Commit Graph

820 Commits

Author SHA1 Message Date
Julie Marchant 9d825e5415 Adapt HUD during missions 2019-05-30 17:52:58 -04:00
Julie Marchant 4b2811b56b Adapt the menu properly when resizing the window. 2019-05-30 17:35:40 -04:00
Julie Marchant 840b7fbd30 Rescale backgrounds when resizing window. 2019-05-30 16:51:02 -04:00
Julie Marchant 12a3fcdbab Started on adaptive aspect ratio adjustment.
Just one problem: the backgrounds don't get resized and so you get
awful mush on the right side/bottom of the screen. Will fix in
the next commit.
2019-05-30 13:14:32 -04:00
Julie Marchant f10af4aaf3 Made the window resizable. 2019-05-30 12:29:47 -04:00
Julie Marchant 7296b8ab76 Fixed some graphical problems.
Problem 1: fullscreen switching was leaving artifacts. Fixed by
drawing all black when switching fullscreen (and switching fullscreen
is now handled by its own function).

Problem 2: the mission briefing screen would distort if you changed
fullscreen during it. Fixed by redrawing the screen (it was previously
only drawn once).
2019-05-30 12:01:42 -04:00
Julie Marchant 04033b332e Added "desktop" fullscreen back in, plus removed key repeats. 2019-05-30 11:32:50 -04:00
Julie Marchant b1df68f3de Lowered the volume of the explosion sound. 2019-05-29 22:03:55 -04:00
Julie Marchant d8331ac14e Re-added the classic-mode-edge-behavior in a better way.
This way preserves checks for Classic difficulty within (where
auto-camera-centering is implemented) so that if the edge behavior
ever changes again, it won't have unintended side-effects.  The
conditional is also inverted to make it easier to read.
2019-05-29 21:08:54 -04:00
Julie Marchant 628ed07c8b Revert "Removed the camera fix for Classic difficulty."
This reverts commit 0bacdfa494.
2019-05-29 20:58:12 -04:00
Julie Marchant ec2d532435 Fixed up some stuff in the Apple code (or at least I think I did) 2019-05-27 00:56:51 -04:00
Julie Marchant c0ca361da6 Added proper Windows support.
I think this should be good, but I can't test it right now because
I don't have a Windows compiler handy at the moment. Will make sure
to do so before making a release.
2019-05-27 00:28:04 -04:00
Julie Marchant 79fbdc7aca Removed alternate logo. 2019-05-26 22:33:42 -04:00
Julie Marchant 258091dd28 New icon, removed the blurb about Classic differences.
Classic differences have been pretty much completely stamped out
today. It really is essentially like playing version 1.1, just
without all the bugs.
2019-05-26 22:32:29 -04:00
Julie Marchant 44f3d05533 Sell secondary for "none" in Classic difficulty, as in the original.
The modern version sells for rockets (i.e. you get rockets back when
you sell your secondary), but the original instead left you with
no secondary at all in this case. This behavior has now been restored.
2019-05-26 20:31:34 -04:00
Julie Marchant 5c6d4e5134 Restored use of the word "Target" for all target life bars in Classic mode.
At some point I replaced the "Target" text with "Sid", "Phoebe", and
"Kline" for those respective characters. Classic difficulty now always
uses the word "Target" once again.
2019-05-26 20:18:10 -04:00
Julie Marchant dcd4fd735b Fixed the bug that caused the time cheat to make Mars unwinnable.
Am I going crazy? I could have swore this was fixed years ago.
2019-05-26 20:01:16 -04:00
Julie Marchant 431358e7ae Fixed a bug that caused mobile shields to resurrect the boss from the dead.
The main problem with this bug was simply that it caused a constant
cycle of resurrection and death, which generated tons and tons of
powerups. It was only realistically achievable with cheats enabled,
but still, this seems undesirable.
2019-05-26 19:49:28 -04:00
Julie Marchant 87253b7212 Always show the arrow as red in Classic difficulty. 2019-05-26 19:41:31 -04:00
Julie Marchant 7a066e08a0 Implemented centering of the target arrow in Classic difficulty. 2019-05-26 19:32:52 -04:00
Julie Marchant e86e5210df Re-implemented a targeting system similar to the original for Classic.
It's not exactly the same technically, but in function it is. The
only functional difference is that the original would sometimes show
an unexpected health bar for a small(ish) enemy, whereas the new
implementation never does that.

Also different is that exact location is still shown. Will fix that
next.
2019-05-26 18:22:08 -04:00
Julie Marchant ac44cbdf75 fixed the long-standing segfault, plus fixed a bug with the Dorim mission.
So, that segfault? Turns out there's a place where I forgot to check
if something was NULL before accessing it, which turned out to be
important because for some reason, gfx_textSprites[TS_RADIO] got
set to 32 at some point while gfx_messageBox remained NULL.

