.. |
actiontext.c
|
Memory usage improvements
|
2018-02-23 23:58:29 +01:00 |
actiontext.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
camera.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
camera.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
collisions.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
collisions.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
config.h.in
|
Adds essentially nothing. Some convenience functions. That is all
|
2018-03-07 19:15:08 +01:00 |
defines.h
|
Added dagger throw skill
|
2018-03-10 22:04:03 +01:00 |
dimension.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
gamestate.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
globals.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
gui.c
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
gui.h
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
gui_button.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
gui_button.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
hashtable.c
|
Enabled conversion warnings in GCC
|
2018-02-22 09:44:27 +01:00 |
hashtable.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
io_util.c
|
Removes some compiler (mingw) warnings.
|
2018-02-24 00:06:45 +01:00 |
io_util.h
|
Read lua through physfs
|
2018-02-23 19:32:01 +01:00 |
item.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
item.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
item_builder.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
item_builder.h
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
keyboard.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
keyboard.h
|
Aggressive monster now path a lot better
|
2018-03-03 12:56:53 +01:00 |
linkedlist.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
linkedlist.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
main.c
|
Toggle sound and music from everywhere
|
2018-03-17 09:03:29 +01:00 |
map.c
|
Adds prevention from passive monsters being "dodgy"
|
2018-03-19 10:25:32 +01:00 |
map.h
|
Adds the windy room effect
|
2018-03-15 11:30:18 +01:00 |
map_lua.c
|
Add direction to windy rooms in lua
|
2018-03-16 10:04:43 +01:00 |
map_lua.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
map_room_modifiers.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
map_room_modifiers.h
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
menu.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
menu.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
mixer.c
|
Toggle sound and music from everywhere
|
2018-03-17 09:03:29 +01:00 |
mixer.h
|
Toggle sound and music from everywhere
|
2018-03-17 09:03:29 +01:00 |
monster.c
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
monster.h
|
Weight monster loot according to player health.
|
2018-02-24 21:15:13 +01:00 |
particle_engine.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
particle_engine.h
|
Adds the windy room effect
|
2018-03-15 11:30:18 +01:00 |
physfsrwops.c
|
Optional physfs compile, removed deprectaions.
|
2018-02-22 13:02:40 +01:00 |
physfsrwops.h
|
Added physfs for file loading and safety.
|
2018-02-22 12:36:24 +01:00 |
player.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
player.h
|
Add possibility to retrieve thrown daggers.
|
2018-03-13 16:51:08 +01:00 |
pointer.c
|
Memory usage improvements
|
2018-02-23 23:58:29 +01:00 |
pointer.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
position.c
|
Adds prevention from passive monsters being "dodgy"
|
2018-03-19 10:25:32 +01:00 |
position.h
|
Adds prevention from passive monsters being "dodgy"
|
2018-03-19 10:25:32 +01:00 |
projectile.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
projectile.h
|
Add possibility to retrieve thrown daggers.
|
2018-03-13 16:51:08 +01:00 |
random.c
|
Adds skills, 'flurry' skill and sip_potion skill.
|
2018-02-28 22:31:38 +01:00 |
random.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
roommatrix.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
roommatrix.h
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
screenresolution.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
screenresolution.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
settings.c
|
Don't commit the settings file
|
2018-03-17 00:21:46 +01:00 |
settings.h
|
Added persistent settings
|
2018-03-17 00:04:26 +01:00 |
skill.c
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
skill.h
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
skillbar.c
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
skillbar.h
|
Adds skill return countdown.
|
2018-03-02 17:05:13 +01:00 |
sprite.c
|
Added dagger throw skill
|
2018-03-10 22:04:03 +01:00 |
sprite.h
|
Added dagger throw skill
|
2018-03-10 22:04:03 +01:00 |
sqlite3.c
|
Embed sqlite3
|
2018-03-16 19:46:28 +01:00 |
sqlite3.h
|
Embed sqlite3
|
2018-03-16 19:46:28 +01:00 |
stats.c
|
Minor message change
|
2018-02-28 09:32:37 +01:00 |
stats.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
texture.c
|
Adds essentially nothing. Some convenience functions. That is all
|
2018-03-07 19:15:08 +01:00 |
texture.h
|
Adds essentially nothing. Some convenience functions. That is all
|
2018-03-07 19:15:08 +01:00 |
texturecache.c
|
Limit the number of daggers carried.
|
2018-03-13 16:13:54 +01:00 |
texturecache.h
|
Memory usage improvements
|
2018-02-23 23:58:29 +01:00 |
timer.c
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
timer.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
update_data.h
|
Add possibility to retrieve thrown daggers.
|
2018-03-13 16:51:08 +01:00 |
util.c
|
Added nice info messages across the screen
|
2018-03-07 16:02:56 +01:00 |
util.h
|
Added nice info messages across the screen
|
2018-03-07 16:02:56 +01:00 |
vector2d.c
|
Add direction to windy rooms in lua
|
2018-03-16 10:04:43 +01:00 |
vector2d.h
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |