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steam
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Adds minimal Steam fiddling protection
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2018-09-17 14:23:35 +02:00 |
actiontext.c
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Fixes colors to use defines.
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2018-05-22 15:48:09 +02:00 |
actiontext.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
actiontextbuilder.c
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Removed a memory leak and MACROD colors
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2018-05-15 23:21:28 +02:00 |
actiontextbuilder.h
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Nicer action texts
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2018-05-15 11:16:56 +02:00 |
animation.c
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
animation.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
artifact.c
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Introduced the phase artifact
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2018-10-02 13:08:32 +02:00 |
artifact.h
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Introduced the phase artifact
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2018-10-02 13:08:32 +02:00 |
camera.c
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Adds camera shake.
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2018-05-13 23:32:44 +02:00 |
camera.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
collisions.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
collisions.h
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
config.h.in
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Adds essentially nothing. Some convenience functions. That is all
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2018-03-07 19:15:08 +01:00 |
db.c
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Began #33 Create score screen
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2018-08-12 16:14:07 +02:00 |
db.h
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Began #33 Create score screen
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2018-08-12 16:14:07 +02:00 |
defines.h
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
dimension.h
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Fixes #38, Artifact inventory
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2018-08-21 12:42:23 +02:00 |
gamecontroller.c
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Adds controller haptics
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2018-10-13 00:01:44 +02:00 |
gamecontroller.h
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Adds controller haptics
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2018-10-13 00:01:44 +02:00 |
gamestate.h
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Got a bit further
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2018-09-12 20:56:50 +02:00 |
globals.h
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
gui.c
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Fixes #41, Minimap
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2018-08-21 15:44:12 +02:00 |
gui.h
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Fixes #41, Minimap
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2018-08-21 15:44:12 +02:00 |
gui_button.c
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
gui_button.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
gui_util.c
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Fixes #37 and #39 Adds tooltips to everything
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2018-08-20 14:32:38 +02:00 |
gui_util.h
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Fixes #37 and #39 Adds tooltips to everything
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2018-08-20 14:32:38 +02:00 |
hashtable.c
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
hashtable.h
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
hiscore.c
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Minor compiler warning fix
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2018-08-12 19:48:14 +02:00 |
hiscore.h
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Completes #33 Create score screen
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2018-08-12 19:43:33 +02:00 |
input.c
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Small thumbstick tweak
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2018-10-13 00:01:44 +02:00 |
input.h
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Make the game a bit more actionfilled
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2018-09-09 12:46:15 +02:00 |
io_util.c
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
io_util.h
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
item.c
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Fixes some render layer issues
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2018-08-11 15:15:53 +02:00 |
item.h
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Starts #31 Items: Chests
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2018-08-10 14:29:45 +02:00 |
item_builder.c
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Rogue preparation
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2018-09-13 10:48:35 +02:00 |
item_builder.h
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Starts #31 Items: Chests
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2018-08-10 14:29:45 +02:00 |
keyboard.c
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Separate player movement from input event loop.
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2018-05-17 23:14:42 +02:00 |
keyboard.h
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Hopefully fixes the build issues
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2018-05-18 23:11:33 +02:00 |
linkedlist.c
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
linkedlist.h
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Added codefactor badge and fixed blank line issue.
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2018-07-06 12:12:27 +02:00 |
main.c
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Adds controller haptics
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2018-10-13 00:01:44 +02:00 |
map.c
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Fixes a leak and begins restructure of controller code
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2018-10-13 00:01:44 +02:00 |
map.h
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Switches the old MapTile texture system to use sprites instead
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2018-10-12 12:46:36 +02:00 |
map_lua.c
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Switches the old MapTile texture system to use sprites instead
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2018-10-12 12:46:36 +02:00 |
map_lua.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
map_room_modifiers.c
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |
map_room_modifiers.h
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Adds room objects and FIRE rooms.
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2018-08-13 13:11:32 +02:00 |
menu.c
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Completes testing of phase and fixes some errors
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2018-10-02 22:42:29 +02:00 |
menu.h
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Got a bit further
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2018-09-12 20:56:50 +02:00 |
mixer.c
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Fixes a mistake in music loading.
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2018-08-14 17:00:10 +02:00 |
mixer.h
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Adds boss music and an additional attribution line per request.
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2018-08-14 13:15:22 +02:00 |
monster.c
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Completes testing of phase and fixes some errors
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2018-10-02 22:42:29 +02:00 |
monster.h
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Adds possibility to push monsters into pits and traps.
