.. |
actiontext.c
|
Badges and mingw warnings
|
2017-12-21 12:35:52 +01:00 |
actiontext.h
|
More windows stuff
|
2017-12-19 22:51:00 +01:00 |
camera.c
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
camera.h
|
Camera and map following
|
2017-12-03 11:09:57 +01:00 |
collisions.c
|
Working on menus. Still pretty broken game.
|
2018-02-09 06:53:06 +01:00 |
collisions.h
|
Working on menus. Still pretty broken game.
|
2018-02-09 06:53:06 +01:00 |
config.h.in
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
defines.h
|
Fixed the scaling which was borked
|
2018-01-24 08:52:50 +01:00 |
dimension.h
|
Initial commit
|
2017-11-30 21:06:54 +01:00 |
gamestate.h
|
The menu is working but it's a bit wonky still.
|
2018-02-09 07:26:44 +01:00 |
globals.h
|
Hit and miss information.
|
2017-12-15 15:03:29 +01:00 |
gui.c
|
Refactored and fixed some Codacy issues
|
2018-02-06 09:11:04 +01:00 |
gui.h
|
Nicer gui and stored potions.
|
2018-02-03 13:02:39 +01:00 |
gui_button.c
|
The menu is working but it's a bit wonky still.
|
2018-02-09 07:26:44 +01:00 |
gui_button.h
|
Completed the button implementation
|
2018-02-02 17:05:41 +01:00 |
hashtable.c
|
Info print from lua and new hash function in hashtable
|
2018-02-01 09:55:12 +01:00 |
hashtable.h
|
Moved hashtabl and linkedlist into source.
|
2017-12-19 09:06:21 +01:00 |
item.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
item.h
|
Items can now contain items.
|
2018-01-30 13:44:21 +01:00 |
item_builder.c
|
Fixed an MSVC warning
|
2018-02-03 16:41:55 +01:00 |
item_builder.h
|
Added a mousepointer for later use.
|
2018-01-31 09:15:33 +01:00 |
linkedlist.c
|
Removed some duplicate code and fixed appveyor issue.
|
2018-01-23 23:02:26 +01:00 |
linkedlist.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
main.c
|
The menu is working but it's a bit wonky still.
|
2018-02-09 07:26:44 +01:00 |
map.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
map.h
|
Added items, so far only health that always drops.
|
2018-01-24 21:14:34 +01:00 |
map_lua.c
|
Prevent exit from spawning under collidable.
|
2018-02-05 16:15:45 +01:00 |
map_lua.h
|
Include CURRENT_LEVEL in lua script.
|
2018-01-22 10:12:44 +01:00 |
menu.c
|
The menu is working but it's a bit wonky still.
|
2018-02-09 07:26:44 +01:00 |
menu.h
|
The menu is working but it's a bit wonky still.
|
2018-02-09 07:26:44 +01:00 |
monster.c
|
Prevent exit from spawning under collidable.
|
2018-02-05 16:15:45 +01:00 |
monster.h
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
particle_engine.c
|
Refactored and fixed some Codacy issues
|
2018-02-06 09:11:04 +01:00 |
particle_engine.h
|
Implemented a simple particle engine.
|
2018-02-03 23:39:49 +01:00 |
player.c
|
Hilite current tile under mouse
|
2018-02-06 16:53:48 +01:00 |
player.h
|
Hilite current tile under mouse
|
2018-02-06 16:53:48 +01:00 |
pointer.c
|
Implemented a simple particle engine.
|
2018-02-03 23:39:49 +01:00 |
pointer.h
|
Completed the button implementation
|
2018-02-02 17:05:41 +01:00 |
position.c
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
position.h
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
random.c
|
More windows stuff
|
2017-12-19 22:51:00 +01:00 |
random.h
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
roommatrix.c
|
Hilite current tile under mouse
|
2018-02-06 16:53:48 +01:00 |
roommatrix.h
|
Hilite current tile under mouse
|
2018-02-06 16:53:48 +01:00 |
screenresolution.c
|
Get screen resolution in Windows
|
2017-12-20 19:17:41 +01:00 |
screenresolution.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
sprite.c
|
Some rewrites and lots of nice gui labels
|
2018-01-31 20:59:55 +01:00 |
sprite.h
|
Some rewrites and lots of nice gui labels
|
2018-01-31 20:59:55 +01:00 |
stats.c
|
Better info, debug, error and fatal printouts.
|
2018-01-23 22:54:02 +01:00 |
stats.h
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
texture.c
|
Started writing menus
|
2018-02-08 17:01:38 +01:00 |
texture.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
timer.c
|
Fixed some mingw warnings.
|
2017-12-21 11:57:12 +01:00 |
timer.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
util.c
|
Nicer gui and stored potions.
|
2018-02-03 13:02:39 +01:00 |
util.h
|
Better labels, more treasure
|
2018-01-25 10:45:05 +01:00 |
vector2d.h
|
Implemented a simple particle engine.
|
2018-02-03 23:39:49 +01:00 |