breakhack/CMakeLists.txt

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CMake
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cmake_minimum_required (VERSION 3.2.0)
SET(CMAKE_COLOR_MAKEFILE ON)
project(breakhack C)
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include(FindLua)
include(FindPhysFS)
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include(cmake/FindSDL2.cmake)
include(cmake/FindSDL2_image.cmake)
include(cmake/FindSDL2_ttf.cmake)
include(cmake/FindSDL2_mixer.cmake)
include(cmake/FindCCache.cmake)
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if (NOT WIN32)
include(FindX11)
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include(cmake/FindCheck.cmake)
endif (NOT WIN32)
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configure_file(
"${PROJECT_SOURCE_DIR}/src/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
if (NOT PHYSFS_FOUND)
add_subdirectory(physfs-3.0.1)
include_directories(
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physfs-3.0.1/src
)
else (NOT PHYSFS_FOUND)
include_directories(
${PHYSFS_INCLUDE_DIR}
)
endif (NOT PHYSFS_FOUND)
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include_directories(
${PROJECT_BINARY_DIR}
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${LUA_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
${SDL2_IMAGE_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
${SDL2_MIXER_INCLUDE_DIR}
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)
if (NOT WIN32)
include_directories(
${X11_INCLUDE_DIR}
${CHECK_INCLUDE_DIR}
)
endif (NOT WIN32)
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if (NOT WIN32)
add_definitions(-std=gnu11
-pedantic -Wall -Wextra -Wshadow
-Wpointer-arith -Wcast-qual
-Wstrict-prototypes
-Wmissing-prototypes
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-Wconversion -Wno-sign-conversion
)
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endif (NOT WIN32)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
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# PROGRAMS:
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add_executable(breakhack
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src/main
src/texture
src/screenresolution
src/sprite
src/util
src/player
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src/map
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src/map_lua
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src/camera
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src/timer
src/roommatrix
src/position
src/monster
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src/stats
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src/actiontext
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src/random
src/linkedlist
src/hashtable
src/gui
src/item
src/item_builder
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src/pointer
src/gui_button
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src/particle_engine
src/menu
src/collisions
src/keyboard
src/mixer
src/io_util
src/physfsrwops
src/skillbar
src/texturecache
src/skill
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)
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target_link_libraries(breakhack
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${LUA_LIBRARY}
${SDL2_LIBRARY}
${SDL2MAIN_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
${SDL2_TTF_LIBRARY}
${SDL2_MIXER_LIBRARY}
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)
if (NOT PHYSFS_FOUND)
target_link_libraries(breakhack
physfs
)
else (NOT PHYSFS_FOUND)
target_link_libraries(breakhack
${PHYSFS_LIBRARY}
)
endif (NOT PHYSFS_FOUND)
if (NOT WIN32)
target_link_libraries(breakhack
${X11_LIBRARIES}
)
endif (NOT WIN32)
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# TESTS:
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IF (CHECK_FOUND AND NOT WIN32)
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find_package(Threads REQUIRED)
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enable_testing()
add_executable(test_util test/check_util src/util)
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target_link_libraries(test_util ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_util test_util)
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add_executable(test_linkedlist test/check_linkedlist src/linkedlist src/util)
target_link_libraries(test_linkedlist ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_linkedlist test_linkedlist)
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add_executable(test_hashtable test/check_hashtable src/hashtable src/util)
target_link_libraries(test_hashtable ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_hashtable test_hashtable)
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ENDIF (CHECK_FOUND AND NOT WIN32)
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if (NOT CMAKE_BUILD_TYPE MATCHES Debug)
add_custom_target(assets_pack ALL
COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../assets.pack" "--format=zip" --
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Characters"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Commissions"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/GUI"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Items"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Objects"
"${CMAKE_CURRENT_SOURCE_DIR}/assets/Sounds"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
)
endif (NOT CMAKE_BUILD_TYPE MATCHES Debug)
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if (WIN32)
set(DLL_FILES
${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll
${CMAKE_SOURCE_DIR}/bin/libogg-0.dll
${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll
${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll
${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll
${CMAKE_SOURCE_DIR}/bin/physfs.dll
${CMAKE_SOURCE_DIR}/bin/SDL2.dll
${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll
${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll
${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
${CMAKE_SOURCE_DIR}/bin/zlib1.dll
)
endif (WIN32)
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include(InstallRequiredSystemLibraries)
set(CPACK_PACKAGE_NAME "BreakHack")
set(CPACK_PACKAGE_VENDOR "OliveShark")
set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt")
set(CPACK_PACKAGE_DIRECTORY ${PROJECT_BINARY_DIR}/package)
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "1")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
set(CPACK_PACKAGE_CHECKSUM "MD5")
set(CPACK_INSTALL_CMAKE_PROJECTS ${PROJECT_BINARY_DIR} breakhack Release package)
if(UNIX)
set(CPACK_STRIP_FILES breakhack)
set(CPACK_SOURCE_STRIP_FILES "")
endif(UNIX)
set(CPACK_PACKAGE_EXECUTABLES breakhack "BreakHack")
include(CPack)
INSTALL(TARGETS breakhack
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COMPONENT Release
RUNTIME DESTINATION bin
)
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INSTALL(FILES assets.pack
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COMPONENT Release
DESTINATION bin
)
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INSTALL(DIRECTORY data
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COMPONENT Release
DESTINATION bin
)
if (WIN32)
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INSTALL(FILES ${DLL_FILES} DESTINATION bin)
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endif (WIN32)