Commit Graph

132 Commits

Author SHA1 Message Date
Linus Probert 8f20f36db7 Lighting on wall layouts and aggro shopkeepers 2019-03-08 10:17:06 +01:00
Linus Probert c6a022e2db Moved text sprite logic to sprite_util 2019-03-04 20:32:09 +01:00
Linus Probert 7b47c6a6bf Completes buyable items 2019-02-28 20:37:19 +01:00
Linus Probert 1212b1a88a Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
Linus Probert f53703dd88 Introduces arcade mode 2018-10-26 18:37:50 +02:00
Linus Probert 120f8d7ff6 Some tweaks to the rogue character 2018-10-24 22:18:56 +02:00
Linus Probert d2fe3fce4c Fixes a codacy warning 2018-10-19 08:35:35 +02:00
Linus Probert d034a69f44 Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
2018-10-18 22:34:48 +02:00
Linus Probert feed0e29fa Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
Linus Probert 6e6f28dd8e Prevent tiles with chests from falling. 2018-10-15 22:42:08 +02:00
Linus Probert fd8799f36b Prevent tiles with objects on them from falling. 2018-10-15 22:42:08 +02:00
Linus Probert ee56143d0d Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
2018-10-15 22:42:08 +02:00
Linus Probert a803578bc0 Fixes a gcc warning 2018-10-14 21:38:56 +02:00
Linus Probert 850aae34ee Adds controller haptics 2018-10-13 00:01:44 +02:00
Linus Probert c7c5346afc Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
2018-10-02 22:42:29 +02:00
Linus Probert 742d6e2363 Untested phase code. Needs more work 2018-09-28 14:57:43 +02:00
Linus Probert 583a7d049d Fixes some minor bugs caused by coding without testing 2018-09-13 23:45:33 +02:00
Linus Probert 60359d8e9c Untested implementation of the TRIP skill 2018-09-13 15:28:03 +02:00
Linus Probert e1b3364d88 Maint: Even more cleanup 2018-09-13 13:12:43 +02:00
Linus Probert e293c21908 Rogue preparation 2018-09-13 10:48:35 +02:00
Linus Probert 0ca70c7376 Add the dagger skill to the rogue 2018-09-13 08:16:59 +02:00
Linus Probert 367be69852 Buggfix: Prevent clip switching on falling sprite
- This was a forgotten effect when the falling was implemented on the
player struct.
2018-09-12 08:03:28 +02:00
Linus Probert cb732a80ec Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
Linus Probert 2316d24942 Fixes falling sound choice bug 2018-09-10 22:23:45 +02:00
Linus Probert b3724afe49 Make the game a bit more actionfilled
- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
2018-09-09 12:46:15 +02:00
Linus Probert 9e6325905f Switched eastereggs and logic, added last achievement 2018-09-06 20:12:37 +02:00
Linus Probert 280b073a8c Prevents kill achievments from being granted on first hit. 2018-09-03 20:27:34 +02:00
Linus Probert 07d7d6e58b Added easteregg monsters and a funny achievement 2018-09-03 16:49:45 +02:00
Linus Probert 6e7ce815fd Removes useless transfer function 2018-09-03 12:53:12 +02:00
Linus Probert 0ae8849323 Removed a stupid mistake 2018-08-30 14:01:28 +02:00
Linus Probert e1c154fc1c Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
2018-08-30 11:13:50 +02:00
Linus Probert ee8274038f Prevent stunned monsters from getting scared by player 2018-08-30 09:55:04 +02:00
Linus Probert d2ced6cef1 Adds hooks for all achievements 2018-08-29 14:31:20 +02:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert 9ef97c0897 Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
Linus Probert 358c0c7ddc Fixes #37 and #39 Adds tooltips to everything
- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert 9a610d5f88 Adds window icon
- Fixes bug where you could move when falling.
2018-08-15 08:08:18 +02:00
Linus Probert 915ea59ca3 Fixes a mistake in music loading. 2018-08-14 17:00:10 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert 5e3815a233 Fixes: #34 hopefully 2018-08-10 13:18:56 +02:00
Linus Probert 19e7583f3e Continues #2 FEAR_INDUCING impl
This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert 0aacdd2d84 Continues #2 Adds PUSH_BACK impl 2018-08-09 15:31:27 +02:00
Linus Probert a04f131c2d Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert 68cf24ddf8 Dropps the particle line slash effect. 2018-08-03 10:44:30 +02:00
Linus Probert 2aee3600e6 Merge branch 'master' into dev 2018-08-03 10:41:21 +02:00
Linus Probert 1124e88df0 Minor fixes
- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert 988d6c5cac Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00