This may be indicative of a memory leak somewhere, but it's
also possible that maybe it was left-over from a previous mission
or something, which may have been what made it so hard to spot (that
would make the bug time-sensitive as well as context-sensitive). In
any case, at least the segfault is fixed now.
2019-05-26 17:43:14 -04:00
Julie Marchant 8ca4522ac9 Target the exec transport instead of Sid in Poswic for Classic difficulty.
Also added missing entries about Classic differences in the readme.
2019-05-26 16:19:33 -04:00
Julie Marchant 3e453a2f3c Added an "original AI type" definition for the sake of the exec transport.
This is something I forgot about before: the executive transport
A.I. was changed by me at some point from "Normal" to "Evasive".
This change re-introduces "Normal" A.I. for this ship in Classic
difficulty.
2019-05-26 15:35:46 -04:00
Julie Marchant 1d3e2e6ff6 Added a note about executive transport. 2019-05-26 15:18:00 -04:00
Julie Marchant 72cb75fb7e Added a preference for giving the player needed items. 2019-05-26 01:08:58 -04:00
Julie Marchant d7dc0844c8 Adjusted the delay of ray damage, plus some misc code fixes. 2019-05-24 22:05:09 -04:00
Julie Marchant 281687b1c5 Small adjustment to some checks. 2019-05-23 12:18:29 -04:00
Julie Marchant 0d822ee7d7 Changed my name indicated in the credits from "onpon4" to "Julie Marchant". 2019-05-23 11:29:02 -04:00
Julie Marchant d17a8f36c7 Better malloc practice, plus several missing warnings 2019-05-23 11:25:54 -04:00
Julie Marchant b251acb4fe Removed the now unnecessary casting for malloc calls. 2019-05-23 11:07:03 -04:00
Julie Marchant 908a6059ac Finished C conversion! Hoorah!
Note: Autoconf files must be cleaned up and regenerated to ensure
proper compilation.
2019-05-23 11:02:48 -04:00
Julie Marchant ed0cc2ec97 Updated one more copyright notice. 2019-05-22 23:35:18 -04:00
Julie Marchant c37b2e38bb Removed the docs folder.
The file is just an irritant to me. It's outdated HTML, explains
way too much, and it's ugly. I've deleted it and replaced it with
a much shorter blurb in the readme regarding how to play.
2019-05-22 23:31:19 -04:00
Julie Marchant 74806bb31f Copyright notices and documentation tweak 2019-05-22 23:15:35 -04:00
Julie Marchant 1a5d3c37d0 Readme tweak 2019-05-22 22:35:16 -04:00
Julie Marchant 7dc10025f0 Merge branch 'master' of git.savannah.nongnu.org:/srv/git/starfighter 2019-05-22 22:19:52 -04:00
Julie Marchant f552b66c10 Restored behavior of attachments for Classic difficulty. 2019-05-22 22:19:34 -04:00
Julie Marchant f1b86909b7 Updated the readme to be more informative. 2019-05-22 22:11:21 -04:00
Julie Marchant 371896eb60 Updated copyright dates. 2019-05-21 18:47:32 -04:00
Julie Marchant 5670032156 Added difficulty indicator to the status screen. 2019-05-21 18:36:45 -04:00
Julie Marchant 5931846f03 Restored original triple and quad spread for Classic difficulty. 2019-05-21 13:49:28 -04:00
Julie Marchant 0bacdfa494 Removed the camera fix for Classic difficulty.
This re-implements the bug where the edge of the screen effectively
slows you down. I might revert this; we'll see.
2019-05-21 13:35:38 -04:00
Julie Marchant 0801188bd6 Removed prevention of useless plasma in Classic difficulty. 2019-05-21 13:28:09 -04:00
Julie Marchant e398440a56 Made Classic difficulty almost exactly like the original.
There are only a couple changes that I've left in:

1. On normal missions, the edge of the screen still doesn't slow you down.
2. The shop still does not have the old bug where selling was based on the price of the next item.
3. Not sure about this, but some powerups don't spawn if they're of no use to you; I believe this was not in the original, but it's been left in anyway.
4. Not sure about this either, but I believe the original had the 3-way spread much wider. This has not been adjusted for Classic difficulty.

Other than those three, Classic difficulty is now exactly the same,
including a re-implementation of the whole "score" system where destroying
a ship nets you money instantly and the absurd system where you buy only
10 plasma capacity at a time. I might adjust 1, 3, and/or 4 above later
on.
2019-05-21 13:17:07 -04:00
Julie Marchant 838722590c Moved some variable declarations to top of function. 2019-05-21 02:09:26 -04:00
Julie Marchant e22a2bc168 Converted consts to #define calls. 2019-05-21 01:51:39 -04:00
Julie Marchant aa9d673aab Changed screenWidth and screenHeight to #defines. 2019-05-20 11:25:05 -04:00
Julie Marchant e51c55b16b Revert "Converted to C... tried and failed to convert Autoconf."
This reverts commit 7fd19f29ba.
2019-05-20 01:56:16 -04:00
Julie Marchant 7fd19f29ba Converted to C... tried and failed to convert Autoconf.
Broken for now. Committing so I can switch computers.
2019-05-19 23:57:55 -04:00