Commit Graph

83 Commits

Author SHA1 Message Date
Linus Probert 13ca11c70e Begins refactoring of layout parser to accomodate more layout details 2019-03-01 12:44:12 +01:00
Linus Probert 5d61a91139 Split pit layout logic into separate file
The plan is to extend this further to incorporate walls and stuff.
This can later be used for the shop layout.
2019-03-01 08:57:15 +01:00
Linus Probert cc375bba4e Implements control over lua random numbers 2019-02-22 00:09:31 +01:00
Linus Probert ce2a3482d1 Generate seeds from the core seed so that levels will look different. 2019-01-10 19:26:19 +01:00
Linus Probert bc9d37eb91 Connects the random seed through all the generators
This is very untested and I'm guessing that every level will look
identical with this implementation.

Need to extend this so that generation seeds are created on boot for
every level based on the original seed.

Perhaps the "attack"/"defend" seed should also differ from the
generation seed to prevent playthroughs from becoming completely
identical.
2018-12-17 13:10:11 +01:00
Linus Probert 76c2f90ce9 Fixes a compiler warning and arcade mode coverage 2018-10-27 13:53:29 +02:00
Linus Probert f53703dd88 Introduces arcade mode 2018-10-26 18:37:50 +02:00
Linus Probert 51d7b679ef Completed the QUICK_GAME mode
- Still needs more testing before release
2018-10-22 13:57:17 +02:00
Linus Probert 97c95dacd4 Adds lua support for quick mode
This still needs a bunch of testing
2018-10-22 09:38:05 +02:00
Linus Probert feed0e29fa Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
Linus Probert 81ccf8a730 Fixed a windy room issue 2018-09-14 18:54:48 +02:00
Linus Probert 87b2b9d2c9 Fix pits added to room
-  Prevent pits and wind from being combined too early
2018-09-14 09:33:08 +02:00
Linus Probert cb732a80ec Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
Linus Probert 956a37c36e Introduce windy rooms earlier 2018-09-09 12:50:35 +02:00
Linus Probert b3724afe49 Make the game a bit more actionfilled
- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert 9e6325905f Switched eastereggs and logic, added last achievement 2018-09-06 20:12:37 +02:00
Linus Probert e217140895 Introduces more pit layouts 2018-09-04 11:16:44 +02:00
Linus Probert 07d7d6e58b Added easteregg monsters and a funny achievement 2018-09-03 16:49:45 +02:00
Linus Probert 35d2e2ee12 Fixes infinite loop issue in trapgen
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert f1b0045829 Introduces the "orc levels"
Also fixes some minor buggs.
2018-08-22 11:05:12 +02:00
Linus Probert c390c024f6 Fixes #40, Prevent adjecant traps before lvl 4
Made the simplest solution possible here. An A* start algo to check that
we didn't block paths seemed overkill.
2018-08-21 12:56:02 +02:00
Linus Probert 854f2c0918 Prevent levels > 10 from crashing the game. 2018-08-18 20:53:13 +02:00
Linus Probert 6af8d9dd8f Completes #8 First boss
- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert b4a6c4b46f Fixes some render layer issues
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert 4ba301769a Fixes: #30
- Also fixes a bug with artifact generation
- Extends menu room with new features
- Adds more descriptive text to container openings
- Fixes bug with container loot generation
2018-08-10 22:31:06 +02:00
Linus Probert 62d1bbd49d Completes #31 Adds chests to game 2018-08-10 20:09:56 +02:00
Linus Probert aaa8e8c36e Makes stunned enemies "wobble" instead of having an indicator.
- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert 2aee3600e6 Merge branch 'master' into dev 2018-08-03 10:41:21 +02:00
Linus Probert b3b8208b11 Adds complete rewrite of lua scripts
Lua scripts now build an in memory structure of all the rooms and their
contents before loading this data into the game. This enables better
possibilities to prevent monsters from spawning in bad places. Monsters
can now also spawn in coridoor rooms.
2018-07-31 14:25:29 +02:00
Linus Probert dff55a1978 Fixes some buggs
- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
2018-06-14 00:12:49 +02:00
Linus Probert be42981ff3 Fixed errors and adapted to new vim 8.1 2018-05-27 15:13:03 +02:00
Linus Probert 60052af7f5 Merge branch 'master' into dev 2018-05-25 13:46:55 +02:00
Linus Probert 4684e0409c Minor cleaning of lua scripts 2018-05-25 13:46:28 +02:00
Linus Probert 6a9a3bdbcf Removed some old debug output from pitlayouts. 2018-05-25 13:32:15 +02:00
Linus Probert 2462e4cf33 Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
Linus Probert 186cc7b514 Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
Linus Probert 33324b6802 Less chance for pits 2018-05-15 14:15:51 +02:00
Linus Probert 524e10ac8f Adds camera shake.
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert f65f135bdf Fiddled a bit with the pit layouts 2018-03-30 23:42:39 +02:00
Linus_Probert cee584832e Fixed multiple pits in layout file 2018-03-26 13:53:45 +02:00
Linus Probert 0a21a2d915 Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning"  in pits.
2018-03-25 23:30:26 +02:00
Linus Probert 9feed28357 Initial addition of pits
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
2018-03-20 21:54:57 +01:00
Linus_Probert 42fd246185 Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
Linus_Probert 07136c70f9 Windy rooms affect player
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00