breakhack/src/item_builder.h

66 lines
1.4 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEMBUILDER_H_
#define ITEMBUILDER_H_
#include "item.h"
typedef struct {
SDL_Renderer *renderer;
} ItemBuilder;
typedef enum {
COPPER,
SILVER,
GOLD,
PLATINUM,
TREASURE_COUNT
} Treasure;
typedef enum {
HEALTH,
DAGGER,
FLESH,
TREASURE,
ITEM_COUNT
} ItemKey;
void
item_builder_init(SDL_Renderer *);
Item *
item_builder_build_item(ItemKey key, int level);
Item *
item_builder_build_sack(void);
Item *
item_builder_build_container(const char *path0, const char *path1, SDL_Rect clip);
Item *
item_builder_build_treasure(Treasure type, double goldAmt);
Item *
item_builder_build_key(unsigned int type);
void
item_builder_close(void);
#endif // ITEMBUILDER_H_