Linus Probert
821cac2fbd
Completely separates input handling and game logic.
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This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
2813a571e4
Separate player movement from input event loop.
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Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert
a7822331f8
Hopefully handle the "event overflow exploit"
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There was an exploit where a keyboard would fire events quicker then
they could be consumed. This would lock the main game loop in the
SDL_PollEvent loop and block rendering until the key in this case was
released. Combning this with an attack meant that you could "farm" one
NPC for multiple kills and massive XP gains. Leaving the player at level
8+ on dungeon level 1. This fix should mitigate such shenanigans.
2018-05-16 19:09:01 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
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Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus_Probert
d6c21745cd
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
Linus_Probert
ac180d1efb
Limit the number of daggers carried.
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There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
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There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
be8677cb39
Adds projectiles
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Collisions still need implementing and an underlying skill + some drawing.
2018-03-08 00:58:26 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
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Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus Probert
c02d674618
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
0b2a29fe3b
Hilite current tile under mouse
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This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert
e7e412cc33
Nicer gui and stored potions.
2018-02-03 13:02:39 +01:00
Linus Probert
5dff9a9452
Added an XP bar. Need some text to go with it next
2018-01-31 13:52:11 +01:00
Linus_Probert
b13479b5e1
Monster levels, player death and player levels
2018-01-30 15:16:14 +01:00
Linus_Probert
969af2f8c2
Better labels, more treasure
2018-01-25 10:45:05 +01:00
Linus Probert
ca7249e954
Log hits, kills and misses
2017-12-21 08:31:25 +01:00
Linus Probert
64a9105d21
Action texts on player and some refactoring
2017-12-18 15:26:56 +01:00
Linus Probert
6007976d23
Roaming monsters.
2017-12-17 13:43:41 +01:00
Linus Probert
916193ecb3
Simple Player vs. Enemy hits
2017-12-15 08:08:45 +01:00
Linus Probert
ac63f0b172
More monster and combat prep.
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I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert
a7d5aa90e1
Initial commit
2017-11-30 21:06:54 +01:00