Linus Probert
7625e02d21
Make codacy happy.
2017-12-13 23:27:20 +01:00
Linus Probert
00a2b54759
Lua bindings for monsters. Monsters in matrix.
...
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert
95c9ed0a67
Made linked list stupid and naive. Prepared for monster lua
2017-12-13 20:31:04 +01:00
Linus Probert
17c3b817a0
Better hashtable destruction. Monsters prepared.
2017-12-13 14:30:12 +01:00
Linus Probert
f90a7c735e
Attempt to fix test-build on travis
2017-12-13 12:18:20 +01:00
Linus Probert
b5ddc344c4
More cmake logic to improve the build
2017-12-13 12:09:04 +01:00
Linus Probert
86eb3aee01
Wrote a naive hashtable.
...
Be careful regarding memeory handling using this table. It takes
pointers as values. Deletes the pointers on occasion and destruction but
doesn't copy the original pointer. So pointers inserted should be left
to be handled by the table.
2017-12-12 13:06:01 +01:00
Linus Probert
ac63f0b172
More monster and combat prep.
...
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert
88bcc9c5ad
Lua modules
2017-12-11 20:07:05 +01:00
Linus Probert
9eab032a71
Added some nice lighting to maps
2017-12-11 11:53:18 +01:00
Linus Probert
9f71d23849
Prepared sprites for monster implementation.
...
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert
cdf4949eea
Switched from 64 tile dimension to 32
...
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert
a1c57b62d0
Lightsources and lightmaps
2017-12-10 19:51:24 +01:00
Linus Probert
f4e24bc8d7
Fixed animated decorations in map
2017-12-08 14:40:33 +01:00
Linus Probert
4a2b709900
Better map visuals
2017-12-08 12:27:36 +01:00
Linus Probert
698c92ae33
Added decorations in lua and core
2017-12-08 09:45:57 +01:00
Linus Probert
577165a0f6
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
...
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert
31ca087a1e
Removed check tests from travis for the time being
2017-12-07 13:50:56 +01:00
Linus Probert
171f8c8b5e
Nicer exits in rooms
2017-12-06 17:00:51 +01:00
Linus Probert
b950673952
Attemptive lua structuring and more mapgeneration code
2017-12-06 16:02:50 +01:00
Linus Probert
e8ccda2faf
Fixed map path and generation.
...
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert
bdc5b6d629
Added a room matrix that deals with movement and collisions.
2017-12-05 15:03:20 +01:00
Linus Probert
2a88233e82
Compile flag for check unit tests
2017-12-05 13:40:52 +01:00
Linus Probert
cfd0e5ce4c
Removed Xrandr lib
2017-12-05 12:54:41 +01:00
Linus Probert
8245a0b37b
Bad lua include dir
2017-12-05 12:51:09 +01:00
Linus Probert
fdb92ef24f
Better cmake
2017-12-05 12:40:37 +01:00
Linus Probert
653e88e201
Lua 5.3
2017-12-05 12:04:34 +01:00
Linus Probert
5dd48aada0
More Travis lua stuff
2017-12-05 11:59:11 +01:00
Linus Probert
13e0e04210
Add lua5.1 to travis build
2017-12-05 11:42:14 +01:00
Linus Probert
27d1438b18
Travis build fix
2017-12-05 08:46:10 +01:00
Linus Probert
452ed58177
Travis build icon in README
2017-12-05 08:42:27 +01:00
Linus Probert
18913ea925
Added a travis file
2017-12-05 08:39:04 +01:00
Linus Probert
50f516ad71
Implemented a simple timer
2017-12-05 08:30:08 +01:00
Linus Probert
f5a23d6798
Nicer map creation with walls.
2017-12-05 08:13:28 +01:00
Linus Probert
0b376a4998
Camera and map following
2017-12-03 11:09:57 +01:00
Linus Probert
7362c2370f
Generate maps using lua
2017-12-02 23:32:40 +01:00
Linus Probert
0cdd0f6d8d
Extended linked list and re-thought the map structure
2017-12-02 16:24:31 +01:00
Linus Probert
23abb0f48c
Added maps and a camera
2017-12-01 16:03:19 +01:00
Linus Probert
1714c5d732
Fixed a codacy issue
2017-12-01 00:01:51 +01:00
Linus Probert
a7d5aa90e1
Initial commit
2017-11-30 21:06:54 +01:00