Commit Graph

41 Commits

Author SHA1 Message Date
Steve 1093c16ed0 Atlas update. 2019-06-02 16:13:34 +01:00
Steve cd8ee71c30 Save grenade combo value to correct stat slot. 2018-04-27 18:22:32 +01:00
Steve 9c1b39179d Tidied up headers. 2018-04-25 07:56:06 +01:00
Steve d4f310119f Centre bullets more inside shooter. 2018-04-24 19:04:08 +01:00
Steve 5f212282b2 Added grenade combo counter HUD message and gameplay stat. 2018-04-24 07:17:05 +01:00
Steve 28f84f5236 Tidied all headers. 2018-03-21 18:26:46 +00:00
Steve 2634a6fd97 Tidied all header. 2018-03-01 07:52:50 +00:00
Steve 80f8af703a Always play explosion sound in channel 0. 2018-02-27 08:14:21 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve 4ff02a82e5 Don't allow weapon to be fired if owner's facing is FACING_DIE. 2018-02-25 17:30:05 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve fc9b8d2daa Line of sight update. 2018-02-23 07:47:55 +00:00
Steve 03c02c01f9 12-hit grenade combo trophy. Save screenshot when trophy earned. 2018-02-18 17:58:46 +00:00
Steve 7affe23a99 Inc stat when Eyedroid explosions kills another enemy. 2018-02-18 11:52:30 +00:00
Steve 31d55d6954 Trace line to/from centre of objects. 2018-02-09 22:33:38 +00:00
Steve d5d70a017f Effect bug fixes. 2018-02-06 07:45:18 +00:00
Steve 156a5dac8f isOnScreen -> isVisible. 2018-02-06 07:32:08 +00:00
Steve cc280f326f Code tidying. 2018-02-05 22:08:14 +00:00
Steve 0e57f9ce79 Explosion effects. 2018-02-05 22:07:04 +00:00
Steve d10356c42c Added swapSelf() to handle current entity handling. 2018-02-05 08:37:07 +00:00
Steve 1fbf7971b8 Moved bullets into entities/bullets. 2018-02-04 11:00:14 +00:00
Steve 9841418d20 Weapon fixes. 2018-02-04 09:50:07 +00:00
Steve d3db893190 Moved nothing() to MIA. 2018-02-03 18:32:12 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve 21e50e51e7 Use sprite pointers, rather than ints. 2018-01-29 23:00:14 +00:00
Steve d999c14776 Start of entity loading. 2018-01-29 22:12:18 +00:00
Steve 53c8c4984e Using anonymous structures to shrink size of Entity object. 2018-01-28 08:30:53 +00:00
Steve 4a77cf6e4d Added doors. 2018-01-27 10:21:45 +00:00
Steve e4f9c33c74 Added destructable. 2018-01-27 08:28:50 +00:00
Steve 45244303f8 Added new bullet struct. 2018-01-27 08:13:50 +00:00
Steve 8e2ed9bace Cell, Cherry. Code clean up. 2018-01-26 19:24:03 +00:00
Steve 9e9de85e7e Added Blob Bosses code; Blaze and Frost. 2018-01-26 07:56:12 +00:00
Steve 7a2529d250 Teeka. 2018-01-25 08:11:45 +00:00
Steve ea65dd3256 MIA. 2018-01-25 07:41:10 +00:00
Steve 2959f9515d Unit. 2018-01-24 22:15:24 +00:00
Steve d8577fb6a5 Particles. 2018-01-23 07:42:13 +00:00
Steve bcb2bf1391 Weapons. 2018-01-22 21:47:04 +00:00
Steve fd57743511 Start of items. 2018-01-22 08:27:08 +00:00
Steve 5b37609404 Explosions. 2018-01-22 07:44:15 +00:00
Steve f3bf387d98 Start of combat-related code. 2018-01-21 16:50:14 +00:00