Linus_Probert
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94363a2e95
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Added monster stats generation to lua.
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2018-02-20 14:22:26 +01:00 |
Linus_Probert
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46e03af0b8
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More defined turns
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2018-02-19 15:09:04 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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a26c7be122
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
Linus_Probert
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08207f5e35
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Bloodspatter based on damage.
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2018-02-09 13:55:57 +01:00 |
Linus_Probert
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73e300e343
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Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
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2018-02-05 16:15:45 +01:00 |
Linus Probert
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93c0623fe4
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |
Linus Probert
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f3269436e0
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Added a mousepointer for later use.
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2018-01-31 09:15:33 +01:00 |
Linus_Probert
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b13479b5e1
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
Linus_Probert
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b3d48bd397
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Items can now contain items.
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2018-01-30 13:44:21 +01:00 |
Linus Probert
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76ddc6c529
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Codacy fixes
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2018-01-29 18:30:14 +01:00 |
Linus_Probert
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6e6a9641ae
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Monsters now drop both treasure and items.
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2018-01-29 13:48:44 +01:00 |
Linus_Probert
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969af2f8c2
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Better labels, more treasure
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2018-01-25 10:45:05 +01:00 |
Linus Probert
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4088357584
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Better info, debug, error and fatal printouts.
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2018-01-23 22:54:02 +01:00 |
Linus Probert
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b96ba5a2e0
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Fixed build for windows
Created m_sprintf to make msvc happy.
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2018-01-23 21:03:43 +01:00 |
Linus_Probert
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d6e6e9449a
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Codacy fixes
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2018-01-23 14:37:58 +01:00 |
Linus_Probert
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dc7927c6b0
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Gui log is working
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2018-01-23 14:11:03 +01:00 |
Linus Probert
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38a584f418
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Added labels to monsters
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2018-01-17 09:32:49 +01:00 |
Linus Probert
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c4b8766a01
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
Linus Probert
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618f28a519
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Badges and mingw warnings
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2017-12-21 12:35:52 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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3a464d8ea6
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Added some more undead and fixed the random function.
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2017-12-18 09:11:00 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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7389c2d588
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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c4d142860c
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Moved 'clip' from texture to sprite.
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2017-12-14 12:01:05 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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95c9ed0a67
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Made linked list stupid and naive. Prepared for monster lua
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2017-12-13 20:31:04 +01:00 |
Linus Probert
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17c3b817a0
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Better hashtable destruction. Monsters prepared.
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2017-12-13 14:30:12 +01:00 |