Commit Graph

807 Commits

Author SHA1 Message Date
Linus Probert 75292d7539 Fixed stupid issue with steam sync 2018-09-02 17:39:43 +02:00
Linus Probert b962d55510 Fixed stupid issue with steam sync 2018-09-02 17:39:43 +02:00
Linus Probert ad2d0af79b Remove appid from git 2018-09-02 17:21:43 +02:00
Linus Probert 57b7831a45 Remove appid from git 2018-09-02 17:21:43 +02:00
Linus Probert 89168de588 Merge branch 'dev' 2018-09-02 13:54:30 +02:00
Linus Probert 81361bc459 Merge branch 'dev' 2018-09-02 13:54:30 +02:00
Linus Probert 1dadb2d9a0 Removes packaging from CI
Precompiled versions can be retrieved from STEAM from now on. But users
are most welcome to compile the source if they want to.
2018-09-02 13:52:34 +02:00
Linus Probert a6d96da067 Removes packaging from CI
Precompiled versions can be retrieved from STEAM from now on. But users
are most welcome to compile the source if they want to.
2018-09-02 13:52:34 +02:00
Linus Probert b7189b3487 Lifted the patch version
- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert 3acedb93df Lifted the patch version
- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert 35d2e2ee12 Fixes infinite loop issue in trapgen
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert ef0e418e96 Fixes infinite loop issue in trapgen
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert 1972b5b1df Added kills leaderboard
- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert 0ca64fb882 Added kills leaderboard
- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert 26379535be Fixes fullscreen centering on hirez screens 2018-08-30 14:08:34 +02:00
Linus Probert 41a2b1b8f8 Fixes fullscreen centering on hirez screens 2018-08-30 14:08:34 +02:00
Linus Probert f667cdb4fe Removed a stupid mistake 2018-08-30 14:01:28 +02:00
Linus Probert 0ae8849323 Removed a stupid mistake 2018-08-30 14:01:28 +02:00
Linus Probert fbb63ba742 Adds information to player
- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert 4013449878 Adds information to player
- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert 0ab65c9989 Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert e1c154fc1c Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert 0f50d3b015 Prevent stunned monsters from getting scared by player 2018-08-30 09:55:04 +02:00
Linus Probert ee8274038f Prevent stunned monsters from getting scared by player 2018-08-30 09:55:04 +02:00
Linus Probert 5a8c1ece14 Fixed some more fullscreen
There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert 5dc25c1e79 Fixed some more fullscreen
There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert f9556cbf59 Fixes nicer fullscreen rendering
Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert a75a0d9331 Fixes nicer fullscreen rendering
Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert adb22fed8e Passable fullscreen mode
- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert 0d1836a8ba Passable fullscreen mode
- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert 7b54e93893 Implemented leaderboard updates 2018-08-29 22:13:22 +02:00
Linus Probert 316325b98d Implemented leaderboard updates 2018-08-29 22:13:22 +02:00
Linus Probert d36c1dd954 Version bump 2018-08-29 15:03:35 +02:00
Linus Probert c7011efc30 Version bump 2018-08-29 15:03:35 +02:00
Linus Probert 3697e9b0b6 Adds hooks for all achievements 2018-08-29 14:31:20 +02:00
Linus Probert d2ced6cef1 Adds hooks for all achievements 2018-08-29 14:31:20 +02:00
Linus Probert 412a30da0d Fixed non-steam build, because I broke it :D 2018-08-29 14:11:36 +02:00
Linus Probert 28b3980fe6 Fixed non-steam build, because I broke it :D 2018-08-29 14:11:36 +02:00
Linus Probert 76d78600cb Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert 8cdc87c299 Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert 30ab6af565 Update readme with steam info 2018-08-28 16:24:30 +02:00
Linus Probert 78ea122123 Update readme with steam info 2018-08-28 16:23:39 +02:00
Linus Probert 9ae383b34e Prepares for steamworks api integration 2018-08-27 17:16:01 +02:00
Linus Probert c23927c4fa Merge branch 'dev' 2018-08-23 09:45:53 +02:00
Linus Probert cc1ae5d99d Beta 2 releasenotes and version 2018-08-23 09:44:19 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert 449cc362a0 Fixes some minor buggs
- Monsters now drop loot as soon as they die
    (not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00