starfighter/src/alien.cpp

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2012, 2015 Julian Marchant
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
2015-02-26 17:20:36 +01:00
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
object alien_defs[CD_MAX];
object aliens[ALIEN_MAX];
void alien_defs_init()
{
// Dual Plasma Fighter.
alien_defs[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER;
alien_defs[CD_DUALFIGHTER].AIType = AI_NORMAL;
alien_defs[CD_DUALFIGHTER].speed = 4;
alien_defs[CD_DUALFIGHTER].maxShield = 5;
alien_defs[CD_DUALFIGHTER].shield = 5;
alien_defs[CD_DUALFIGHTER].imageIndex[0] = 2;
alien_defs[CD_DUALFIGHTER].imageIndex[1] = 3;
alien_defs[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS;
alien_defs[CD_DUALFIGHTER].chance[0] = 100;
alien_defs[CD_DUALFIGHTER].chance[1] = 1;
alien_defs[CD_DUALFIGHTER].collectChance = 50;
alien_defs[CD_DUALFIGHTER].collectType = P_ANYTHING;
alien_defs[CD_DUALFIGHTER].collectValue = 50;
alien_defs[CD_DUALFIGHTER].flags = FL_WEAPCO;
// Missile Boat
alien_defs[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT;
alien_defs[CD_MISSILEBOAT].AIType = AI_DEFENSIVE;
alien_defs[CD_MISSILEBOAT].speed = 2;
alien_defs[CD_MISSILEBOAT].maxShield = 50;
alien_defs[CD_MISSILEBOAT].shield = 50;
alien_defs[CD_MISSILEBOAT].imageIndex[0] = 4;
alien_defs[CD_MISSILEBOAT].imageIndex[1] = 5;
alien_defs[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS;
alien_defs[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS;
alien_defs[CD_MISSILEBOAT].chance[0] = 25;
alien_defs[CD_MISSILEBOAT].chance[1] = 4;
alien_defs[CD_MISSILEBOAT].collectChance = 25;
alien_defs[CD_MISSILEBOAT].collectType = P_ANYTHING;
alien_defs[CD_MISSILEBOAT].collectValue = 75;
alien_defs[CD_MISSILEBOAT].flags = FL_WEAPCO;
//Prototype fighter
alien_defs[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER;
alien_defs[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE;
alien_defs[CD_PROTOFIGHTER].speed = 5;
alien_defs[CD_PROTOFIGHTER].maxShield = 15;
alien_defs[CD_PROTOFIGHTER].shield = 15;
alien_defs[CD_PROTOFIGHTER].imageIndex[0] = 6;
alien_defs[CD_PROTOFIGHTER].imageIndex[1] = 7;
alien_defs[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING;
alien_defs[CD_PROTOFIGHTER].chance[0] = 100;
alien_defs[CD_PROTOFIGHTER].chance[1] = 1;
alien_defs[CD_PROTOFIGHTER].collectChance = 50;
alien_defs[CD_PROTOFIGHTER].collectType = P_ANYTHING;
alien_defs[CD_PROTOFIGHTER].collectValue = 50;
alien_defs[CD_PROTOFIGHTER].flags = FL_WEAPCO;
// Phoebe and Ursula
alien_defs[CD_FRIEND].classDef = CD_FRIEND;
alien_defs[CD_FRIEND].AIType = AI_OFFENSIVE;
alien_defs[CD_FRIEND].speed = 3;
alien_defs[CD_FRIEND].maxShield = 50;
alien_defs[CD_FRIEND].shield = 50;
alien_defs[CD_FRIEND].imageIndex[0] = 20;
alien_defs[CD_FRIEND].imageIndex[1] = 21;
alien_defs[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE;
alien_defs[CD_FRIEND].chance[0] = 100;
alien_defs[CD_FRIEND].chance[1] = 5;
alien_defs[CD_FRIEND].collectChance = 0;
alien_defs[CD_FRIEND].collectType = P_CASH;
alien_defs[CD_FRIEND].collectValue = 0;
alien_defs[CD_FRIEND].flags = FL_FRIEND;
// Boss 1
alien_defs[CD_FRIGATE].classDef = CD_BOSS;
alien_defs[CD_FRIGATE].AIType = AI_NORMAL;
alien_defs[CD_FRIGATE].speed = 2;
alien_defs[CD_FRIGATE].maxShield = 550;
alien_defs[CD_FRIGATE].shield = 550;
alien_defs[CD_FRIGATE].imageIndex[0] = 8;
alien_defs[CD_FRIGATE].imageIndex[1] = 9;
alien_defs[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS;
alien_defs[CD_FRIGATE].weaponType[1] = W_ENERGYRAY;
alien_defs[CD_FRIGATE].chance[0] = 100;
alien_defs[CD_FRIGATE].chance[1] = 85;
alien_defs[CD_FRIGATE].collectChance = 100;
alien_defs[CD_FRIGATE].collectType = P_CASH;
alien_defs[CD_FRIGATE].collectValue = 500;
alien_defs[CD_FRIGATE].flags = FL_WEAPCO;
alien_defs[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1;
alien_defs[CD_FRIGATE_WING1].AIType = AI_NORMAL;
alien_defs[CD_FRIGATE_WING1].speed = 2;
alien_defs[CD_FRIGATE_WING1].maxShield = 100;
alien_defs[CD_FRIGATE_WING1].shield = 100;
alien_defs[CD_FRIGATE_WING1].imageIndex[0] = 10;
alien_defs[CD_FRIGATE_WING1].imageIndex[1] = 11;
alien_defs[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS;
alien_defs[CD_FRIGATE_WING1].chance[0] = 100;
alien_defs[CD_FRIGATE_WING1].chance[1] = 10;
alien_defs[CD_FRIGATE_WING1].collectChance = 100;
alien_defs[CD_FRIGATE_WING1].collectType = P_ANYTHING;
alien_defs[CD_FRIGATE_WING1].collectValue = 250;
alien_defs[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
alien_defs[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2;
alien_defs[CD_FRIGATE_WING2].AIType = AI_NORMAL;
alien_defs[CD_FRIGATE_WING2].speed = 2;
alien_defs[CD_FRIGATE_WING2].maxShield = 100;
alien_defs[CD_FRIGATE_WING2].shield = 100;
alien_defs[CD_FRIGATE_WING2].imageIndex[0] = 12;
alien_defs[CD_FRIGATE_WING2].imageIndex[1] = 13;
alien_defs[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS;
alien_defs[CD_FRIGATE_WING2].chance[0] = 100;
alien_defs[CD_FRIGATE_WING2].chance[1] = 10;
alien_defs[CD_FRIGATE_WING2].collectChance = 100;
alien_defs[CD_FRIGATE_WING2].collectType = P_ANYTHING;
alien_defs[CD_FRIGATE_WING2].collectValue = 250;
alien_defs[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER;
// Transport ship
alien_defs[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP;
alien_defs[CD_TRANSPORTSHIP].AIType = AI_EVASIVE;
alien_defs[CD_TRANSPORTSHIP].speed = 4;
alien_defs[CD_TRANSPORTSHIP].maxShield = 10;
alien_defs[CD_TRANSPORTSHIP].shield = 10;
