Commit Graph

60 Commits

Author SHA1 Message Date
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
Linus Probert 9fec8fcb1f Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
Linus Probert c02d674618 Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
Linus_Probert 548eecf3c0 Added some sound and music toggles 2018-02-20 10:45:54 +01:00
Linus_Probert 46e03af0b8 More defined turns 2018-02-19 15:09:04 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert a26c7be122 Use the random generator instead of rand() 2018-02-15 14:45:20 +01:00
Linus_Probert f4867551a1 Added a lot of sound and music. 2018-02-15 14:00:59 +01:00
Linus Probert 2a24c6528e Added music 2018-02-15 00:02:23 +01:00
Linus_Probert b502e78dd9 Introduced a mixer and one click sound. 2018-02-14 16:04:40 +01:00
Linus_Probert cfa522009e Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert a045ffc07c Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert dcafbbc6ac Implemented in game menu 2018-02-13 06:44:09 +01:00
Linus_Probert 08207f5e35 Bloodspatter based on damage. 2018-02-09 13:55:57 +01:00
Linus_Probert 8def916504 Nicer menu background 2018-02-09 13:27:25 +01:00
Linus_Probert ee26110871 Keyboard menu navigation 2018-02-09 10:18:22 +01:00
Linus_Probert 064e3e0f87 Fixed menu, leaks and clickableness 2018-02-09 09:36:24 +01:00
Linus Probert fdfc6fcf77 The menu is working but it's a bit wonky still.
Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus_Probert 3fe549e6fe Started writing menus
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert 0b2a29fe3b Hilite current tile under mouse
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert 93c0623fe4 Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00
Linus Probert 5b8a8030bd Completed the button implementation 2018-02-02 17:05:41 +01:00
Linus_Probert c2266b892d Implemented a button. Not quite usable yet though. 2018-02-02 16:16:55 +01:00
Linus_Probert 9550840a7a Fixed compiler warnings 2018-02-01 09:04:19 +01:00
Linus Probert 6c1591a92d Some rewrites and lots of nice gui labels 2018-01-31 20:59:55 +01:00
Linus Probert a0b86eb06d Memory leaks and left over debug prints 2018-01-31 16:55:48 +01:00
Linus Probert 5dff9a9452 Added an XP bar. Need some text to go with it next 2018-01-31 13:52:11 +01:00
Linus Probert f3269436e0 Added a mousepointer for later use. 2018-01-31 09:15:33 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert ed63d7a67c Tweaked stats. 2018-01-25 16:42:57 +01:00
Linus Probert 417cb78f31 Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
Linus Probert 720ce7fc71 Tweaked the scaling slightly 2018-01-24 18:06:10 +01:00
Linus_Probert 6853f860f6 Fixed the scaling which was borked 2018-01-24 08:52:50 +01:00
Linus Probert dda89f65e7 Fixed some messages with bad newlines and added crash notification. 2018-01-24 06:41:37 +01:00
Linus Probert 4088357584 Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
Linus_Probert 5a95808266 Prepared the gui frames. 2018-01-23 12:14:44 +01:00
Linus_Probert e61b20f024 Include CURRENT_LEVEL in lua script. 2018-01-22 10:12:44 +01:00
Linus Probert c4b8766a01 Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert 7862b83cb6 Fixed conflicting mains for mingw build 2017-12-21 11:46:52 +01:00
Linus Probert d4fa9f89d6 Fixed a massive error in hashtable.
Compile on windows now works fine.
2017-12-20 18:56:28 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert b269abd0f7 Moved hashtabl and linkedlist into source. 2017-12-19 09:06:21 +01:00
Linus Probert 64a9105d21 Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
Linus Probert c88c64f4b8 Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00