.. |
ai.c
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Added EF_MUST_DISABLE, to replace EF_DISABLE.
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2015-11-16 16:24:57 +00:00 |
ai.h
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AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
battle.c
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
battle.h
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
bullets.c
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Show warning message and play sound when a missile is launched, targetting the player.
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2015-11-16 18:39:49 +00:00 |
bullets.h
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Show warning message and play sound when a missile is launched, targetting the player.
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2015-11-16 18:39:49 +00:00 |
challenges.c
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
challenges.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
effects.c
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
effects.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
entities.c
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Based target / mission rectangles on entity size.
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2015-11-16 14:39:20 +00:00 |
entities.h
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Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
extractionPoint.c
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Consider centering when gathering entities.
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2015-11-15 12:28:12 +00:00 |
extractionPoint.h
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Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
fighters.c
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Merged fighterDefs.c in to fighters.c.
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2015-11-16 17:23:56 +00:00 |
fighters.h
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Merged fighterDefs.c in to fighters.c.
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2015-11-16 17:23:56 +00:00 |
grid.c
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NULL terminate candidate array.
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2015-11-11 19:16:24 +00:00 |
grid.h
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
hud.c
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Fixed HUD bug when using shuttle.
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2015-11-16 11:26:34 +00:00 |
hud.h
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
items.c
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Further item code updates: allow items to be created and collected.
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2015-11-16 12:31:50 +00:00 |
items.h
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Further item code updates: allow items to be created and collected.
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2015-11-16 12:31:50 +00:00 |
missionInfo.c
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Don't show current / target numbers for conditions.
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2015-11-13 16:56:53 +00:00 |
missionInfo.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
objectives.c
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
objectives.h
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
player.c
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Player target select will never choose disabled targets.
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2015-11-16 16:25:28 +00:00 |
player.h
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Various boost tweaks.
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2015-11-15 17:12:04 +00:00 |
radar.c
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Show warning message and play sound when a missile is launched, targetting the player.
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2015-11-16 18:39:49 +00:00 |
radar.h
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Cleaned up header.
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2015-11-13 08:46:45 +00:00 |
rope.c
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Consider centering when gathering entities.
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2015-11-15 12:28:12 +00:00 |
rope.h
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Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
starfield.c
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
starfield.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
triggers.c
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
triggers.h
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
waypoints.c
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Don't box mission targets flagged with EF_NO_MT_BOX.
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2015-11-09 22:47:28 +00:00 |
waypoints.h
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |