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steam
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Makes weekly leaderboards creatable from app.
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2019-02-20 20:03:06 +01:00 |
actiontext.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
actiontext.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
actiontextbuilder.c
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Removed a memory leak and MACROD colors
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2018-05-15 23:21:28 +02:00 |
actiontextbuilder.h
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Nicer action texts
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2018-05-15 11:16:56 +02:00 |
animation.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
animation.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
artifact.c
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Shops implemented
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2019-03-07 11:09:14 +01:00 |
artifact.h
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Shops implemented
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2019-03-07 11:09:14 +01:00 |
camera.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
camera.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
collisions.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
collisions.h
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
config.h.in
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Adds essentially nothing. Some convenience functions. That is all
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2018-03-07 19:15:08 +01:00 |
db.c
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Began #33 Create score screen
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2018-08-12 16:14:07 +02:00 |
db.h
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Began #33 Create score screen
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2018-08-12 16:14:07 +02:00 |
defines.h
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Updated dll checksums for windows build
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2019-03-11 07:21:43 +01:00 |
dimension.h
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Fixes #38, Artifact inventory
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2018-08-21 12:42:23 +02:00 |
event.c
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Adds funny casting to avoid pedantic ISO C warning
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2019-03-10 07:30:12 +01:00 |
event.h
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Adds funny casting to avoid pedantic ISO C warning
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2019-03-10 07:30:12 +01:00 |
gamecontroller.c
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Add license header to gamecontroller files
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2018-10-14 22:43:45 +02:00 |
gamecontroller.h
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Add license header to gamecontroller files
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2018-10-14 22:43:45 +02:00 |
gamestate.h
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Adds the game type select menu
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2018-10-26 18:07:10 +02:00 |
globals.h
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
gui.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
gui.h
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Fixes #41, Minimap
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2018-08-21 15:44:12 +02:00 |
gui_button.c
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
gui_button.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
gui_util.c
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Fixes #37 and #39 Adds tooltips to everything
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2018-08-20 14:32:38 +02:00 |
gui_util.h
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Fixes #37 and #39 Adds tooltips to everything
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2018-08-20 14:32:38 +02:00 |
hashtable.c
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
hashtable.h
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
hiscore.c
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Minor compiler warning fix
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2018-08-12 19:48:14 +02:00 |
hiscore.h
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Completes #33 Create score screen
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2018-08-12 19:43:33 +02:00 |
input.c
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Small thumbstick tweak
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2018-10-13 00:01:44 +02:00 |
input.h
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Make the game a bit more actionfilled
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2018-09-09 12:46:15 +02:00 |
io_util.c
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
io_util.h
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
item.c
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Moves item update to its own function
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2019-02-28 21:53:30 +01:00 |
item.h
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Moves item update to its own function
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2019-02-28 21:53:30 +01:00 |
item_builder.c
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Lighting on wall layouts and aggro shopkeepers
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2019-03-08 10:17:06 +01:00 |
item_builder.h
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Lighting on wall layouts and aggro shopkeepers
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2019-03-08 10:17:06 +01:00 |
keyboard.c
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Separate player movement from input event loop.
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2018-05-17 23:14:42 +02:00 |
keyboard.h
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Hopefully fixes the build issues
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2018-05-18 23:11:33 +02:00 |
linkedlist.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
linkedlist.h
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Added codefactor badge and fixed blank line issue.
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2018-07-06 12:12:27 +02:00 |
main.c
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Fixes win compiler warnings
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2019-03-11 07:27:50 +01:00 |
map.c
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Introduced base structure for doors in maps
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2019-03-10 19:33:47 +01:00 |
map.h
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Introduced base structure for doors in maps
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2019-03-10 19:33:47 +01:00 |
map_lua.c
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Shopkeeper now has bodyguards next time you meet after kiling him
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2019-03-08 14:39:23 +01:00 |
map_lua.h
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Shops implemented
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2019-03-07 11:09:14 +01:00 |
map_room_modifiers.c
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |
map_room_modifiers.h
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Completes crumbling rooms.
