Linus_Probert
5fce60b44d
Player hit sound
2018-02-16 14:16:21 +01:00
Linus_Probert
f758f162e9
Make codacy happy
2018-02-16 11:15:29 +01:00
Linus_Probert
f9443b1468
Hopefully fixes the "exit under decor" problem for the last time.
2018-02-16 09:10:05 +01:00
Linus_Probert
a26c7be122
Use the random generator instead of rand()
2018-02-15 14:45:20 +01:00
Linus_Probert
f4867551a1
Added a lot of sound and music.
2018-02-15 14:00:59 +01:00
Linus Probert
2a24c6528e
Added music
2018-02-15 00:02:23 +01:00
Linus Probert
9c10c76266
Codacy fix
2018-02-14 23:24:08 +01:00
Linus Probert
65806c1285
Fixed menu-mouse-click crash.
...
Not sure about this. Having click events on buttons that destroy the
actual button might seem pretty stupid. But I think I'd rather have that
then having to think about menu memory allocation maintenance
constantly.
2018-02-14 23:14:30 +01:00
Linus_Probert
b502e78dd9
Introduced a mixer and one click sound.
2018-02-14 16:04:40 +01:00
Linus_Probert
cfa522009e
Adds functioning player death and introduces better XP threshholds.
...
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert
a045ffc07c
Fixes missing lights in coridors and exit under candle
...
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert
dcafbbc6ac
Implemented in game menu
2018-02-13 06:44:09 +01:00
Linus_Probert
9a887ab964
Fixed the lightmap bug where some tiles would stay too dark
...
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
2018-02-12 11:32:43 +01:00
Linus_Probert
b2b0103b4f
Introduced centralized keyboard handling
2018-02-12 10:55:36 +01:00
Linus_Probert
08207f5e35
Bloodspatter based on damage.
2018-02-09 13:55:57 +01:00
Linus_Probert
8def916504
Nicer menu background
2018-02-09 13:27:25 +01:00
Linus_Probert
ee26110871
Keyboard menu navigation
2018-02-09 10:18:22 +01:00
Linus_Probert
3010dbb6fd
Implicit free fix
2018-02-09 09:39:31 +01:00
Linus_Probert
064e3e0f87
Fixed menu, leaks and clickableness
2018-02-09 09:36:24 +01:00
Linus Probert
fdfc6fcf77
The menu is working but it's a bit wonky still.
...
Starting the game seems to cause some missbehaviour.
2018-02-09 07:26:44 +01:00
Linus Probert
31e006b69f
Working on menus. Still pretty broken game.
2018-02-09 06:53:06 +01:00
Linus_Probert
3fe549e6fe
Started writing menus
...
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus_Probert
0b2a29fe3b
Hilite current tile under mouse
...
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus_Probert
22f6d36375
Refactored and fixed some Codacy issues
2018-02-06 09:11:04 +01:00
Linus_Probert
73e300e343
Prevent exit from spawning under collidable.
...
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus Probert
27843ab05e
Codacy complained about scoping.
2018-02-03 23:46:17 +01:00
Linus Probert
93c0623fe4
Implemented a simple particle engine.
2018-02-03 23:39:49 +01:00
Linus Probert
753448efdb
Fixed an MSVC warning
2018-02-03 16:41:55 +01:00
Linus Probert
e7e412cc33
Nicer gui and stored potions.
2018-02-03 13:02:39 +01:00
Linus Probert
5b8a8030bd
Completed the button implementation
2018-02-02 17:05:41 +01:00
Linus_Probert
c2266b892d
Implemented a button. Not quite usable yet though.
2018-02-02 16:16:55 +01:00
Linus_Probert
0564f6c3a2
Info print from lua and new hash function in hashtable
2018-02-01 09:55:12 +01:00
Linus_Probert
9550840a7a
Fixed compiler warnings
2018-02-01 09:04:19 +01:00
Linus Probert
e9091346fd
Adressed mingw warning
2018-01-31 21:03:25 +01:00
Linus Probert
6c1591a92d
Some rewrites and lots of nice gui labels
2018-01-31 20:59:55 +01:00
Linus Probert
a0b86eb06d
Memory leaks and left over debug prints
2018-01-31 16:55:48 +01:00
Linus Probert
5dff9a9452
Added an XP bar. Need some text to go with it next
2018-01-31 13:52:11 +01:00
Linus Probert
6dc08b8a6b
Simple calculation function added.
2018-01-31 10:49:13 +01:00
Linus Probert
f3269436e0
Added a mousepointer for later use.
2018-01-31 09:15:33 +01:00
Linus Probert
c19fb67279
WASD movement and more logical monsters in levels.
2018-01-30 21:05:33 +01:00
Linus_Probert
b13479b5e1
Monster levels, player death and player levels
2018-01-30 15:16:14 +01:00
Linus_Probert
78fd6086f5
Reduced the scope of a variable.
2018-01-30 14:00:52 +01:00
Linus_Probert
b3d48bd397
Items can now contain items.
2018-01-30 13:44:21 +01:00
Linus Probert
76ddc6c529
Codacy fixes
2018-01-29 18:30:14 +01:00
Linus_Probert
6e6a9641ae
Monsters now drop both treasure and items.
2018-01-29 13:48:44 +01:00
Linus Probert
7b66b7726b
Fixed some MSVC compiler warnings.
2018-01-27 23:14:39 +01:00
Linus_Probert
ed63d7a67c
Tweaked stats.
2018-01-25 16:42:57 +01:00
Linus_Probert
969af2f8c2
Better labels, more treasure
2018-01-25 10:45:05 +01:00
Linus_Probert
574e34ce4b
Minor Win vs Linux bugg
2018-01-25 08:45:57 +01:00
Linus Probert
cdefa1e737
Unused parameter warning removal
2018-01-24 21:24:42 +01:00