Commit Graph

488 Commits

Author SHA1 Message Date
Linus Probert 4a6422fc09 Fixes non-existant treasure bug 2018-09-03 08:43:05 +02:00
Linus Probert 9bcb398f94 Includes player and dungeon level in steam leaderboards.
- Intended for use in the in game leaderboard view once I make that.
2018-09-02 23:44:48 +02:00
Linus Probert 57b7831a45 Remove appid from git 2018-09-02 17:21:43 +02:00
Linus Probert 81361bc459 Merge branch 'dev' 2018-09-02 13:54:30 +02:00
Linus Probert a6d96da067 Removes packaging from CI
Precompiled versions can be retrieved from STEAM from now on. But users
are most welcome to compile the source if they want to.
2018-09-02 13:52:34 +02:00
Linus Probert 3acedb93df Lifted the patch version
- The "infinite loop fix" merits a patch version increase.
2018-09-02 07:15:48 +02:00
Linus Probert ef0e418e96 Fixes infinite loop issue in trapgen
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert 0ca64fb882 Added kills leaderboard
- Restructured the code a bit to avoid c vs c++ conflicts.
2018-08-31 15:58:59 +02:00
Linus Probert 41a2b1b8f8 Fixes fullscreen centering on hirez screens 2018-08-30 14:08:34 +02:00
Linus Probert 0ae8849323 Removed a stupid mistake 2018-08-30 14:01:28 +02:00
Linus Probert 4013449878 Adds information to player
- Fullscreen command is listed
- ESC to go back from views is listed
2018-08-30 11:32:09 +02:00
Linus Probert e1c154fc1c Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert ee8274038f Prevent stunned monsters from getting scared by player 2018-08-30 09:55:04 +02:00
Linus Probert 5dc25c1e79 Fixed some more fullscreen
There is still a slight offset. I need to practice maths I think
2018-08-30 09:12:05 +02:00
Linus Probert a75a0d9331 Fixes nicer fullscreen rendering
Also solves some compiler warnings on linux
2018-08-30 08:54:21 +02:00
Linus Probert 0d1836a8ba Passable fullscreen mode
- Centering is still a bit off
2018-08-30 00:09:55 +02:00
Linus Probert 316325b98d Implemented leaderboard updates 2018-08-29 22:13:22 +02:00
Linus Probert c7011efc30 Version bump 2018-08-29 15:03:35 +02:00
Linus Probert d2ced6cef1 Adds hooks for all achievements 2018-08-29 14:31:20 +02:00
Linus Probert 28b3980fe6 Fixed non-steam build, because I broke it :D 2018-08-29 14:11:36 +02:00
Linus Probert 8cdc87c299 Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert 30ab6af565 Update readme with steam info 2018-08-28 16:24:30 +02:00
Linus Probert 78ea122123 Update readme with steam info 2018-08-28 16:23:39 +02:00
Linus Probert 9ae383b34e Prepares for steamworks api integration 2018-08-27 17:16:01 +02:00
Linus Probert c23927c4fa Merge branch 'dev' 2018-08-23 09:45:53 +02:00
Linus Probert cc1ae5d99d Beta 2 releasenotes and version 2018-08-23 09:44:19 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert 449cc362a0 Fixes some minor buggs
- Monsters now drop loot as soon as they die
    (not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert f1b0045829 Introduces the "orc levels"
Also fixes some minor buggs.
2018-08-22 11:05:12 +02:00
Linus Probert ffe1736792 Minor buggfixes and typos
- Mention level in "new skill tooltip"
- Fix a msvc compiler warning
- Prevent level 2 artifact first pickup from bugging rendering
2018-08-21 22:27:45 +02:00
Linus Probert 9244da3b64 Version bump and badges 2018-08-21 17:01:15 +02:00
Linus Probert 8bf9329b8c Version bump and badges 2018-08-21 17:00:33 +02:00
Linus Probert 8c25693d6d Moves sqlite3 files to separate dir
Only intention is to separate my code from 3rd party code.
2018-08-21 16:32:26 +02:00
Linus Probert bec9eb429d Fixed a typo in skill tooltip 2018-08-21 16:21:22 +02:00
Linus Probert 43f021a997 Created an FPS counter for debug mode
- Also moves the "sword pointer" to debug mode only.
2018-08-21 16:18:11 +02:00
Linus Probert dbc36aab9f Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
Linus Probert c390c024f6 Fixes #40, Prevent adjecant traps before lvl 4
Made the simplest solution possible here. An A* start algo to check that
we didn't block paths seemed overkill.
2018-08-21 12:56:02 +02:00
Linus Probert 9ef97c0897 Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
Linus Probert 358c0c7ddc Fixes #37 and #39 Adds tooltips to everything
- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert 5f754d551a Merge branch 'master' into dev 2018-08-19 20:26:28 +02:00
Linus Probert 30058ea4e0 Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
Linus Probert 6763ef0144 Prevent levels > 10 from crashing the game. 2018-08-18 20:54:08 +02:00
Linus Probert 854f2c0918 Prevent levels > 10 from crashing the game. 2018-08-18 20:53:13 +02:00
Linus Probert 549f47ae0b Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
Linus Probert 3fabd039a4 Prevents artifacts before level 3
- Also fixes a potential segfault
2018-08-15 18:16:44 +02:00
Linus Probert 8fa4fbd51c Patch version raised to 13 2018-08-15 08:08:58 +02:00