alien_defs[CD_TRANSPORTSHIP].imageIndex[0] = 14;
alien_defs[CD_TRANSPORTSHIP].imageIndex[1] = 15;
alien_defs[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT;
alien_defs[CD_TRANSPORTSHIP].chance[0] = 0;
alien_defs[CD_TRANSPORTSHIP].chance[1] = 0;
alien_defs[CD_TRANSPORTSHIP].collectChance = 100;
alien_defs[CD_TRANSPORTSHIP].collectType = P_WEAPONS;
alien_defs[CD_TRANSPORTSHIP].collectValue = 30;
alien_defs[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE;
// Cargo ship
alien_defs[CD_CARGOSHIP].classDef = CD_CARGOSHIP;
alien_defs[CD_CARGOSHIP].AIType = AI_EVASIVE;
alien_defs[CD_CARGOSHIP].speed = 4;
alien_defs[CD_CARGOSHIP].maxShield = 10;
alien_defs[CD_CARGOSHIP].shield = 10;
alien_defs[CD_CARGOSHIP].imageIndex[0] = 22;
alien_defs[CD_CARGOSHIP].imageIndex[1] = 23;
alien_defs[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT;
alien_defs[CD_CARGOSHIP].chance[0] = 0;
alien_defs[CD_CARGOSHIP].chance[1] = 0;
alien_defs[CD_CARGOSHIP].collectChance = 50;
alien_defs[CD_CARGOSHIP].collectType = P_ANYTHING;
alien_defs[CD_CARGOSHIP].collectValue = 100;
alien_defs[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE;
// Weapco Miner
alien_defs[CD_MINER].classDef = CD_MINER;
alien_defs[CD_MINER].AIType = AI_EVASIVE;
alien_defs[CD_MINER].speed = 4;
alien_defs[CD_MINER].maxShield = 25;
alien_defs[CD_MINER].shield = 25;
alien_defs[CD_MINER].imageIndex[0] = 16;
alien_defs[CD_MINER].imageIndex[1] = 17;
alien_defs[CD_MINER].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_MINER].weaponType[1] = W_DOUBLE_SHOT;
alien_defs[CD_MINER].chance[0] = 0;
alien_defs[CD_MINER].chance[1] = 0;
alien_defs[CD_MINER].collectChance = 100;
alien_defs[CD_MINER].collectType = P_ANYTHING;
alien_defs[CD_MINER].collectValue = 30;
alien_defs[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES;
// Kline
alien_defs[CD_KLINE].classDef = CD_KLINE;
alien_defs[CD_KLINE].AIType = AI_OFFENSIVE;
alien_defs[CD_KLINE].speed = 5;
alien_defs[CD_KLINE].maxShield = 2000;
alien_defs[CD_KLINE].shield = 2000;
alien_defs[CD_KLINE].imageIndex[0] = 18;
alien_defs[CD_KLINE].imageIndex[1] = 19;
alien_defs[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS;
alien_defs[CD_KLINE].chance[0] = 100;
alien_defs[CD_KLINE].chance[1] = 2;
alien_defs[CD_KLINE].collectChance = 0;
alien_defs[CD_KLINE].collectType = P_ANYTHING;
alien_defs[CD_KLINE].collectValue = 0;
alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_ALWAYSFACE | FL_CIRCLES;
// Aim Fighter
alien_defs[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER;
alien_defs[CD_AIMFIGHTER].AIType = AI_NORMAL;
alien_defs[CD_AIMFIGHTER].speed = 3;
alien_defs[CD_AIMFIGHTER].maxShield = 15;
alien_defs[CD_AIMFIGHTER].shield = 15;
alien_defs[CD_AIMFIGHTER].imageIndex[0] = 8;
alien_defs[CD_AIMFIGHTER].imageIndex[1] = 9;
alien_defs[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT;
alien_defs[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT;
alien_defs[CD_AIMFIGHTER].chance[0] = 7;
alien_defs[CD_AIMFIGHTER].chance[1] = 1;
alien_defs[CD_AIMFIGHTER].collectChance = 75;
alien_defs[CD_AIMFIGHTER].collectType = P_ANYTHING;
alien_defs[CD_AIMFIGHTER].collectValue = 100;
alien_defs[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS;
// Slave ship
alien_defs[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT;
alien_defs[CD_SLAVETRANSPORT].AIType = AI_EVASIVE;
alien_defs[CD_SLAVETRANSPORT].speed = 2;
alien_defs[CD_SLAVETRANSPORT].maxShield = 10;
alien_defs[CD_SLAVETRANSPORT].shield = 20;
alien_defs[CD_SLAVETRANSPORT].imageIndex[0] = 10;
alien_defs[CD_SLAVETRANSPORT].imageIndex[1] = 11;
alien_defs[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT;
alien_defs[CD_SLAVETRANSPORT].chance[0] = 0;
alien_defs[CD_SLAVETRANSPORT].chance[1] = 0;
alien_defs[CD_SLAVETRANSPORT].collectChance = 100;
alien_defs[CD_SLAVETRANSPORT].collectType = P_SLAVES;
alien_defs[CD_SLAVETRANSPORT].collectValue = 25;
alien_defs[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE;
// Good Transport
alien_defs[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT;
alien_defs[CD_GOODTRANSPORT].AIType = AI_EVASIVE;
alien_defs[CD_GOODTRANSPORT].speed = 3;
alien_defs[CD_GOODTRANSPORT].maxShield = 75;
alien_defs[CD_GOODTRANSPORT].shield = 75;
alien_defs[CD_GOODTRANSPORT].imageIndex[0] = 12;
alien_defs[CD_GOODTRANSPORT].imageIndex[1] = 13;
alien_defs[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT;
alien_defs[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT;
alien_defs[CD_GOODTRANSPORT].chance[0] = 100;
alien_defs[CD_GOODTRANSPORT].chance[1] = 100;
alien_defs[CD_GOODTRANSPORT].collectChance = 0;
alien_defs[CD_GOODTRANSPORT].collectType = P_ANYTHING;
alien_defs[CD_GOODTRANSPORT].collectValue = 0;
alien_defs[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS;
// Sid Wilson
alien_defs[CD_SID].classDef = CD_SID;
alien_defs[CD_SID].AIType = AI_NORMAL;
alien_defs[CD_SID].speed = 3;
alien_defs[CD_SID].maxShield = 50;
alien_defs[CD_SID].shield = 50;
alien_defs[CD_SID].imageIndex[0] = 24;
alien_defs[CD_SID].imageIndex[1] = 25;
alien_defs[CD_SID].weaponType[0] = W_IONCANNON;
alien_defs[CD_SID].weaponType[1] = W_IONCANNON;
alien_defs[CD_SID].chance[0] = 100;
alien_defs[CD_SID].chance[1] = 0;
alien_defs[CD_SID].collectChance = 0;
alien_defs[CD_SID].collectType = P_ANYTHING;
alien_defs[CD_SID].collectValue = 0;
alien_defs[CD_SID].flags = FL_FRIEND | FL_AIMS;
// Mining Vessel Boss
alien_defs[CD_MINEBOSS].classDef = CD_BOSS;
alien_defs[CD_MINEBOSS].AIType = AI_NORMAL;
