Commit Graph

434 Commits

Author SHA1 Message Date
Linus Probert 7fb34bf9e8 Package assets depending on build mode 2018-02-22 19:17:57 +01:00
Linus Probert 2afb8090e3 Initial skillbar code 2018-02-22 15:42:43 +01:00
Linus Probert 4f75378a73 Include SDL2MAIN_LIBRARY in build
This should prevent manual intervention when building in MSVC17
2018-02-22 13:12:59 +01:00
Linus Probert d7020f1547 Fixes a minor mistake 2018-02-22 13:08:57 +01:00
Linus Probert b209774f7b Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
Linus Probert 9fec8fcb1f Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
Linus Probert c02d674618 Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
Linus Probert 076d97f738 Removed debug output 2018-02-20 21:53:58 +01:00
Linus_Probert 94363a2e95 Added monster stats generation to lua. 2018-02-20 14:22:26 +01:00
Linus_Probert 548eecf3c0 Added some sound and music toggles 2018-02-20 10:45:54 +01:00
Linus_Probert 0adcbc1b11 Adds explosions of different kinds. 2018-02-19 15:55:37 +01:00
Linus_Probert 46e03af0b8 More defined turns 2018-02-19 15:09:04 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert 5fce60b44d Player hit sound 2018-02-16 14:16:21 +01:00
Linus_Probert f758f162e9 Make codacy happy 2018-02-16 11:15:29 +01:00
Linus_Probert a4df4c6079 Adds ccache to build
This is mostly for fun and because I want to see how it works in travis.
2018-02-16 10:13:16 +01:00
Linus_Probert f9443b1468 Hopefully fixes the "exit under decor" problem for the last time. 2018-02-16 09:10:05 +01:00
Linus_Probert a26c7be122 Use the random generator instead of rand() 2018-02-15 14:45:20 +01:00
Linus_Probert f4867551a1 Added a lot of sound and music. 2018-02-15 14:00:59 +01:00
Linus Probert 2a24c6528e Added music 2018-02-15 00:02:23 +01:00
Linus Probert 9c10c76266 Codacy fix 2018-02-14 23:24:08 +01:00
Linus Probert 65806c1285 Fixed menu-mouse-click crash.
Not sure about this. Having click events on buttons that destroy the
actual button might seem pretty stupid. But I think I'd rather have that
then having to think about menu memory allocation maintenance
constantly.
2018-02-14 23:14:30 +01:00
Linus Probert 4290d7c114 Updated TODO.txt 2018-02-14 21:40:27 +01:00
Linus Probert 853d22c13b More appveyor lua 2018-02-14 21:38:27 +01:00
Linus Probert 720e7140cb God damnit, work!!! 2018-02-14 21:27:39 +01:00
Linus Probert faee6d1321 Even more bloody appveyor 2018-02-14 21:24:12 +01:00
Linus Probert 8b044c1ec5 Appveyor again 2018-02-14 21:21:12 +01:00
Linus Probert 0d1699fc12 Struggled some more with appveyor 2018-02-14 21:05:09 +01:00
Linus Probert b1288d0b05 Appveyor cache invalidation 2018-02-14 20:52:52 +01:00
Linus_Probert b502e78dd9 Introduced a mixer and one click sound. 2018-02-14 16:04:40 +01:00
Linus_Probert d6d578c3aa TODO update 2018-02-14 13:48:18 +01:00
Linus_Probert cfa522009e Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert a045ffc07c Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert dcafbbc6ac Implemented in game menu 2018-02-13 06:44:09 +01:00
Linus_Probert 9a887ab964 Fixed the lightmap bug where some tiles would stay too dark
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
2018-02-12 11:32:43 +01:00
Linus_Probert b2b0103b4f Introduced centralized keyboard handling 2018-02-12 10:55:36 +01:00
Linus Probert 1bb8514a8d Fixed a minor lua bug 2018-02-10 08:00:20 +01:00
Linus_Probert 08207f5e35 Bloodspatter based on damage. 2018-02-09 13:55:57 +01:00
Linus_Probert 8def916504 Nicer menu background 2018-02-09 13:27:25 +01:00
Linus_Probert ee26110871 Keyboard menu navigation 2018-02-09 10:18:22 +01:00
Linus_Probert 3010dbb6fd Implicit free fix 2018-02-09 09:39:31 +01:00
Linus_Probert 064e3e0f87 Fixed menu, leaks and clickableness 2018-02-09 09:36:24 +01:00
Linus Probert fdfc6fcf77 The menu is working but it's a bit wonky still.
Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus Probert 31e006b69f Working on menus. Still pretty broken game. 2018-02-09 06:53:06 +01:00
Linus_Probert 3fe549e6fe Started writing menus
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert 0b2a29fe3b Hilite current tile under mouse
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus_Probert 22f6d36375 Refactored and fixed some Codacy issues 2018-02-06 09:11:04 +01:00
Linus_Probert 73e300e343 Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus Probert 27843ab05e Codacy complained about scoping. 2018-02-03 23:46:17 +01:00