Steve
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a47e932024
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Load / save game.
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2018-02-15 21:37:43 +00:00 |
Steve
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48abf156d8
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Start of drawing widgets.
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2018-02-15 18:04:37 +00:00 |
Steve
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d43523010e
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v0.3-03 screenshot.
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2018-02-15 08:17:36 +00:00 |
Steve
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9e8b0ab2f9
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Sprite atlas update.
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2018-02-15 07:59:59 +00:00 |
Steve
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165cafaf04
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Allow items to be picked up sooner after they are dropped.
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2018-02-15 07:50:05 +00:00 |
Steve
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15857a8dfd
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Name aqua blob, to prevent save crash.
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2018-02-15 07:49:46 +00:00 |
Steve
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79958fa79a
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Fixed cannon dying.
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2018-02-15 07:49:28 +00:00 |
Steve
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aa02babf98
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Init functions.
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2018-02-15 07:49:20 +00:00 |
Steve
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b3ed2b1762
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Add item pad.
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2018-02-15 07:48:51 +00:00 |
Steve
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3e23d83f3a
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Load width and height for widgets.
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2018-02-14 22:32:03 +00:00 |
Steve
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6e93955589
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Process and show trophies.
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2018-02-14 22:31:42 +00:00 |
Steve
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4258575a26
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Added Exit, Destructable, and Cannon.
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2018-02-14 22:31:21 +00:00 |
Steve
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6c2d39e1d1
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Widget and trophy updates.
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2018-02-14 19:12:29 +00:00 |
Steve
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c87b9a6986
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Start of widget loading.
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2018-02-14 08:32:09 +00:00 |
Steve
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343c534159
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Use sound volumes and fullscreen settings.
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2018-02-14 07:41:07 +00:00 |
Steve
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d71bee6b11
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Use single variable to track mission type.
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2018-02-14 07:26:51 +00:00 |
Steve
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718b658a1a
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Init lookups earlier, to allow for config to be loaded.
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2018-02-14 07:14:11 +00:00 |
Steve
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dacb561e62
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Hide inventory if selected. Clamp objective values to max.
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2018-02-14 07:13:28 +00:00 |
Steve
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69145189c9
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Fixed key carrying message bug.
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2018-02-14 07:12:47 +00:00 |
Steve
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ea323685c9
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Stats updates. Start of trophy code.
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2018-02-13 21:36:42 +00:00 |
Steve
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81910dadf4
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v0.3 screenshots.
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2018-02-13 08:24:31 +00:00 |
Steve
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f4190a5ccd
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Show and hide radar arrows. Integrate radar access into game.
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2018-02-13 08:23:31 +00:00 |
Steve
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f108627c5b
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v0.3-01 screenshot.
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2018-02-12 22:42:20 +00:00 |
Steve
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035a8ae679
|
Tidied headers.
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2018-02-12 22:40:46 +00:00 |
Steve
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5f150901e1
|
Radar map updates.
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2018-02-12 22:40:15 +00:00 |
Steve
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c47a15b88a
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Check for existence of active when loading.
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2018-02-12 19:15:20 +00:00 |
Steve
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ca5ce089d2
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Expand size of objectives box.
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2018-02-12 19:15:03 +00:00 |
Steve
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ef9d6db851
|
Quadtree fixes.
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2018-02-12 18:27:12 +00:00 |
Steve
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7f257f2740
|
Set config defaults in init.c
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2018-02-12 18:26:47 +00:00 |
Steve
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ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
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2018-02-12 18:26:18 +00:00 |
Steve
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dff8dee815
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Clip visible entities.
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2018-02-12 08:32:21 +00:00 |
Steve
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26858489b9
|
Start of radar map.
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2018-02-12 08:09:03 +00:00 |
Steve
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9d5021f7dc
|
v0.3
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2018-02-11 14:13:45 +00:00 |
Steve
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57c7ad3bd1
|
Prompt Teeka to exit immediately.
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2018-02-11 14:10:27 +00:00 |
Steve
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4f0a056a9a
|
Play sound when Teeka fires.
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2018-02-11 14:10:15 +00:00 |
Steve
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e9a6a42b4c
|
Show as green if >= target value. Can happen with dynamic objective targets.
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2018-02-11 12:45:02 +00:00 |
Steve
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58c398475c
|
Allow world to be set as static, for testing.
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2018-02-11 12:37:37 +00:00 |
Steve
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7c2120d0d2
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Reverting teleporter update: breaks later levels.
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2018-02-11 12:36:42 +00:00 |
Steve
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a67740f6ce
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Make teleporter a little less eager.
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2018-02-11 11:26:32 +00:00 |
Steve
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57aaafa789
|
Use e here, instead of self, for more clarity.
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2018-02-11 11:09:16 +00:00 |
Steve
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d75d3ec9cd
|
Quadtree error fix.
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2018-02-11 11:08:32 +00:00 |
Steve
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43ef8079fc
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Save Bob's x,y as ints.
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2018-02-11 11:08:21 +00:00 |
Steve
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9fdcf042ca
|
Set type of trap when saving.
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2018-02-11 11:08:05 +00:00 |
Steve
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284436f8c9
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Remove dead entities as soon as possible, to prevent dangling pointers.
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2018-02-11 07:59:11 +00:00 |
Steve
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34b97bcc27
|
Game saving updates.
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2018-02-10 19:03:55 +00:00 |
Steve
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55dabbb018
|
Start of world saving.
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2018-02-10 18:35:56 +00:00 |
Steve
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1b7f2255b1
|
Don't load custom sprites.
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2018-02-10 17:25:43 +00:00 |
Steve
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db64944700
|
Typo fix.
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2018-02-10 17:25:11 +00:00 |
Steve
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0aa204ea71
|
At least 1 enemy type.
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2018-02-10 07:57:31 +00:00 |
Steve
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bab333d492
|
Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
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2018-02-10 07:56:28 +00:00 |