alien_defs[CD_MINEBOSS].speed = 3;
alien_defs[CD_MINEBOSS].maxShield = 1000;
alien_defs[CD_MINEBOSS].shield = 1000;
alien_defs[CD_MINEBOSS].imageIndex[0] = 26;
alien_defs[CD_MINEBOSS].imageIndex[1] = 27;
alien_defs[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT;
alien_defs[CD_MINEBOSS].chance[0] = 0;
alien_defs[CD_MINEBOSS].chance[1] = 0;
alien_defs[CD_MINEBOSS].collectChance = 100;
alien_defs[CD_MINEBOSS].collectType = P_ANYTHING;
alien_defs[CD_MINEBOSS].collectValue = 1000;
alien_defs[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL;
alien_defs[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1;
alien_defs[CD_BOSS2_WING1].AIType = AI_NORMAL;
alien_defs[CD_BOSS2_WING1].speed = 1;
alien_defs[CD_BOSS2_WING1].maxShield = 250;
alien_defs[CD_BOSS2_WING1].shield = 250;
alien_defs[CD_BOSS2_WING1].imageIndex[0] = 28;
alien_defs[CD_BOSS2_WING1].imageIndex[1] = 29;
alien_defs[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT;
alien_defs[CD_BOSS2_WING1].chance[0] = 0;
alien_defs[CD_BOSS2_WING1].chance[1] = 0;
alien_defs[CD_BOSS2_WING1].collectChance = 100;
alien_defs[CD_BOSS2_WING1].collectType = P_ANYTHING;
alien_defs[CD_BOSS2_WING1].collectValue = 250;
alien_defs[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
alien_defs[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2;
alien_defs[CD_BOSS2_WING2].AIType = AI_NORMAL;
alien_defs[CD_BOSS2_WING2].speed = 1;
alien_defs[CD_BOSS2_WING2].maxShield = 500;
alien_defs[CD_BOSS2_WING2].shield = 500;
alien_defs[CD_BOSS2_WING2].imageIndex[0] = 30;
alien_defs[CD_BOSS2_WING2].imageIndex[1] = 31;
alien_defs[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT;
alien_defs[CD_BOSS2_WING2].chance[0] = 0;
alien_defs[CD_BOSS2_WING2].chance[1] = 0;
alien_defs[CD_BOSS2_WING2].collectChance = 100;
alien_defs[CD_BOSS2_WING2].collectType = P_ANYTHING;
alien_defs[CD_BOSS2_WING2].collectValue = 250;
alien_defs[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
alien_defs[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3;
alien_defs[CD_BOSS2_WING3].AIType = AI_NORMAL;
alien_defs[CD_BOSS2_WING3].speed = 1;
alien_defs[CD_BOSS2_WING3].maxShield = 500;
alien_defs[CD_BOSS2_WING3].shield = 500;
alien_defs[CD_BOSS2_WING3].imageIndex[0] = 32;
alien_defs[CD_BOSS2_WING3].imageIndex[1] = 33;
alien_defs[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT;
alien_defs[CD_BOSS2_WING3].chance[0] = 0;
alien_defs[CD_BOSS2_WING3].chance[1] = 0;
alien_defs[CD_BOSS2_WING3].collectChance = 100;
alien_defs[CD_BOSS2_WING3].collectType = P_ANYTHING;
alien_defs[CD_BOSS2_WING3].collectValue = 250;
alien_defs[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
alien_defs[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4;
alien_defs[CD_BOSS2_WING4].AIType = AI_NORMAL;
alien_defs[CD_BOSS2_WING4].speed = 1;
alien_defs[CD_BOSS2_WING4].maxShield = 250;
alien_defs[CD_BOSS2_WING4].shield = 250;
alien_defs[CD_BOSS2_WING4].imageIndex[0] = 34;
alien_defs[CD_BOSS2_WING4].imageIndex[1] = 35;
alien_defs[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT;
alien_defs[CD_BOSS2_WING4].chance[0] = 0;
alien_defs[CD_BOSS2_WING4].chance[1] = 0;
alien_defs[CD_BOSS2_WING4].collectChance = 100;
alien_defs[CD_BOSS2_WING4].collectType = P_ANYTHING;
alien_defs[CD_BOSS2_WING4].collectValue = 250;
alien_defs[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER;
// Drone
alien_defs[CD_DRONE].classDef = CD_DRONE;
alien_defs[CD_DRONE].AIType = AI_OFFENSIVE;
alien_defs[CD_DRONE].speed = 8;
alien_defs[CD_DRONE].maxShield = 5;
alien_defs[CD_DRONE].shield = 5;
alien_defs[CD_DRONE].imageIndex[0] = 36;
alien_defs[CD_DRONE].imageIndex[1] = 37;
alien_defs[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_DRONE].weaponType[1] = W_LASER;
alien_defs[CD_DRONE].chance[0] = 100;
alien_defs[CD_DRONE].chance[1] = 0;
alien_defs[CD_DRONE].collectChance = 10;
alien_defs[CD_DRONE].collectType = P_SHIELD;
alien_defs[CD_DRONE].collectValue = 1;
alien_defs[CD_DRONE].flags = FL_WEAPCO;
// Experimental Fighter
alien_defs[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER;
alien_defs[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE;
alien_defs[CD_CLOAKFIGHTER].speed = 6;
alien_defs[CD_CLOAKFIGHTER].maxShield = 1000;
alien_defs[CD_CLOAKFIGHTER].shield = 1000;
alien_defs[CD_CLOAKFIGHTER].imageIndex[0] = 10;
alien_defs[CD_CLOAKFIGHTER].imageIndex[1] = 11;
alien_defs[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT;
alien_defs[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS;
alien_defs[CD_CLOAKFIGHTER].chance[0] = 100;
alien_defs[CD_CLOAKFIGHTER].chance[1] = 5;
alien_defs[CD_CLOAKFIGHTER].collectChance = 100;
alien_defs[CD_CLOAKFIGHTER].collectType = P_CASH;
alien_defs[CD_CLOAKFIGHTER].collectValue = 250;
alien_defs[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY;
// Evil Ursula
alien_defs[CD_EVILURSULA].classDef = CD_EVILURSULA;
alien_defs[CD_EVILURSULA].AIType = AI_OFFENSIVE;
alien_defs[CD_EVILURSULA].speed = 5;
alien_defs[CD_EVILURSULA].maxShield = 500;
alien_defs[CD_EVILURSULA].shield = 500;
alien_defs[CD_EVILURSULA].imageIndex[0] = 12;
alien_defs[CD_EVILURSULA].imageIndex[1] = 13;
alien_defs[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE;
alien_defs[CD_EVILURSULA].chance[0] = 100;
alien_defs[CD_EVILURSULA].chance[1] = 100;
alien_defs[CD_EVILURSULA].collectChance = 100;
alien_defs[CD_EVILURSULA].collectType = P_ESCAPEPOD;
alien_defs[CD_EVILURSULA].collectValue = 1;
alien_defs[CD_EVILURSULA].flags = FL_WEAPCO;
// Mercenary
alien_defs[CD_KRASS].classDef = CD_KRASS;
