2018-08-12 09:13:18 +02:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "screen.h"
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#include "util.h"
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2018-08-12 19:43:33 +02:00
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#include "hiscore.h"
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2018-08-12 09:13:18 +02:00
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static Screen *
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screen_create(void)
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{
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Screen *screen = ec_malloc(sizeof(Screen));
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screen->textures = linkedlist_create();
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screen->sprites = linkedlist_create();
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return screen;
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}
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static Sprite *
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2018-08-12 19:43:33 +02:00
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credit_txt(const char *msg, SDL_Color color, int x, int y, SDL_Renderer *renderer)
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2018-08-12 09:13:18 +02:00
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{
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Sprite *s = sprite_create();
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 14, 1);
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2018-08-12 19:43:33 +02:00
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texture_load_from_text(s->textures[0], msg, color, C_BLACK, renderer);
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s->pos = (Position) { x, y };
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s->fixed = true;
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s->dim = s->textures[0]->dim;
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return s;
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}
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static Sprite *
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score_txt(const char *msg, SDL_Color color, int x, int y, SDL_Renderer *renderer)
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{
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Sprite *s = sprite_create();
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 10, 1);
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texture_load_from_text(s->textures[0], msg, color, C_BLACK, renderer);
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2018-08-12 09:13:18 +02:00
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s->pos = (Position) { x, y };
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s->fixed = true;
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s->dim = s->textures[0]->dim;
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return s;
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}
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Screen *
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screen_create_credits(SDL_Renderer *renderer)
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{
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int x = 20;
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int y = 50;
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unsigned int columnOffset = 160;
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Screen *screen = screen_create();
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("- Game -", C_BLUE, x, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 30;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("Code:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Linus Probert", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 20;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("liquidityc.github.io", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 20;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("@LiquidityC", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 60;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 30;
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2018-08-14 13:15:22 +02:00
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linkedlist_push(&screen->sprites, credit_txt("Tileset:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("DragonDePlatino", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("Palette:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("DawnBringer", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 60;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt(" - Music and Sound -", C_BLUE, x, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 30;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("Music:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Eric Matyas", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 20;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("www.soundimage.org", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 30;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("Sound:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Eric Matyas", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 20;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("www.soundimage.org", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 30;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("ArtisticDuded", C_WHITE, x + columnOffset, y, renderer));
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2018-08-12 09:13:18 +02:00
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y += 20;
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2018-08-12 19:43:33 +02:00
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linkedlist_push(&screen->sprites, credit_txt("opengameart.org/users/artisticdude", C_WHITE, x + columnOffset, y, renderer));
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2018-08-30 11:32:09 +02:00
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linkedlist_push(&screen->sprites, score_txt("Press ESC to go back", C_RED, 15, SCREEN_HEIGHT - 25, renderer));
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2018-08-12 19:43:33 +02:00
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return screen;
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}
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Screen *
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screen_create_hiscore(SDL_Renderer *renderer)
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{
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Screen *screen = screen_create();
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int y = 40;
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int dateCol = 50;
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int goldCol = 250;
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int lvlCol = 400;
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int dlvlCol = 550;
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linkedlist_push(&screen->sprites, score_txt("Date",
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C_GREEN,
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dateCol,
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y,
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renderer));
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linkedlist_push(&screen->sprites, score_txt("Gold",
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C_GREEN,
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goldCol,
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y,
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renderer));
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linkedlist_push(&screen->sprites, score_txt("Level",
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C_GREEN,
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lvlCol,
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y,
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renderer));
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linkedlist_push(&screen->sprites, score_txt("Depth",
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C_GREEN,
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dlvlCol,
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y,
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renderer));
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LinkedList *scores = hiscore_get_top10();
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while (scores) {
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y += 30;
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HiScore *score = linkedlist_pop(&scores);
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char content[80];
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m_sprintf(content, 80, "%s", score->timestamp);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_WHITE,
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dateCol,
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y,
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renderer));
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m_sprintf(content, 80, "%.2lf", score->gold);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_YELLOW,
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goldCol,
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y,
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renderer));
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m_sprintf(content, 80, "%d", score->playerLevel);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_BLUE,
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lvlCol,
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y,
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renderer));
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m_sprintf(content, 80, "%d", score->dungeonLevel);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_RED,
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dlvlCol,
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y,
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renderer));
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hiscore_destroy(score);
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}
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2018-08-30 11:32:09 +02:00
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linkedlist_push(&screen->sprites, score_txt("Press ESC to go back", C_RED, 15, SCREEN_HEIGHT - 25, renderer));
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2018-08-12 09:13:18 +02:00
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return screen;
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}
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2018-10-22 09:15:41 +02:00
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Screen *
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screen_create_characterselect(SDL_Renderer *renderer)
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{
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Screen *screen = screen_create();
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Sprite *s = sprite_create();
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 18, 1);
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texture_load_from_text(s->textures[0], "Choose your class:", C_BLUE, C_WHITE, renderer);
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s->pos = (Position) { (SCREEN_WIDTH - s->textures[0]->dim.width) >> 1, 80 };
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s->fixed = true;
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s->dim = s->textures[0]->dim;
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linkedlist_push(&screen->sprites, s);
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return screen;
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}
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2018-08-12 09:13:18 +02:00
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void
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screen_render(Screen *screen, Camera *cam)
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{
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LinkedList *textures = screen->textures;
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while (textures) {
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texture_render(textures->data, NULL, cam);
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textures = textures->next;
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}
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LinkedList *sprites = screen->sprites;
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while (sprites) {
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sprite_render(sprites->data, cam);
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sprites = sprites->next;
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}
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}
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void
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screen_destroy(Screen *screen)
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{
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while (screen->textures)
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texture_destroy(linkedlist_pop(&screen->textures));
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while (screen->sprites)
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sprite_destroy(linkedlist_pop(&screen->sprites));
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free(screen);
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}
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