breakhack/src
Linus_Probert c8386ee719 Adds prevention from passive monsters being "dodgy"
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
..
actiontext.c Memory usage improvements 2018-02-23 23:58:29 +01:00
actiontext.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
camera.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
camera.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
defines.h Added dagger throw skill 2018-03-10 22:04:03 +01:00
dimension.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gamestate.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
gui.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
gui_button.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gui_button.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
hashtable.c Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
hashtable.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
io_util.c Removes some compiler (mingw) warnings. 2018-02-24 00:06:45 +01:00
io_util.h Read lua through physfs 2018-02-23 19:32:01 +01:00
item.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item_builder.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
item_builder.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
keyboard.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
keyboard.h Aggressive monster now path a lot better 2018-03-03 12:56:53 +01:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
main.c Toggle sound and music from everywhere 2018-03-17 09:03:29 +01:00
map.c Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
map.h Adds the windy room effect 2018-03-15 11:30:18 +01:00
map_lua.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
map_lua.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
menu.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
menu.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
mixer.c Toggle sound and music from everywhere 2018-03-17 09:03:29 +01:00
mixer.h Toggle sound and music from everywhere 2018-03-17 09:03:29 +01:00
monster.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
monster.h Weight monster loot according to player health. 2018-02-24 21:15:13 +01:00
particle_engine.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
particle_engine.h Adds the windy room effect 2018-03-15 11:30:18 +01:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
player.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
pointer.c Memory usage improvements 2018-02-23 23:58:29 +01:00
pointer.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
position.c Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
position.h Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
projectile.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
projectile.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
random.c Adds skills, 'flurry' skill and sip_potion skill. 2018-02-28 22:31:38 +01:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
roommatrix.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
screenresolution.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
settings.c Don't commit the settings file 2018-03-17 00:21:46 +01:00
settings.h Added persistent settings 2018-03-17 00:04:26 +01:00
skill.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
skill.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
skillbar.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
skillbar.h Adds skill return countdown. 2018-03-02 17:05:13 +01:00
sprite.c Added dagger throw skill 2018-03-10 22:04:03 +01:00
sprite.h Added dagger throw skill 2018-03-10 22:04:03 +01:00
sqlite3.c Embed sqlite3 2018-03-16 19:46:28 +01:00
sqlite3.h Embed sqlite3 2018-03-16 19:46:28 +01:00
stats.c Minor message change 2018-02-28 09:32:37 +01:00
stats.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
texture.c Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
texture.h Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
texturecache.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
texturecache.h Memory usage improvements 2018-02-23 23:58:29 +01:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
update_data.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
util.c Added nice info messages across the screen 2018-03-07 16:02:56 +01:00
util.h Added nice info messages across the screen 2018-03-07 16:02:56 +01:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00