Linus_Probert
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a045ffc07c
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Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
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2018-02-13 09:50:52 +01:00 |
Linus_Probert
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8def916504
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Nicer menu background
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2018-02-09 13:27:25 +01:00 |
Linus_Probert
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73e300e343
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Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
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2018-02-05 16:15:45 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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80ab804e07
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More monsters
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2017-12-14 09:48:49 +01:00 |
Linus Probert
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88bcc9c5ad
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Lua modules
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2017-12-11 20:07:05 +01:00 |
Linus Probert
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9eab032a71
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Added some nice lighting to maps
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2017-12-11 11:53:18 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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f4e24bc8d7
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
Linus Probert
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4a2b709900
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Better map visuals
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2017-12-08 12:27:36 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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577165a0f6
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Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
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2017-12-07 23:58:29 +01:00 |
Linus Probert
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171f8c8b5e
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Nicer exits in rooms
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2017-12-06 17:00:51 +01:00 |
Linus Probert
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b950673952
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Attemptive lua structuring and more mapgeneration code
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2017-12-06 16:02:50 +01:00 |