Linus Probert
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c02d674618
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
Linus_Probert
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548eecf3c0
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Added some sound and music toggles
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2018-02-20 10:45:54 +01:00 |
Linus_Probert
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46e03af0b8
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More defined turns
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2018-02-19 15:09:04 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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a26c7be122
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
Linus_Probert
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f4867551a1
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Added a lot of sound and music.
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2018-02-15 14:00:59 +01:00 |
Linus Probert
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2a24c6528e
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Added music
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2018-02-15 00:02:23 +01:00 |
Linus_Probert
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b502e78dd9
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Introduced a mixer and one click sound.
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2018-02-14 16:04:40 +01:00 |
Linus_Probert
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cfa522009e
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Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
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2018-02-14 11:00:34 +01:00 |
Linus_Probert
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a045ffc07c
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Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
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2018-02-13 09:50:52 +01:00 |
Linus Probert
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dcafbbc6ac
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Implemented in game menu
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2018-02-13 06:44:09 +01:00 |
Linus_Probert
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08207f5e35
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Bloodspatter based on damage.
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2018-02-09 13:55:57 +01:00 |
Linus_Probert
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8def916504
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Nicer menu background
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2018-02-09 13:27:25 +01:00 |
Linus_Probert
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ee26110871
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Keyboard menu navigation
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2018-02-09 10:18:22 +01:00 |
Linus_Probert
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064e3e0f87
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Fixed menu, leaks and clickableness
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2018-02-09 09:36:24 +01:00 |
Linus Probert
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fdfc6fcf77
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The menu is working but it's a bit wonky still.
Starting the game seems to cause some missbehaviour.
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2018-02-09 07:26:44 +01:00 |
Linus_Probert
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3fe549e6fe
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Started writing menus
Everything is pretty broken right now.
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2018-02-08 17:01:38 +01:00 |
Linus_Probert
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0b2a29fe3b
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Hilite current tile under mouse
This is intended for spell usage once I get that in.
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2018-02-06 16:53:48 +01:00 |
Linus Probert
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93c0623fe4
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |
Linus Probert
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5b8a8030bd
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Completed the button implementation
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2018-02-02 17:05:41 +01:00 |
Linus_Probert
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c2266b892d
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Implemented a button. Not quite usable yet though.
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2018-02-02 16:16:55 +01:00 |
Linus_Probert
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9550840a7a
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Fixed compiler warnings
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2018-02-01 09:04:19 +01:00 |
Linus Probert
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6c1591a92d
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Some rewrites and lots of nice gui labels
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2018-01-31 20:59:55 +01:00 |
Linus Probert
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a0b86eb06d
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Memory leaks and left over debug prints
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2018-01-31 16:55:48 +01:00 |
Linus Probert
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5dff9a9452
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Added an XP bar. Need some text to go with it next
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2018-01-31 13:52:11 +01:00 |
Linus Probert
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f3269436e0
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Added a mousepointer for later use.
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2018-01-31 09:15:33 +01:00 |
Linus_Probert
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b13479b5e1
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
Linus_Probert
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ed63d7a67c
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Tweaked stats.
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2018-01-25 16:42:57 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus Probert
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720ce7fc71
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Tweaked the scaling slightly
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2018-01-24 18:06:10 +01:00 |
Linus_Probert
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6853f860f6
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Fixed the scaling which was borked
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2018-01-24 08:52:50 +01:00 |
Linus Probert
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dda89f65e7
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Fixed some messages with bad newlines and added crash notification.
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2018-01-24 06:41:37 +01:00 |
Linus Probert
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4088357584
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Better info, debug, error and fatal printouts.
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2018-01-23 22:54:02 +01:00 |
Linus_Probert
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5a95808266
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Prepared the gui frames.
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2018-01-23 12:14:44 +01:00 |
Linus_Probert
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e61b20f024
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Include CURRENT_LEVEL in lua script.
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2018-01-22 10:12:44 +01:00 |
Linus Probert
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c4b8766a01
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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7862b83cb6
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Fixed conflicting mains for mingw build
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2017-12-21 11:46:52 +01:00 |
Linus Probert
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d4fa9f89d6
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Fixed a massive error in hashtable.
Compile on windows now works fine.
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2017-12-20 18:56:28 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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b269abd0f7
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Moved hashtabl and linkedlist into source.
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2017-12-19 09:06:21 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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7389c2d588
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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ac63f0b172
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More monster and combat prep.
I need a hashtable next.
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2017-12-12 11:20:08 +01:00 |
Linus Probert
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cdf4949eea
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Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
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2017-12-10 23:49:15 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |
Linus Probert
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50f516ad71
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Implemented a simple timer
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2017-12-05 08:30:08 +01:00 |
Linus Probert
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0b376a4998
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Camera and map following
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2017-12-03 11:09:57 +01:00 |
Linus Probert
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7362c2370f
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |
Linus Probert
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23abb0f48c
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Added maps and a camera
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2017-12-01 16:03:19 +01:00 |
Linus Probert
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1714c5d732
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Fixed a codacy issue
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2017-12-01 00:01:51 +01:00 |
Linus Probert
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a7d5aa90e1
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Initial commit
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2017-11-30 21:06:54 +01:00 |