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2018-09-10 22:27:26 +02:00 |
object.c
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Begins #42 Add boss 2 & 3
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2018-08-22 13:13:54 +02:00 |
object.h
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Begins #42 Add boss 2 & 3
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2018-08-22 13:13:54 +02:00 |
particle_engine.c
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Begins #42 Add boss 2 & 3
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2018-08-22 13:13:54 +02:00 |
particle_engine.h
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Adds room objects and FIRE rooms.
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2018-08-13 13:11:32 +02:00 |
physfsrwops.c
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Optional physfs compile, removed deprectaions.
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2018-02-22 13:02:40 +01:00 |
physfsrwops.h
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Added physfs for file loading and safety.
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2018-02-22 12:36:24 +01:00 |
player.c
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Adds controller haptics
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2018-10-13 00:01:44 +02:00 |
player.h
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Untested phase code. Needs more work
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2018-09-28 14:57:43 +02:00 |
pointer.c
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
pointer.h
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Completely separates input handling and game logic.
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2018-05-20 00:03:17 +02:00 |
position.c
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Adds possibility to push monsters into pits and traps.
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2018-09-10 22:27:26 +02:00 |
position.h
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Adds possibility to push monsters into pits and traps.
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2018-09-10 22:27:26 +02:00 |
projectile.c
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Fixes some minor bugs caused by coding without testing
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2018-09-13 23:45:33 +02:00 |
projectile.h
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Began #2: Added artifacts and the PIERCING_DAGGERS modifier
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2018-08-08 00:14:24 +02:00 |
random.c
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Removed clang warnings
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2018-05-06 06:19:59 +02:00 |
random.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
roommatrix.c
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Completes testing of phase and fixes some errors
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2018-10-02 22:42:29 +02:00 |
roommatrix.h
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Completes testing of phase and fixes some errors
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2018-10-02 22:42:29 +02:00 |
screen.c
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Adds information to player
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2018-08-30 11:32:09 +02:00 |
screen.h
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Completes #33 Create score screen
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2018-08-12 19:43:33 +02:00 |
screenresolution.c
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Use SDL to detect screen dimensions
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2018-04-28 15:05:56 +10:00 |
screenresolution.h
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
settings.c
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Fixes nicer fullscreen rendering
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2018-08-30 08:54:21 +02:00 |
settings.h
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Fixes nicer fullscreen rendering
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2018-08-30 08:54:21 +02:00 |
skill.c
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Adds the backstab skill icon
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2018-10-13 01:09:02 +02:00 |
skill.h
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Untested phase code. Needs more work
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2018-09-28 14:57:43 +02:00 |
skillbar.c
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
skillbar.h
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
sprite.c
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Buggfix: Prevent clip switching on falling sprite
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2018-09-12 08:03:28 +02:00 |
sprite.h
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Adds possibility to push monsters into pits and traps.
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2018-09-10 22:27:26 +02:00 |
stats.c
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Completes #43 Add win state
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2018-08-22 20:54:39 +02:00 |
stats.h
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Fixes: #29 and #17 New skill: bash
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2018-08-04 23:52:52 +02:00 |
texture.c
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Introduces texture blending
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2018-08-23 09:41:10 +02:00 |
texture.h
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Introduces texture blending
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2018-08-23 09:41:10 +02:00 |
texturecache.c
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
texturecache.h
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Some updates regarding asset management
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2018-05-06 13:27:29 +02:00 |
timer.c
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
timer.h
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Implemented the sword swing effect.
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2018-07-09 19:26:06 +02:00 |
tooltip.c
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
tooltip.h
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Controller button rendering based on controller type
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2018-10-11 20:12:11 +02:00 |
trap.c
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Completes #2 artifacts
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2018-08-10 13:00:23 +02:00 |
trap.h
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Fixes: #4 Room stuff: Traps
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2018-08-06 00:28:23 +02:00 |
update_data.h
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Fixes #38, Artifact inventory
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2018-08-21 12:42:23 +02:00 |
util.c
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Began #2: Added artifacts and the PIERCING_DAGGERS modifier
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2018-08-08 00:14:24 +02:00 |
util.h
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Minor code fixes and a slight tweak to the blue color
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2018-08-16 14:09:54 +02:00 |
vector2d.c
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Add direction to windy rooms in lua
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2018-03-16 10:04:43 +01:00 |
vector2d.h
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Windy rooms affect player
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2018-03-15 16:30:41 +01:00 |