
"0 24 created by combining:",
"0 24 EXPLODE.WAV, by dkmedic (CC-0)",
"0 24 freesound.org/people/dkmedic/sounds/104447/",
"0 24 Huge rocket launcher.wav, by CGEffex (CC-BY)",
"0 24 freesound.org/people/CGEffex/sounds/100772/",
"30 24 18380__inferno__hvrl.ogg",
"0 24 hvrl, by inferno (CC-Sampling+)",
"0 24 freesound.org/people/inferno/sounds/18380/",
@ -206,7 +208,7 @@
"30 24 320181__dland__hint.ogg",
"0 24 hint.wav, by dland (CC-0)",
"0 24 freesound.org/people/dland/sounds/320181/",
"30 24 62491__benboncan__dslr-click.ogg",
"0 24 DSLR Click.wav, by Benboncan (CC-BY)",
"0 24 freesound.org/people/Benboncan/sounds/62491/",
@ -222,7 +224,7 @@
"30 24 33785__jobro__4-beep-b.ogg",
"0 24 4 beep b.wav, by jobro (CC-BY)",
"0 24 freesound.org/people/jobro/sounds/33785/",
"30 24 255729__manholo__inception-stab-l.ogg",
"0 24 inception-stab-l.wav, by manholo (CC-BY)",
"0 24 freesound.org/people/manholo/sounds/255729/",
@ -242,73 +244,73 @@
"30 24 146311__jgeralyn__shortailenliketone2-lower.ogg",
"0 24 shortailenliketone2_lower.aif, by jgeralyn (CC-BY)",
"0 24 freesound.org/people/jgeralyn/sounds/146311/",
"75 30 MUSIC",
"30 24 Battle in the winter.mp3",
"0 24 Johan Brodd (CC-BY)",
"0 24 opengameart.org/content/battle-in-the-winter",
"30 24 battleThemeA.mp3",
"0 24 cynicmusic.com | pixelsphere.org (CC-0)",
"0 24 opengameart.org/content/battle-theme-a",
"30 24 determination.mp3",
"0 24 artisticdude (CC-0)",
"0 24 opengameart.org/content/determination",
"30 24 heroism.ogg",
"0 24 Edward J. Blakeley (GPL 3.0)",
"0 24 opengameart.org/content/heroism",
"30 24 InnerCore_Low.ogg",
"0 24 Gundatsch (CC-BY)",
"0 24 soundcloud.com/gundatsch",
"30 24 Pressure.ogg",
"0 24 yd (CC-0)",
"0 24 opengameart.org/content/pressure",
"30 24 Rise of Spirit.ogg",
"0 24 Alexandr Zhelanov (CC-0)",
"0 24 soundcloud.com/alexandr-zhelanov",
"30 24 Showdown.mp3",
"0 24 el-corleo (CC-BY)",
"0 24 opengameart.org/content/showdown",
"30 24 track-3.mp3",
"0 24 Alexandr Zhelanov (CC-BY)",
"0 24 soundcloud.com/alexandr-zhelanov",
"30 24 track-4.mp3",
"0 24 Alexandr Zhelanov (CC-BY)",
"0 24 soundcloud.com/alexandr-zhelanov",
"30 24 DST-RailJet-LongSeamlessLoop.ogg",
"0 24 Deceased Superior Technician (CC-BY)",
"0 24 opengameart.org/content/railjet-long-seamless-loop",
"30 24 covert_operations.mp3",
"0 24 artisticdude (CC-0)",
"0 24 opengameart.org/content/covert-operations",
"30 24 Tactical Pursuit.mp3",
"0 24 Matthew Pablo (CC-BY)",
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"30 24 Vehicle - OGA - Col Legno.ogg",
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"75 30 SPECIAL THANKS",
"0 24 akien-mga, bentley, Bertram25, ChliHug, Imerion, nnesse, ptitSeb, Szunti",
"150 24 This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. The Battle for the Solar System : The Pandoran War is (C) 2015-2016, Stephen J Sweeney, Some Rights Reserved. The Battle for the Solar System and all related materials (including, but not limited to, characters, setting, and story elements) are (C) 2009-2016, Stephen J Sweeney, All Rights Reserved.",
"150 24 This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. The Battle for the Solar System : The Pandoran War is (C) 2015-2019, Stephen J Sweeney, Some Rights Reserved. The Battle for the Solar System and all related materials (including, but not limited to, characters, setting, and story elements) are (C) 2009-2016, Stephen J Sweeney, All Rights Reserved.",
"500 30 www.battleforthesolarsystem.com"
]

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{
"name" : "Pirate Uprising #1",
"description" : "The Pandoran's push in to Independent space has led to a surge in pirate activity along the Confederation border. The threat needs to be dealt with immediately, starting with cutting back on the enemy presence at Temper.",
"description" : "The Pandorans' push in to Independent space has led to a surge in pirate activity along the Confederation border. The threat needs to be dealt with immediately, starting with cutting back on the enemy presence at Temper.",
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/spirit.png",
"music" : "music/battle/battleThemeA.mp3",

View File

@ -121,15 +121,15 @@
"lines" : [
"ACTIVATE_ENTITY_GROUPS group4",
"WAIT 3",
"MSG_BOX Strickland; Another group. That tallies with the numbers we were expecting."
"MSG_BOX Strickland;Another group. That tallies with the numbers we were expecting."
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 2",
"MSG_BOX Strickland; Looks like that was the last of 'em.",
"MSG_BOX Strickland; Spirit, this is Commander Strickland. Opposing forces have been defeated.",
"MSG_BOX Strickland;Looks like that was the last of 'em.",
"MSG_BOX Strickland;Spirit, this is Commander Strickland. Opposing forces have been defeated.",
"MSG_BOX Spirit Orbital;Acknowledged. Good work out there, Commander. Thanks to you, Temper will be a safer system, and we can focus on shoring up our defenses against the Pandoran forces. Come on home.",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"

View File

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"type" : "WT_SELECT",
"text" : "Window Size",
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"options" : "1280 x 720;1600 x 900;1920 x 1080;2560 x 1440;3840 x 2160;",
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"y" : 175,
"w" : 400,
"h": 34
},
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}
]

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"name" : "close",
"group" : "starSystem",
"type" : "WT_BUTTON",
"type" : "WT_IMG_BUTTON",
"text" : "X",
"x" : 1060,
"y" : 98,
"w" : 34,
"h": 34
"x" : 1040,
"y" : 75,
"w" : 32,
"h": 32,
"texture" : "gfx/widgets/close.png"
}
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