alien_defs[CD_KRASS].AIType = AI_OFFENSIVE;
alien_defs[CD_KRASS].speed = 5;
alien_defs[CD_KRASS].maxShield = 1000;
alien_defs[CD_KRASS].shield = 1000;
alien_defs[CD_KRASS].imageIndex[0] = 26;
alien_defs[CD_KRASS].imageIndex[1] = 27;
alien_defs[CD_KRASS].weaponType[0] = W_SPREADSHOT;
alien_defs[CD_KRASS].weaponType[1] = W_CHARGER;
alien_defs[CD_KRASS].chance[0] = 100;
alien_defs[CD_KRASS].chance[1] = 0;
alien_defs[CD_KRASS].collectChance = 100;
alien_defs[CD_KRASS].collectType = P_ANYTHING;
alien_defs[CD_KRASS].collectValue = 2250;
alien_defs[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL;
// Executive Transport
alien_defs[CD_EXEC].classDef = CD_BOSS;
alien_defs[CD_EXEC].AIType = AI_NORMAL;
alien_defs[CD_EXEC].speed = 5;
alien_defs[CD_EXEC].maxShield = 1000;
alien_defs[CD_EXEC].shield = 1000;
alien_defs[CD_EXEC].imageIndex[0] = 28;
alien_defs[CD_EXEC].imageIndex[1] = 28;
alien_defs[CD_EXEC].weaponType[0] = W_SPREADSHOT;
alien_defs[CD_EXEC].weaponType[1] = W_HOMING_MISSILE;
alien_defs[CD_EXEC].chance[0] = 0;
alien_defs[CD_EXEC].chance[1] = 0;
alien_defs[CD_EXEC].collectChance = 0;
alien_defs[CD_EXEC].collectType = P_ANYTHING;
alien_defs[CD_EXEC].collectValue = 2000;
alien_defs[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE;
// Asteroid
alien_defs[CD_ASTEROID].classDef = CD_ASTEROID;
alien_defs[CD_ASTEROID].AIType = AI_WANDER;
alien_defs[CD_ASTEROID].speed = 1;
alien_defs[CD_ASTEROID].maxShield = 50;
alien_defs[CD_ASTEROID].shield = 50;
alien_defs[CD_ASTEROID].imageIndex[0] = 38;
alien_defs[CD_ASTEROID].imageIndex[1] = 38;
alien_defs[CD_ASTEROID].weaponType[0] = W_SPREADSHOT;
alien_defs[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE;
alien_defs[CD_ASTEROID].chance[0] = 0;
alien_defs[CD_ASTEROID].chance[1] = 0;
alien_defs[CD_ASTEROID].collectChance = 25;
alien_defs[CD_ASTEROID].collectType = P_ORE;
alien_defs[CD_ASTEROID].collectValue = 1;
alien_defs[CD_ASTEROID].flags = FL_WEAPCO;
alien_defs[CD_ASTEROID2].classDef = CD_ASTEROID2;
alien_defs[CD_ASTEROID2].AIType = AI_WANDER;
alien_defs[CD_ASTEROID2].speed = 1;
alien_defs[CD_ASTEROID2].maxShield = 10;
alien_defs[CD_ASTEROID2].shield = 10;
alien_defs[CD_ASTEROID2].imageIndex[0] = 39;
alien_defs[CD_ASTEROID2].imageIndex[1] = 40;
alien_defs[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT;
alien_defs[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE;
alien_defs[CD_ASTEROID2].chance[0] = 0;
alien_defs[CD_ASTEROID2].chance[1] = 0;
alien_defs[CD_ASTEROID2].collectChance = 25;
alien_defs[CD_ASTEROID2].collectType = P_ORE;
alien_defs[CD_ASTEROID2].collectValue = 1;
alien_defs[CD_ASTEROID2].flags = FL_WEAPCO;
// Escort
alien_defs[CD_ESCORT].classDef = CD_ESCORT;
alien_defs[CD_ESCORT].AIType = AI_NORMAL;
alien_defs[CD_ESCORT].speed = 3;
alien_defs[CD_ESCORT].maxShield = 200;
alien_defs[CD_ESCORT].shield = 200;
alien_defs[CD_ESCORT].imageIndex[0] = 30;
alien_defs[CD_ESCORT].imageIndex[1] = 31;
alien_defs[CD_ESCORT].weaponType[0] = W_LASER;
alien_defs[CD_ESCORT].weaponType[1] = W_LASER;
alien_defs[CD_ESCORT].chance[0] = 25;
alien_defs[CD_ESCORT].chance[1] = 25;
alien_defs[CD_ESCORT].collectChance = 100;
alien_defs[CD_ESCORT].collectType = P_ANYTHING;
alien_defs[CD_ESCORT].collectValue = 100;
alien_defs[CD_ESCORT].flags = FL_WEAPCO;
// Mobile Ray Cannon
alien_defs[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY;
alien_defs[CD_MOBILE_RAY].AIType = AI_OFFENSIVE;
alien_defs[CD_MOBILE_RAY].speed = 5;
alien_defs[CD_MOBILE_RAY].maxShield = 250;
alien_defs[CD_MOBILE_RAY].shield = 250;
alien_defs[CD_MOBILE_RAY].imageIndex[0] = 10;
alien_defs[CD_MOBILE_RAY].imageIndex[1] = 11;
alien_defs[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY;
alien_defs[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY;
alien_defs[CD_MOBILE_RAY].chance[0] = 50;
alien_defs[CD_MOBILE_RAY].chance[1] = 50;
alien_defs[CD_MOBILE_RAY].collectChance = 75;
alien_defs[CD_MOBILE_RAY].collectType = P_SHIELD;
alien_defs[CD_MOBILE_RAY].collectValue = 100;
alien_defs[CD_MOBILE_RAY].flags = FL_WEAPCO;
// Rebel Carrier
alien_defs[CD_REBELCARRIER].classDef = CD_REBELCARRIER;
alien_defs[CD_REBELCARRIER].AIType = AI_OFFENSIVE;
alien_defs[CD_REBELCARRIER].speed = 2;
alien_defs[CD_REBELCARRIER].maxShield = 100;
alien_defs[CD_REBELCARRIER].shield = 100;
alien_defs[CD_REBELCARRIER].imageIndex[0] = 32;
alien_defs[CD_REBELCARRIER].imageIndex[1] = 33;
alien_defs[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS;
alien_defs[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS;
alien_defs[CD_REBELCARRIER].chance[0] = 50;
alien_defs[CD_REBELCARRIER].chance[1] = 2;
alien_defs[CD_REBELCARRIER].collectChance = 0;
alien_defs[CD_REBELCARRIER].collectType = P_SHIELD;
alien_defs[CD_REBELCARRIER].collectValue = 0;
alien_defs[CD_REBELCARRIER].flags = FL_FRIEND;
// Pluto Boss
alien_defs[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS;
alien_defs[CD_PLUTOBOSS].AIType = AI_OFFENSIVE;
alien_defs[CD_PLUTOBOSS].speed = 4;
alien_defs[CD_PLUTOBOSS].maxShield = 500;
alien_defs[CD_PLUTOBOSS].shield = 500;
alien_defs[CD_PLUTOBOSS].imageIndex[0] = 12;
alien_defs[CD_PLUTOBOSS].imageIndex[1] = 13;
alien_defs[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS;
alien_defs[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS;
alien_defs[CD_PLUTOBOSS].chance[0] = 50;
alien_defs[CD_PLUTOBOSS].chance[1] = 2;
alien_defs[CD_PLUTOBOSS].collectChance = 0;
alien_defs[CD_PLUTOBOSS].collectType = P_SHIELD;
alien_defs[CD_PLUTOBOSS].collectValue = 1000;
alien_defs[CD_PLUTOBOSS].flags = FL_WEAPCO;
// Pluto Boss Barrier
alien_defs[CD_BARRIER].classDef = CD_BARRIER;
alien_defs[CD_BARRIER].AIType = AI_OFFENSIVE;
alien_defs[CD_BARRIER].speed = 1;
alien_defs[CD_BARRIER].maxShield = 250;
alien_defs[CD_BARRIER].shield = 250;
alien_defs[CD_BARRIER].imageIndex[0] = 32;
alien_defs[CD_BARRIER].imageIndex[1] = 33;
alien_defs[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS;
alien_defs[CD_BARRIER].chance[0] = 0;
alien_defs[CD_BARRIER].chance[1] = 0;
alien_defs[CD_BARRIER].collectChance = 100;
alien_defs[CD_BARRIER].collectType = P_ANYTHING;
alien_defs[CD_BARRIER].collectValue = 25;
alien_defs[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE;
// Neptune Boss
alien_defs[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS;
alien_defs[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE;
alien_defs[CD_NEPTUNEBOSS].speed = 4;
alien_defs[CD_NEPTUNEBOSS].maxShield = 800;
alien_defs[CD_NEPTUNEBOSS].shield = 800;
alien_defs[CD_NEPTUNEBOSS].imageIndex[0] = 12;
alien_defs[CD_NEPTUNEBOSS].imageIndex[1] = 13;
alien_defs[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS;
alien_defs[CD_NEPTUNEBOSS].chance[0] = 100;
alien_defs[CD_NEPTUNEBOSS].chance[1] = 0;
alien_defs[CD_NEPTUNEBOSS].collectChance = 100;
alien_defs[CD_NEPTUNEBOSS].collectType = P_ANYTHING;
alien_defs[CD_NEPTUNEBOSS].collectValue = 1000;
alien_defs[CD_NEPTUNEBOSS].flags = FL_WEAPCO;
// Mobile Shield
alien_defs[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD;
alien_defs[CD_MOBILESHIELD].AIType = AI_EVASIVE;
alien_defs[CD_MOBILESHIELD].speed = 6;
alien_defs[CD_MOBILESHIELD].maxShield = 150;
alien_defs[CD_MOBILESHIELD].shield = 150;
alien_defs[CD_MOBILESHIELD].imageIndex[0] = 34;
alien_defs[CD_MOBILESHIELD].imageIndex[1] = 35;
alien_defs[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT;
alien_defs[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS;
alien_defs[CD_MOBILESHIELD].chance[0] = 0;
alien_defs[CD_MOBILESHIELD].chance[1] = 0;
alien_defs[CD_MOBILESHIELD].collectChance = 100;
alien_defs[CD_MOBILESHIELD].collectType = P_ANYTHING;
alien_defs[CD_MOBILESHIELD].collectValue = 25;
alien_defs[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE;
// Firefly
alien_defs[CD_FIREFLY].classDef = CD_FIREFLY;
alien_defs[CD_FIREFLY].AIType = AI_OFFENSIVE;
alien_defs[CD_FIREFLY].speed = 5;
alien_defs[CD_FIREFLY].maxShield = 250;
alien_defs[CD_FIREFLY].shield = 250;
alien_defs[CD_FIREFLY].imageIndex[0] = 0;
alien_defs[CD_FIREFLY].imageIndex[1] = 1;
alien_defs[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT;
alien_defs[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS;
alien_defs[CD_FIREFLY].chance[0] = 100;
alien_defs[CD_FIREFLY].chance[1] = 5;
alien_defs[CD_FIREFLY].collectChance = 100;
alien_defs[CD_FIREFLY].collectType = P_ANYTHING;
alien_defs[CD_FIREFLY].collectValue = 250;
alien_defs[CD_FIREFLY].flags = FL_WEAPCO;
// Uranus Boss
alien_defs[CD_URANUSBOSS].classDef = CD_URANUSBOSS;
alien_defs[CD_URANUSBOSS].AIType = AI_OFFENSIVE;
alien_defs[CD_URANUSBOSS].speed = 4;
alien_defs[CD_URANUSBOSS].maxShield = 750;
alien_defs[CD_URANUSBOSS].shield = 750;
alien_defs[CD_URANUSBOSS].imageIndex[0] = 41;
alien_defs[CD_URANUSBOSS].imageIndex[1] = 42;
alien_defs[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT;
alien_defs[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS;
alien_defs[CD_URANUSBOSS].chance[0] = 100;
alien_defs[CD_URANUSBOSS].chance[1] = 5;
alien_defs[CD_URANUSBOSS].collectChance = 100;
alien_defs[CD_URANUSBOSS].collectType = P_ANYTHING;
alien_defs[CD_URANUSBOSS].collectValue = 500;
alien_defs[CD_URANUSBOSS].flags = FL_WEAPCO;
// Uranus Boss Wing 1
alien_defs[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1;
alien_defs[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE;
alien_defs[CD_URANUSBOSSWING1].speed = 4;
alien_defs[CD_URANUSBOSSWING1].maxShield = 250;
alien_defs[CD_URANUSBOSSWING1].shield = 250;
alien_defs[CD_URANUSBOSSWING1].imageIndex[0] = 43;
alien_defs[CD_URANUSBOSSWING1].imageIndex[1] = 44;
alien_defs[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS;
alien_defs[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS;
alien_defs[CD_URANUSBOSSWING1].chance[0] = 5;
alien_defs[CD_URANUSBOSSWING1].chance[1] = 0;
alien_defs[CD_URANUSBOSSWING1].collectChance = 100;
alien_defs[CD_URANUSBOSSWING1].collectType = P_ANYTHING;
alien_defs[CD_URANUSBOSSWING1].collectValue = 250;
alien_defs[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL;
// Uranus Boss Wing 2
alien_defs[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2;
alien_defs[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE;
alien_defs[CD_URANUSBOSSWING2].speed = 4;
alien_defs[CD_URANUSBOSSWING2].maxShield = 250;
alien_defs[CD_URANUSBOSSWING2].shield = 250;
alien_defs[CD_URANUSBOSSWING2].imageIndex[0] = 45;
alien_defs[CD_URANUSBOSSWING2].imageIndex[1] = 46;
alien_defs[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS;
alien_defs[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS;
alien_defs[CD_URANUSBOSSWING2].chance[0] = 5;
alien_defs[CD_URANUSBOSSWING2].chance[1] = 0;
alien_defs[CD_URANUSBOSSWING2].collectChance = 100;
alien_defs[CD_URANUSBOSSWING2].collectType = P_ANYTHING;
alien_defs[CD_URANUSBOSSWING2].collectValue = 250;
alien_defs[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL;
}
/*
This simply pulls back an alien from the array that is
"dead" (no shield) and returns the index number so we can have
a new one.
*/
static int alien_getFreeIndex()
{
for (int i = 0 ; i < engine.maxAliens ; i++)
{
if (!aliens[i].active)
{
return i;
}
}
return -1;
}
bool alien_add()
{
int index = alien_getFreeIndex();
if ((index == -1) || (currentGame.area == 23) || (currentGame.area == 26))
return 0;
signed char *alienArray;
signed char numberOfAliens = 1;
alienArray = new signed char[8];
switch(currentGame.area)
{
case 0:
case 3:
case 11:
numberOfAliens = 1;
alienArray[0] = CD_DUALFIGHTER;
break;
case 1:
case 2:
case 4:
case 5:
numberOfAliens = 2;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER;
break;
case 7:
case 8:
numberOfAliens = 3;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER;
alienArray[2] = CD_AIMFIGHTER;
break;
case 9:
// This is the mission where you need to disable cargo ships.
// Missiles are extremely bad in this mission, not because
// of the damage they do to you, but because they tend to
// accidentally destroy the cargo ships. Therefore, ships
// with missiles (dual fighters and missile boats) are
// excluded from this mission.
numberOfAliens = 2;
alienArray[0] = CD_PROTOFIGHTER;
alienArray[1] = CD_AIMFIGHTER;
break;
case 10:
case 15:
numberOfAliens = 1;
alienArray[0] = CD_ASTEROID;
break;
case 13:
case 14:
case 16:
numberOfAliens = 4;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER;
alienArray[2] = CD_MISSILEBOAT;
alienArray[3] = CD_AIMFIGHTER;
break;
case 18:
numberOfAliens = 2;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_MINER;
break;
case 25:
numberOfAliens = 6;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER;
alienArray[2] = CD_MISSILEBOAT;
alienArray[3] = CD_AIMFIGHTER;
alienArray[4] = CD_ESCORT;
alienArray[5] = CD_MOBILE_RAY;
break;
case 22:
numberOfAliens = 2;
alienArray[0] = CD_AIMFIGHTER;
alienArray[1] = CD_DUALFIGHTER;
break;
case 24:
numberOfAliens = 2;
alienArray[0] = CD_ASTEROID;
alienArray[1] = CD_ASTEROID2;
break;
case MAX_MISSIONS - 1:
numberOfAliens = 3;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_MISSILEBOAT;
alienArray[2] = CD_AIMFIGHTER;
if (currentGame.system == 2)
{
numberOfAliens = 4;
alienArray[3] = CD_PROTOFIGHTER;
}
break;
default:
numberOfAliens = 1;
alienArray[0] = CD_DUALFIGHTER;
break;
}
signed char randEnemy = alienArray[rand() % numberOfAliens];
if ((currentGame.area != 10) && (currentGame.area != 15) &&
(currentGame.area != 24))
{
if ((currentGame.system == 1) && (currentGame.area == MAX_MISSIONS - 1))
{
if ((rand() % 5) == 0)
randEnemy = CD_SLAVETRANSPORT;
}
if (currentGame.area != MAX_MISSIONS - 1)
{
if ((rand() % 6) == 0)
randEnemy = CD_TRANSPORTSHIP;
}
}
delete[] alienArray;
aliens[index] = alien_defs[randEnemy];
aliens[index].active = true;
aliens[index].face = rand() % 2;
aliens[index].owner = &aliens[index]; // Most enemies will own themselves
aliens[index].target = &aliens[index];
aliens[index].thinktime = (50 + rand() % 50);
aliens[index].systemPower = aliens[index].maxShield;
aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3);
aliens[index].hit = 0;
limitInt(&aliens[index].deathCounter, -250, 0);
// Attempts to place an alien. If it fails, the alien is deactivated.
for (int i = 0 ; i < 100 ; i++)
{
if (alien_place(&aliens[index]))
break;
aliens[index].active = false;
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return false;
}
if (aliens[index].classDef == CD_CARGOSHIP)
addCargo(&aliens[index], P_CARGO);
if (aliens[index].classDef == CD_MOBILE_RAY)
aliens[index].shield = 25;
if (aliens[index].classDef == CD_ESCORT)
aliens[index].shield = 50;
aliens[index].dx = rrand(-2, 2);
aliens[index].dy = rrand(-2, 2);
aliens[index].ammo[0] = 0;
if (currentGame.area == 18)
aliens[index].flags |= FL_HASMINIMUMSPEED;
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return true;
}
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void alien_addDrone(object *hostAlien)
{
int index = alien_getFreeIndex();
if (index == -1)
return;
aliens[index] = alien_defs[CD_DRONE];
aliens[index].active = true;
aliens[index].face = rand() % 2;
aliens[index].owner = &aliens[index]; // Most enemies will own themselves
aliens[index].target = &aliens[index];
aliens[index].thinktime = (50 + rand() % 50);
aliens[index].systemPower = aliens[index].maxShield;
aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3);
aliens[index].hit = 0;
aliens[index].x = hostAlien->x + rand() % 50;
aliens[index].y = hostAlien->y + rand() % 50;
}
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void alien_addSmallAsteroid(object *hostAlien)
{
if (engine.missionCompleteTimer != 0)
return;
int index = -1;
int debris = 1 + rand() % 10;
for (int i = 0 ; i < debris ; i++)
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bullet_add(&weapon[W_ROCKETS], hostAlien, 0, 0);
for (int i = 10 ; i < 20 ; i++)
if (!aliens[i].active)
index = i;
if (index == -1)
return;
if ((rand() % 10) > 3)
{
aliens[index] = alien_defs[CD_ASTEROID2];
aliens[index].imageIndex[0] = aliens[index].imageIndex[1] = 39 + rand() % 2;
aliens[index].image[0] = shipShape[aliens[index].imageIndex[0]];
aliens[index].image[1] = shipShape[aliens[index].imageIndex[1]];
}
else
{
aliens[index] = alien_defs[CD_DRONE];
}
aliens[index].owner = &aliens[index]; // Most enemies will own themselves
aliens[index].target = &aliens[index];
aliens[index].thinktime = 1;
aliens[index].systemPower = aliens[index].maxShield;
aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3);
aliens[index].hit = 0;
aliens[index].x = hostAlien->x;
aliens[index].y = hostAlien->y;
aliens[index].active = true;
}
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void alien_addFriendly(int type)
{
if (type != ALIEN_SID)
aliens[type] = alien_defs[CD_FRIEND];
else
aliens[type] = alien_defs[CD_SID];
aliens[type].owner = &aliens[type];
aliens[type].target = &aliens[type];
aliens[type].active = true;
if (rand() % 2 == 0)
aliens[type].x = rrand((int)(screen->w / 2), (int)(screen->w / 2) + 150);
else
aliens[type].x = rrand((int)(screen->w / 2) - 150, (int)(screen->w / 2));
if (rand() % 2 == 0)
aliens[type].y = rrand((int)(screen->h / 2), (int)(screen->h / 2) + 150);
else
aliens[type].y = rrand((int)(screen->h / 2) - 150, (int)(screen->h / 2));
if (type == ALIEN_PHOEBE)
aliens[type].classDef = CD_PHOEBE;
if (type == ALIEN_URSULA)
aliens[type].classDef = CD_URSULA;
// For the sake of it being the final battle :)
if (currentGame.area == 25)
aliens[type].flags |= FL_IMMORTAL;
}
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bool alien_place(object *alien)
{
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if (rand() % 2 == 0)
alien->x = rrand(screen->w, screen->w * 2);
else
alien->x = rrand(-screen->w, 0);
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if (rand() % 2 == 0)
alien->y = rrand(screen->h, screen->h * 2);
else
alien->y = rrand(-screen->h, 0);
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if (currentGame.area == 24)
{
