Linus Probert
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26c5448a30
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Fixes linting and some lint warnings
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2020-07-11 10:16:57 +02:00 |
Linus Probert
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8221304df8
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Fixes some odd indentations
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2019-12-03 15:18:47 +01:00 |
Linus Probert
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1d988d7f2f
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Fixes working explosions and artifacts
Artifacts:
- Explosive daggers
- Explosive kills
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2019-05-25 13:11:24 +02:00 |
Linus Probert
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35164a9876
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Introduces vampiric blow
Icon isn't done yet.
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2019-05-14 15:20:45 +02:00 |
Linus Probert
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dd3e84d70d
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Makes critical hits cause bleeding
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2019-05-14 10:26:28 +02:00 |
Linus Probert
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b00e607dec
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Start with debug gold
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2019-05-10 12:51:42 +02:00 |
Linus Probert
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c043ad09cf
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Implements the erupt skill
Also fixed monsters dying through bleeding logic
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2019-05-09 16:02:33 +02:00 |
Linus Probert
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223a3b00c1
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Implements the blink skill
The icon still needs to be created but the skill is complete
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2019-05-09 10:16:38 +02:00 |
Linus Probert
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826cbe11ff
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A quick start to the Mage
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2019-05-06 13:48:40 +02:00 |
Linus Probert
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18987e2c2a
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Incomplete monster key fixes
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2019-03-19 21:54:58 +01:00 |
Linus Probert
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59a1e81c6e
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Implementation of keys. Completely untested
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2019-03-18 11:39:26 +01:00 |
Linus Probert
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e50d40fb1c
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Adds doors and greater chance of walls
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2019-03-14 19:11:25 +01:00 |
Linus Probert
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fd3a625249
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Adds monster bloodlust
- Introduces the beginning of an event listener system
- Introduces fairies. When they are killed monsters in the room rage!
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2019-03-10 00:15:47 +01:00 |
Linus Probert
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8f20f36db7
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Lighting on wall layouts and aggro shopkeepers
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2019-03-08 10:17:06 +01:00 |
Linus Probert
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c6a022e2db
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Moved text sprite logic to sprite_util
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2019-03-04 20:32:09 +01:00 |
Linus Probert
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7b47c6a6bf
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Completes buyable items
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2019-02-28 20:37:19 +01:00 |
Linus Probert
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1212b1a88a
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Weekly challenge option added to play menu
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2019-02-20 18:08:13 +01:00 |
Linus Probert
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f53703dd88
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Introduces arcade mode
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2018-10-26 18:37:50 +02:00 |
Linus Probert
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120f8d7ff6
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Some tweaks to the rogue character
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2018-10-24 22:18:56 +02:00 |
Linus Probert
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d2fe3fce4c
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Fixes a codacy warning
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2018-10-19 08:35:35 +02:00 |
Linus Probert
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d034a69f44
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Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
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2018-10-18 22:34:48 +02:00 |
Linus Probert
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feed0e29fa
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Completes crumbling rooms.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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6e6f28dd8e
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Prevent tiles with chests from falling.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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fd8799f36b
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Prevent tiles with objects on them from falling.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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ee56143d0d
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Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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a803578bc0
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Fixes a gcc warning
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2018-10-14 21:38:56 +02:00 |
Linus Probert
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850aae34ee
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Adds controller haptics
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2018-10-13 00:01:44 +02:00 |
Linus Probert
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c7c5346afc
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Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
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2018-10-02 22:42:29 +02:00 |
Linus Probert
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742d6e2363
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Untested phase code. Needs more work
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2018-09-28 14:57:43 +02:00 |
Linus Probert
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583a7d049d
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Fixes some minor bugs caused by coding without testing
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2018-09-13 23:45:33 +02:00 |
Linus Probert
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60359d8e9c
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Untested implementation of the TRIP skill
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2018-09-13 15:28:03 +02:00 |
Linus Probert
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e1b3364d88
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Maint: Even more cleanup
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2018-09-13 13:12:43 +02:00 |
Linus Probert
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e293c21908
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Rogue preparation
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2018-09-13 10:48:35 +02:00 |
Linus Probert
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0ca70c7376
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Add the dagger skill to the rogue
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2018-09-13 08:16:59 +02:00 |
Linus Probert
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367be69852
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Buggfix: Prevent clip switching on falling sprite
- This was a forgotten effect when the falling was implemented on the
player struct.
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2018-09-12 08:03:28 +02:00 |
Linus Probert
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cb732a80ec
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Adds possibility to push monsters into pits and traps.
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2018-09-10 22:27:26 +02:00 |
Linus Probert
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2316d24942
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Fixes falling sound choice bug
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2018-09-10 22:23:45 +02:00 |
Linus Probert
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b3724afe49
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Make the game a bit more actionfilled
- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
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2018-09-09 12:46:15 +02:00 |
Linus Probert
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9e6325905f
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Switched eastereggs and logic, added last achievement
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2018-09-06 20:12:37 +02:00 |
Linus Probert
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280b073a8c
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Prevents kill achievments from being granted on first hit.
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2018-09-03 20:27:34 +02:00 |
Linus Probert
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07d7d6e58b
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Added easteregg monsters and a funny achievement
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2018-09-03 16:49:45 +02:00 |
Linus Probert
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6e7ce815fd
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Removes useless transfer function
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2018-09-03 12:53:12 +02:00 |
Linus Probert
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0ae8849323
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Removed a stupid mistake
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2018-08-30 14:01:28 +02:00 |
Linus Probert
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e1c154fc1c
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Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
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2018-08-30 11:13:50 +02:00 |
Linus Probert
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ee8274038f
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Prevent stunned monsters from getting scared by player
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2018-08-30 09:55:04 +02:00 |
Linus Probert
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d2ced6cef1
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Adds hooks for all achievements
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2018-08-29 14:31:20 +02:00 |
Linus Probert
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6326a64111
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Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
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2018-08-22 13:13:54 +02:00 |
Linus Probert
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9ef97c0897
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Fixes #38, Artifact inventory
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2018-08-21 12:42:23 +02:00 |
Linus Probert
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358c0c7ddc
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Fixes #37 and #39 Adds tooltips to everything
- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
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2018-08-20 14:32:38 +02:00 |
Linus Probert
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9a610d5f88
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Adds window icon
- Fixes bug where you could move when falling.
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2018-08-15 08:08:18 +02:00 |