Commit Graph

30 Commits

Author SHA1 Message Date
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert f758f162e9 Make codacy happy 2018-02-16 11:15:29 +01:00
Linus_Probert f9443b1468 Hopefully fixes the "exit under decor" problem for the last time. 2018-02-16 09:10:05 +01:00
Linus_Probert 8def916504 Nicer menu background 2018-02-09 13:27:25 +01:00
Linus_Probert 064e3e0f87 Fixed menu, leaks and clickableness 2018-02-09 09:36:24 +01:00
Linus_Probert 73e300e343 Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus_Probert 0564f6c3a2 Info print from lua and new hash function in hashtable 2018-02-01 09:55:12 +01:00
Linus Probert c19fb67279 WASD movement and more logical monsters in levels. 2018-01-30 21:05:33 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert 969af2f8c2 Better labels, more treasure 2018-01-25 10:45:05 +01:00
Linus Probert 4088357584 Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
Linus Probert b96ba5a2e0 Fixed build for windows
Created m_sprintf to make msvc happy.
2018-01-23 21:03:43 +01:00
Linus_Probert e61b20f024 Include CURRENT_LEVEL in lua script. 2018-01-22 10:12:44 +01:00
Linus Probert 38a584f418 Added labels to monsters 2018-01-17 09:32:49 +01:00
Linus Probert c4b8766a01 Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert 42aa1cbe86 Fixed some mingw warnings. 2017-12-21 11:57:12 +01:00
Linus Probert 4bbe82a705 More windows stuff 2017-12-19 22:51:00 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert 1c48f1dd9a Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert c4d142860c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert a1c57b62d0 Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
Linus Probert f4e24bc8d7 Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 171f8c8b5e Nicer exits in rooms 2017-12-06 17:00:51 +01:00
Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert f5a23d6798 Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
Linus Probert 7362c2370f Generate maps using lua 2017-12-02 23:32:40 +01:00