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alien->x = screen->w;
alien->y = rrand(screen->h / 3, (2 * screen->h) / 3);
}
for (int i = 0 ; i < ALIEN_MAX ; i++)
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{
if ((aliens[i].owner != alien) && (aliens[i].shield > 0))
{
if (collision(alien->x, alien->y, alien->image[0]->w,
alien->image[0]->h, aliens[i].x, aliens[i].y,
aliens[i].image[0]->w, aliens[i].image[0]->h))
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return false;
}
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}
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return true;
}
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void alien_setAI(object *alien)
{
// Make friendly craft generally concentrate on smaller fighters
if ((alien->flags & FL_FRIEND) && (alien->target == &aliens[ALIEN_BOSS]))
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{
if ((rand() % 5) == 0)
{
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alien->target = alien;
alien->thinktime = 0;
return;
}
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}
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int i = rand() % 10;
float tx = alien->target->x;
float ty = alien->target->y;
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int chase = 0; // Chance in 10 of chasing player
int area = 0; // Chance in 10 of moving to an area around the player
int stop = 0; // Chance in 10 of hanging back
int point = 0; // Size of area alien will move into
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switch (alien->AIType)
{
case AI_NORMAL:
chase = 3;
point = 6;
stop = 9;
area = 250;
break;
case AI_OFFENSIVE:
chase = 7;
point = 8;
stop = 9;
area = 50;
break;
case AI_DEFENSIVE:
chase = 2;
point = 6;
stop = 8;
area = 300;
break;
case AI_EVASIVE:
chase = 1;
point = 8;
stop = 9;
area = 600;
break;
case AI_WANDER:
chase = -1;
point = 0;
stop = 10;
area = 1200;
break;
}
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if (i <= chase)
{
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// Chase the target
alien->dx = ((alien->x - tx) / ((300 / alien->speed) + rand() % 100));
alien->dy = ((alien->y - ty) / ((300 / alien->speed) + rand() % 100));
return;
}
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else if ((i >= point) && (i <= stop))
{
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// Fly to a random point around the target
tx += (rand() % area - (rand() % area * 2));
ty += (rand() % area - (rand() % area * 2));
alien->dx = ((alien->x - tx) / ((300 / alien->speed) + rand() % 100));
alien->dy = ((alien->y - ty) / ((300 / alien->speed) + rand() % 100));
return;
}
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else
{
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// Hang back
alien->dx = 0;
alien->dy = 0;
return;
}
}
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void alien_setKlineAttackMethod(object *alien)
{
if (alien->shield <= 500)
{
setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1);
alien->weaponType[0] = W_AIMED_SHOT;
alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
alien->flags |= FL_CANCLOAK;
alien->chance[0] = 100;
alien->chance[1] = 2;
alien->flags &= ~FL_CANNOTDIE;
}
else if (alien->shield <= 1000)
{
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setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1);
alien->weaponType[0] = W_DIRSHOCKMISSILE;
alien->weaponType[1] = W_DIRSHOCKMISSILE;
alien->chance[0] = 2;
alien->chance[1] = 2;
alien->flags |= FL_AIMS;
}
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else
{
setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
alien->weaponType[0] = W_SPREADSHOT;
alien->chance[1] = 40;
}
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}
/*
This AI is exclusively for Kline.
*/
void alien_setKlineAI(object *alien)
{
// Weapon type change
if ((rand() % 3) == 0)
{
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if (currentGame.area != 26)
{
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alien->flags &= ~FL_AIMS;
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switch(rand() % 2)
{
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case 0:
alien->weaponType[0] = W_TRIPLE_SHOT;
break;
case 1:
alien->weaponType[0] = W_AIMED_SHOT;
alien->flags |= FL_AIMS;
break;
}
}
}
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alien->flags &= ~(FL_CIRCLES | FL_CONTINUOUS_FIRE | FL_DROPMINES);
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switch(rand() % 10)
{
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case 0:
if ((alien->weaponType[0] != W_DIRSHOCKMISSILE) &&
(alien->weaponType[1] != W_MICRO_HOMING_MISSILES))
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alien->flags |= FL_CONTINUOUS_FIRE;
alien->dx = ((alien->x - alien->target->x) /
((300 / alien->speed) + rand() % 100));
alien->dy = ((alien->y - alien->target->y) /
((300 / alien->speed) + rand() % 100));
break;
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case 1:
case 2:
// Kline only attacks then he is ready!
if ((!(alien->flags & FL_NOFIRE)) && (currentGame.area == 11))
alien->flags |= FL_DROPMINES;
break;
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case 3:
case 4:
alien->flags |= FL_CIRCLES;
break;
default:
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alien_setAI(alien);
break;
}
}
/*
"Looks" for an enemy by picking a randomly active enemy and using them
as a target. If the target is too far away, it will be ignored.
*/
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void alien_searchForTarget(object *alien)
{
int i;
if (alien->flags & FL_WEAPCO)
{
i = (rand() % 10);
if (i == 0)
{
alien->target = &player;
return;
}
}
i = rand() % ALIEN_MAX;
object *targetEnemy = &aliens[i];
// Tell Sid not to attack craft that are already disabled or can
// return fire. This will save him from messing about (unless we're on the last mission)
if ((alien->classDef == CD_SID) && (currentGame.area != 25))
{
if ((targetEnemy->flags & FL_DISABLED) || (!(targetEnemy->flags & FL_NOFIRE)))
return;
}
// Tell Phoebe and Ursula not to attack ships that cannot fire or are disabled (unless we're on the last mission)
if (currentGame.area != 25)
{
if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
{
// Don't attack the boss or we could be here all day(!)
if (targetEnemy->classDef == CD_BOSS)
return;
if ((targetEnemy->flags & FL_DISABLED) ||
(targetEnemy->flags & FL_NOFIRE))
return;
}
}
if ((targetEnemy->shield < 1) || (!targetEnemy->active))
return;
if ((targetEnemy->flags & FL_WEAPCO) && (alien->flags & FL_WEAPCO))
return;
if ((targetEnemy->flags & FL_FRIEND) && (alien->flags & FL_FRIEND))
return;
if (abs((int)alien->x - (int)alien->target->x) > 550)
return;
if (abs((int)alien->y - (int)alien->target->y) > 400)
return;
alien->target = targetEnemy;
}
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/*
Do various checks to see if the alien can fire at the target.
