Commit Graph

658 Commits

Author SHA1 Message Date
Linus Probert a04f131c2d Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert 736eb79996 Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert 611d8ef4d6 Fixes a minor bug in the guerilla behaviour 2018-08-06 19:38:27 +02:00
Linus Probert aaa8e8c36e Makes stunned enemies "wobble" instead of having an indicator.
- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert a3c3c634d6 Adds the bash sound effect 2018-08-05 15:47:56 +02:00
Linus Probert 41a902181a Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
Linus Probert 3720eb1c19 Minor READM change 2018-08-05 13:01:31 +02:00
Linus Probert 658d039d66 Patch version raised to 9 2018-08-05 12:52:06 +02:00
Linus Probert 484fb30a89 Changes the log to fill from the bottom
Looks more natural this way.
2018-08-05 12:48:56 +02:00
Linus Probert d8615b2f14 Changes stun icon and fixes some syntax reports from codacy 2018-08-05 11:00:43 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert 72772358bd Patch version raised to 8 2018-08-04 21:51:08 +02:00
Linus Probert 56af37edb0 Removing natural lighting debug.
After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert c16caf30b5 Comments out unused function 2018-08-03 11:08:44 +02:00
Linus Probert 353b4ed1c5 Adds raycasting debug
Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert 68cf24ddf8 Dropps the particle line slash effect. 2018-08-03 10:44:30 +02:00
Linus Probert 2aee3600e6 Merge branch 'master' into dev 2018-08-03 10:41:21 +02:00
Linus Probert 1491dfbf3e Minor dev-env change 2018-08-01 23:53:08 +02:00
Linus Probert 1124e88df0 Minor fixes
- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert 4819eda1dd Adds "NEW GAME" menu option to game over menu
Also makes menu open when player dies
2018-07-31 23:13:30 +02:00
Linus Probert 4612cabe00 Adds sword animation to flurry
And XP gain to charge skill.
2018-07-31 21:23:01 +02:00
Linus Probert b9a4a8002d Fixes: #27 Suspicious code: sign conversion 2018-07-31 21:15:16 +02:00
Linus Probert 58e9c7ed13 Fixes: #21 Complex method issue in monster.c
At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert b12e5d4f7a Fixes: #26 Dagger kills should now give XP 2018-07-31 14:30:41 +02:00
Linus Probert b3b8208b11 Adds complete rewrite of lua scripts
Lua scripts now build an in memory structure of all the rooms and their
contents before loading this data into the game. This enables better
possibilities to prevent monsters from spawning in bad places. Monsters
can now also spawn in coridoor rooms.
2018-07-31 14:25:29 +02:00
Linus Probert 18e70221fa Restructured main game loop a bit. Reduced function size 2018-07-28 14:28:55 +02:00
Linus Probert 252955bc8d Removes "resume" option from menu when game over. 2018-07-09 22:53:52 +02:00
Linus Probert 988d6c5cac Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert 79b0869974 Adds sword swing effect that isn't horrible 2018-07-06 22:54:15 +02:00
Linus Probert c96d0b6718 Removes bug that made it possible to move with daggers in air. 2018-07-06 22:30:28 +02:00
Linus Probert c6b643835b Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
Linus Probert a30d501e86 Patch version raised to 7 2018-06-28 12:54:15 +02:00
Linus Probert f36a9dd2ac Sleeping state indicator is always visible. 2018-06-28 12:50:32 +02:00
Linus Probert 53dc7e2fe6 Possibly more accurate scaling. 2018-06-23 14:30:29 +02:00
Linus Probert dff55a1978 Fixes some buggs
- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
2018-06-14 00:12:49 +02:00
Linus Probert be42981ff3 Fixed errors and adapted to new vim 8.1 2018-05-27 15:13:03 +02:00
Linus Probert 60052af7f5 Merge branch 'master' into dev 2018-05-25 13:46:55 +02:00
Linus Probert 4684e0409c Minor cleaning of lua scripts 2018-05-25 13:46:28 +02:00
Linus Probert 6a9a3bdbcf Removed some old debug output from pitlayouts. 2018-05-25 13:32:15 +02:00
Linus Probert ec6722106a Adds an idea for slash animations that didn't look very good. 2018-05-22 23:01:15 +02:00
Linus Probert cc229c8b00 Prepares pengine for more particle types.
Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert bbe4526947 Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
Linus Probert 2462e4cf33 Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
Linus Probert a66f16de79 Reintroduces the pointer and mouse menu operation. 2018-05-20 17:25:53 +02:00
Linus Probert 123ae90f59 Better mod key logic in input and mouse motion check. 2018-05-20 16:53:16 +02:00
Linus Probert 821cac2fbd Completely separates input handling and game logic.
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert 186cc7b514 Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
Linus Probert b905232d5e ....and once again... 2018-05-18 23:28:24 +02:00