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2018-10-15 22:42:08 +02:00 |
menu.c
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Code maintenance and cleanup
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2019-02-26 11:59:07 +01:00 |
menu.h
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Introduces menu option descriptions
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2018-10-22 09:04:16 +02:00 |
mixer.c
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Adds burst sound to eldritch blast
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2018-10-27 13:47:44 +02:00 |
mixer.h
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Adds burst sound to eldritch blast
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2018-10-27 13:47:44 +02:00 |
monster.c
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Adds monster bloodlust
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2019-03-10 00:15:47 +01:00 |
monster.h
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Adds monster bloodlust
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2019-03-10 00:15:47 +01:00 |
object.c
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Begins #42 Add boss 2 & 3
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2018-08-22 13:13:54 +02:00 |
object.h
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Begins #42 Add boss 2 & 3
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2018-08-22 13:13:54 +02:00 |
particle_engine.c
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Adds juice
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2019-03-08 13:02:56 +01:00 |
particle_engine.h
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Adds juice
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2019-03-08 13:02:56 +01:00 |
physfsrwops.c
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Optional physfs compile, removed deprectaions.
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2018-02-22 13:02:40 +01:00 |
physfsrwops.h
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Added physfs for file loading and safety.
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2018-02-22 12:36:24 +01:00 |
player.c
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Adds monster bloodlust
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2019-03-10 00:15:47 +01:00 |
player.h
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Completes buyable items
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2019-02-28 20:37:19 +01:00 |
pointer.c
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
pointer.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
position.c
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Add value sprite to items.
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2019-03-04 15:00:35 +01:00 |
position.h
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Add value sprite to items.
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2019-03-04 15:00:35 +01:00 |
projectile.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
projectile.h
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Began #2: Added artifacts and the PIERCING_DAGGERS modifier
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2018-08-08 00:14:24 +02:00 |
random.c
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Ensure that we have seed when making a map
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2019-02-24 19:57:33 +01:00 |
random.h
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Generate seeds from the core seed so that levels will look different.
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2019-01-10 19:26:19 +01:00 |
roommatrix.c
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Prevent tiles with objects on them from falling.
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2018-10-15 22:42:08 +02:00 |
roommatrix.h
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Prevent tiles with objects on them from falling.
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2018-10-15 22:42:08 +02:00 |
screen.c
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Add a title to char select menu.
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2018-10-22 09:15:41 +02:00 |
screen.h
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Add a title to char select menu.
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2018-10-22 09:15:41 +02:00 |
screenresolution.c
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Use SDL to detect screen dimensions
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2018-04-28 15:05:56 +10:00 |
screenresolution.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
settings.c
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Fixes nicer fullscreen rendering
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2018-08-30 08:54:21 +02:00 |
settings.h
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Fixes nicer fullscreen rendering
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2018-08-30 08:54:21 +02:00 |
skill.c
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Makes sure til effects and items apply after backstab
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2019-02-24 23:33:08 +01:00 |
skill.h
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Untested phase code. Needs more work
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2018-09-28 14:57:43 +02:00 |
skillbar.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
skillbar.h
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
sprite.c
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Add value sprite to items.
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2019-03-04 15:00:35 +01:00 |
sprite.h
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Add value sprite to items.
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2019-03-04 15:00:35 +01:00 |
sprite_util.c
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Moved text sprite logic to sprite_util
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2019-03-04 20:32:09 +01:00 |
sprite_util.h
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Moved text sprite logic to sprite_util
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2019-03-04 20:32:09 +01:00 |
stats.c
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Completes #43 Add win state
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2018-08-22 20:54:39 +02:00 |
stats.h
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Fixes: #29 and #17 New skill: bash
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2018-08-04 23:52:52 +02:00 |
texture.c
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Introduces texture blending
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2018-08-23 09:41:10 +02:00 |
texture.h
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Introduces texture blending
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2018-08-23 09:41:10 +02:00 |
texturecache.c
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
texturecache.h
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
time.c
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Handles the second mingw special case which I kept forgetting.
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2019-02-24 22:48:03 +01:00 |
time.h
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Attempt att syncing random generation
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2019-02-21 20:57:38 +01:00 |
timer.c
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
timer.h
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
tooltip.c
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Fixes a bad help text
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2018-10-24 22:24:53 +02:00 |
tooltip.h
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
trap.c
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Completes #2 artifacts
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2018-08-10 13:00:23 +02:00 |
trap.h
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Fixes: #4 Room stuff: Traps
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2018-08-06 00:28:23 +02:00 |
update_data.h
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Fixes #38, Artifact inventory
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2018-08-21 12:42:23 +02:00 |
util.c
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Began #2: Added artifacts and the PIERCING_DAGGERS modifier
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2018-08-08 00:14:24 +02:00 |
util.h
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Minor code fixes and a slight tweak to the blue color
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2018-08-16 14:09:54 +02:00 |
vector2d.c
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Add direction to windy rooms in lua
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2018-03-16 10:04:43 +01:00 |
vector2d.h
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |