Linus Probert
|
d2fe3fce4c
|
Fixes a codacy warning
|
2018-10-19 08:35:35 +02:00 |
Linus Probert
|
d034a69f44
|
Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
|
2018-10-18 22:34:48 +02:00 |
Linus Probert
|
feed0e29fa
|
Completes crumbling rooms.
|
2018-10-15 22:42:08 +02:00 |
Linus Probert
|
6e6f28dd8e
|
Prevent tiles with chests from falling.
|
2018-10-15 22:42:08 +02:00 |
Linus Probert
|
fd8799f36b
|
Prevent tiles with objects on them from falling.
|
2018-10-15 22:42:08 +02:00 |
Linus Probert
|
ee56143d0d
|
Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
|
2018-10-15 22:42:08 +02:00 |
Linus Probert
|
a803578bc0
|
Fixes a gcc warning
|
2018-10-14 21:38:56 +02:00 |
Linus Probert
|
850aae34ee
|
Adds controller haptics
|
2018-10-13 00:01:44 +02:00 |
Linus Probert
|
c7c5346afc
|
Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
|
2018-10-02 22:42:29 +02:00 |
Linus Probert
|
742d6e2363
|
Untested phase code. Needs more work
|
2018-09-28 14:57:43 +02:00 |
Linus Probert
|
583a7d049d
|
Fixes some minor bugs caused by coding without testing
|
2018-09-13 23:45:33 +02:00 |
Linus Probert
|
60359d8e9c
|
Untested implementation of the TRIP skill
|
2018-09-13 15:28:03 +02:00 |
Linus Probert
|
e1b3364d88
|
Maint: Even more cleanup
|
2018-09-13 13:12:43 +02:00 |
Linus Probert
|
e293c21908
|
Rogue preparation
|
2018-09-13 10:48:35 +02:00 |
Linus Probert
|
0ca70c7376
|
Add the dagger skill to the rogue
|
2018-09-13 08:16:59 +02:00 |
Linus Probert
|
367be69852
|
Buggfix: Prevent clip switching on falling sprite
- This was a forgotten effect when the falling was implemented on the
player struct.
|
2018-09-12 08:03:28 +02:00 |
Linus Probert
|
cb732a80ec
|
Adds possibility to push monsters into pits and traps.
|
2018-09-10 22:27:26 +02:00 |
Linus Probert
|
2316d24942
|
Fixes falling sound choice bug
|
2018-09-10 22:23:45 +02:00 |
Linus Probert
|
b3724afe49
|
Make the game a bit more actionfilled
- Level 1 is reduced in size
- More monsters spawn
- Maps are more 'messy' and less linear
- Introduces 'space' to hold your turn
|
2018-09-09 12:46:15 +02:00 |
Linus Probert
|
9e6325905f
|
Switched eastereggs and logic, added last achievement
|
2018-09-06 20:12:37 +02:00 |
Linus Probert
|
280b073a8c
|
Prevents kill achievments from being granted on first hit.
|
2018-09-03 20:27:34 +02:00 |
Linus Probert
|
07d7d6e58b
|
Added easteregg monsters and a funny achievement
|
2018-09-03 16:49:45 +02:00 |
Linus Probert
|
6e7ce815fd
|
Removes useless transfer function
|
2018-09-03 12:53:12 +02:00 |
Linus Probert
|
0ae8849323
|
Removed a stupid mistake
|
2018-08-30 14:01:28 +02:00 |
Linus Probert
|
e1c154fc1c
|
Fixed charge
- Prevent click sound from triggering
- Prevent hovering on pits if you end charge on them
- Trigger traps if you end charge on them
|
2018-08-30 11:13:50 +02:00 |
Linus Probert
|
ee8274038f
|
Prevent stunned monsters from getting scared by player
|
2018-08-30 09:55:04 +02:00 |
Linus Probert
|
d2ced6cef1
|
Adds hooks for all achievements
|
2018-08-29 14:31:20 +02:00 |
Linus Probert
|
6326a64111
|
Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
|
2018-08-22 13:13:54 +02:00 |
Linus Probert
|
9ef97c0897
|
Fixes #38, Artifact inventory
|
2018-08-21 12:42:23 +02:00 |
Linus Probert
|
358c0c7ddc
|
Fixes #37 and #39 Adds tooltips to everything
- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
|
2018-08-20 14:32:38 +02:00 |
Linus Probert
|
9a610d5f88
|
Adds window icon
- Fixes bug where you could move when falling.
|
2018-08-15 08:08:18 +02:00 |
Linus Probert
|
915ea59ca3
|
Fixes a mistake in music loading.
|
2018-08-14 17:00:10 +02:00 |
Linus Probert
|
6633db7aa4
|
Adds room objects and FIRE rooms.
|
2018-08-13 13:11:32 +02:00 |
Linus Probert
|
5e3815a233
|
Fixes: #34 hopefully
|
2018-08-10 13:18:56 +02:00 |
Linus Probert
|
19e7583f3e
|
Continues #2 FEAR_INDUCING impl
This required changes (improvements imo) to the monster state logic.
|
2018-08-09 16:09:47 +02:00 |
Linus Probert
|
0aacdd2d84
|
Continues #2 Adds PUSH_BACK impl
|
2018-08-09 15:31:27 +02:00 |
Linus Probert
|
a04f131c2d
|
Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
|
2018-08-09 13:58:16 +02:00 |
Linus Probert
|
095c93e5b2
|
Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
|
2018-08-08 00:14:24 +02:00 |
Linus Probert
|
ffde0793e5
|
Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
|
2018-08-06 00:28:23 +02:00 |
Linus Probert
|
9fe2edee85
|
Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
|
2018-08-04 23:52:52 +02:00 |
Linus Probert
|
68cf24ddf8
|
Dropps the particle line slash effect.
|
2018-08-03 10:44:30 +02:00 |
Linus Probert
|
2aee3600e6
|
Merge branch 'master' into dev
|
2018-08-03 10:41:21 +02:00 |
Linus Probert
|
1124e88df0
|
Minor fixes
- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
|
2018-07-31 23:45:09 +02:00 |
Linus Probert
|
988d6c5cac
|
Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
|
2018-07-09 19:26:06 +02:00 |
Linus Probert
|
c96d0b6718
|
Removes bug that made it possible to move with daggers in air.
|
2018-07-06 22:30:28 +02:00 |
Linus Probert
|
ec6722106a
|
Adds an idea for slash animations that didn't look very good.
|
2018-05-22 23:01:15 +02:00 |
Linus Probert
|
bbe4526947
|
Fixes colors to use defines.
|
2018-05-22 15:48:09 +02:00 |
Linus Probert
|
2462e4cf33
|
Adds sentinel monster behaviour.
|
2018-05-21 21:03:59 +02:00 |
Linus Probert
|
821cac2fbd
|
Completely separates input handling and game logic.
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
|
2018-05-20 00:03:17 +02:00 |
Linus Probert
|
2813a571e4
|
Separate player movement from input event loop.
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
|
2018-05-17 23:14:42 +02:00 |