*/
int alien_checkTarget(object *alien)
{
// No target
if (alien->target == alien)
return 0;
// Whilst firing a Ray, no other weapons can be fired!
if (alien->flags & FL_FIRERAY)
return 0;
// The target is on the same side as you!
if ((alien->flags & FL_WEAPCO) && (alien->target->flags & FL_WEAPCO))
return 0;
if ((alien->flags & FL_FRIEND) && (alien->target->flags & FL_FRIEND))
return 0;
// You're facing the wrong way
if ((alien->face == 0) && (alien->target->x < alien->x))
return 0;
if ((alien->face == 1) && (alien->target->x > alien->x))
return 0;
// Slightly more than half a screen away from you
if (abs((int)alien->x - (int)alien->target->x) > 550)
return 0;
if ((alien->flags & FL_AIMS) || (alien->flags & FL_CONTINUOUS_FIRE))
return 1;
// Not at the correct vertical height
if ((alien->y < alien->target->y - 15) ||
(alien->y > alien->target->y + alien->target->image[0]->h + 15))
return 0;
return 1;
}
/*
Currently only used for the allies. Whilst flying around, the allies will fire on
any enemy craft that enter their line of sight.
*/
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int alien_enemiesInFront(object *alien)
{
object *anEnemy = aliens;
for (int i = 0 ; i < ALIEN_MAX ; i++)
{
if ((alien != anEnemy) && (anEnemy->flags & FL_WEAPCO) &&
(anEnemy->shield > 0))
{
if ((alien->y > anEnemy->y - 15) &&
(alien->y < anEnemy->y + anEnemy->image[0]->h + 15))
{
if ((alien->face == 1) && (anEnemy->x < alien->x))
return 1;
if ((alien->face == 0) && (anEnemy->x > alien->x))
return 1;
}
}
anEnemy++;
}
return 0;
}
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void alien_move(object *alien)
{
bool checkCollisions;
if ((alien->flags & FL_LEAVESECTOR) || (alien->shield < 1))
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checkCollisions = false;
else
checkCollisions = true;
if (alien->owner == alien)
{
if (alien->flags & FL_CIRCLES)
{
if (alien->face == 0)
{
alien->dx += 0.02;
alien->dy += 0.02;
}
else
{
alien->dx -= 0.02;
alien->dy -= 0.02;
}
alien->x -= (sinf(alien->dx) * 4);
alien->y -= (cosf(alien->dy) * 4);
}
else
{
alien->x -= alien->dx;
alien->y -= alien->dy;
}
}
object *anEnemy = aliens;
if (checkCollisions)
{
for (int i = 0 ; i < ALIEN_MAX ; i++)
{
if ((alien->flags & FL_LEAVESECTOR) ||
(alien->classDef == CD_DRONE) ||
(alien->classDef == CD_ASTEROID2) ||
(alien->owner == anEnemy->owner) ||
(alien->owner->owner == anEnemy->owner) ||
(anEnemy->shield < 1))
{
anEnemy++;
continue;
}
if (collision(alien, anEnemy))
{
if ((anEnemy->classDef == CD_BARRIER) &&
(anEnemy->owner != alien))
{
alien->shield--;
alien->hit = 3;
alien->dx *= -1;
alien->dy *= -1;
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audio_playSound(SFX_HIT, alien->x);
}
}
anEnemy++;
}
}
// Handle a collision with the player
if ((player.shield > 0) && (alien->shield > 0) && (checkCollisions))
{
if (collision(alien, &player))
{
if (alien->classDef == CD_ASTEROID)
{
if (!engine.cheatShield)
player.shield -= alien->shield;
alien->shield = 0;
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audio_playSound(SFX_EXPLOSION, alien->x);
setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED);
player.hit = 5;
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audio_playSound(SFX_HIT, player.x);
}
if (alien->classDef == CD_ASTEROID2)
{
if (!engine.cheatShield)
player.shield -= alien->shield;
alien->shield = 0;
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audio_playSound(SFX_EXPLOSION, alien->x);
setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED);
player.hit = 5;
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audio_playSound(SFX_HIT, player.x);
}
if (alien->classDef == CD_BARRIER)
{
if (!engine.cheatShield)
player.shield--;
player.hit = 5;
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audio_playSound(SFX_HIT, player.x);
}
}
}
}
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/*
Fill in later...
*/
void alien_destroy(object *alien, object *attacker)
{
audio_playSound(SFX_EXPLOSION, alien->x);
// Chain reaction destruction if needed
if (alien->flags & FL_DAMAGEOWNER)
{
alien->owner->shield -= alien->maxShield;
if (alien->owner->shield < 1)
alien_destroy(alien->owner, attacker);
}
if (alien->flags & FL_FRIEND)
{
if (alien->classDef == CD_PHOEBE)
currentGame.wingMate1Ejects++;
else if (alien->classDef == CD_URSULA)
currentGame.wingMate2Ejects++;
// Phoebe cannot eject on the rescue mission
if (currentGame.area != 7)
{
if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
setInfoLine(">> Ally has ejected! <<\n", FONT_RED);
else
setInfoLine(">> Friendly craft has been destroyed!! <<\n", FONT_RED);
}
}
if (attacker != NULL)
{
if (attacker == &player)
{
currentGame.totalKills++;
}
else if (attacker->classDef == CD_PHOEBE)
{
currentGame.wingMate1Kills++;
}
else if (attacker->classDef == CD_URSULA)
{
currentGame.wingMate2Kills++;
}
else
{
currentGame.totalOtherKills++;
}
if ((attacker->classDef == CD_PHOEBE) || (attacker->classDef == CD_URSULA))
{
if ((rand() % 8) == 0)
{
getKillMessage(attacker);
}
}
}
updateMissionRequirements(M_DESTROY_TARGET_TYPE, alien->classDef, 1);
updateMissionRequirements(M_PROTECT_TARGET, alien->classDef, 1);
if (rand() % 100 <= alien->collectChance)
{
unsigned char value;
if ((rand() % 10) == 0)
alien->collectValue *= 2;
while (alien->collectValue > 0)
{
value = (10 + (rand() % alien->collectValue));
if (value > alien->collectValue)
value = alien->collectValue;
addCollectable(alien->x, alien->y, alien->collectType, value, 600);
alien->collectValue -= value;
}
}
// Make it explode immediately
if (alien->classDef == CD_ASTEROID)
{
alien->shield = -999;
}
if ((alien->classDef == CD_KRASS) && (attacker == &player))
setRadioMessage(FACE_CHRIS, "My NAME is CHRIS!!!!!!!!", 1);
if (alien->classDef == CD_KLINE)
{
setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1);
alien->dx = alien->dy = 0;
alien->shield = -150;
}
}