Linus Probert
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dff55a1978
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Fixes some buggs
- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
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2018-06-14 00:12:49 +02:00 |
Linus Probert
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6a9a3bdbcf
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Removed some old debug output from pitlayouts.
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2018-05-25 13:32:15 +02:00 |
Linus Probert
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2462e4cf33
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Adds sentinel monster behaviour.
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2018-05-21 21:03:59 +02:00 |
Linus Probert
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186cc7b514
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Replaced state logic with behaviours instead.
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2018-05-19 17:55:10 +02:00 |
Linus Probert
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33324b6802
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Less chance for pits
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2018-05-15 14:15:51 +02:00 |
Linus Probert
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524e10ac8f
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Adds camera shake.
Removed some old buildfiles that had accidentally made it into the repo.
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2018-05-13 23:32:44 +02:00 |
Linus Probert
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f65f135bdf
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Fiddled a bit with the pit layouts
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2018-03-30 23:42:39 +02:00 |
Linus_Probert
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cee584832e
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Fixed multiple pits in layout file
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2018-03-26 13:53:45 +02:00 |
Linus Probert
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0a21a2d915
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Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
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2018-03-25 23:30:26 +02:00 |
Linus Probert
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9feed28357
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Initial addition of pits
Need more options, tile type to handle damage and death.
Prevent monsters from spawning in pits etc.
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2018-03-20 21:54:57 +01:00 |
Linus_Probert
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42fd246185
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Add direction to windy rooms in lua
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2018-03-16 10:04:43 +01:00 |
Linus_Probert
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07136c70f9
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Windy rooms affect player
Left a possibility to make it affect projectiles.
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2018-03-15 16:30:41 +01:00 |
Linus_Probert
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97af927004
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Fixed rabid dog sprite
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2018-03-13 10:01:17 +01:00 |
Linus Probert
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22bed2948f
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Fixed CPack and made lua work from .pack file
Adds a custom searcher to the lua table package.searcher.
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2018-02-27 19:59:51 +01:00 |
Linus Probert
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2a3f5aaa6a
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Added physfs for file loading and safety.
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2018-02-22 12:36:24 +01:00 |
Linus_Probert
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94363a2e95
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Added monster stats generation to lua.
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2018-02-20 14:22:26 +01:00 |
Linus_Probert
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f9443b1468
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Hopefully fixes the "exit under decor" problem for the last time.
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2018-02-16 09:10:05 +01:00 |
Linus_Probert
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a045ffc07c
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Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
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2018-02-13 09:50:52 +01:00 |
Linus Probert
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1bb8514a8d
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Fixed a minor lua bug
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2018-02-10 08:00:20 +01:00 |
Linus_Probert
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8def916504
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Nicer menu background
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2018-02-09 13:27:25 +01:00 |
Linus_Probert
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73e300e343
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Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
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2018-02-05 16:15:45 +01:00 |
Linus_Probert
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0564f6c3a2
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Info print from lua and new hash function in hashtable
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2018-02-01 09:55:12 +01:00 |
Linus Probert
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a0b86eb06d
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Memory leaks and left over debug prints
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2018-01-31 16:55:48 +01:00 |
Linus Probert
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c19fb67279
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WASD movement and more logical monsters in levels.
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2018-01-30 21:05:33 +01:00 |
Linus_Probert
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b13479b5e1
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
Linus_Probert
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969af2f8c2
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Better labels, more treasure
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2018-01-25 10:45:05 +01:00 |
Linus Probert
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38a584f418
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Added labels to monsters
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2018-01-17 09:32:49 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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3a464d8ea6
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Added some more undead and fixed the random function.
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2017-12-18 09:11:00 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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80ab804e07
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More monsters
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2017-12-14 09:48:49 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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88bcc9c5ad
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Lua modules
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2017-12-11 20:07:05 +01:00 |
Linus Probert
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9eab032a71
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Added some nice lighting to maps
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2017-12-11 11:53:18 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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f4e24bc8d7
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
Linus Probert
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4a2b709900
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Better map visuals
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2017-12-08 12:27:36 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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577165a0f6
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Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
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2017-12-07 23:58:29 +01:00 |
Linus Probert
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171f8c8b5e
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Nicer exits in rooms
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2017-12-06 17:00:51 +01:00 |
Linus Probert
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b950673952
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Attemptive lua structuring and more mapgeneration code
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2017-12-06 16:02:50 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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7362c2370f
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |