2016-03-03 19:03:07 +01:00
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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "trophies.h"
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static void loadTrophyData(char *filename);
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2016-03-09 12:51:26 +01:00
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static void resetAlert(void);
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static Trophy *alertTrophy;
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static SDL_Texture *trophyIcons[TROPHY_MAX];
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static SDL_Rect alertRect;
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static float alertDX;
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static int alertTimer;
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2016-03-03 19:03:07 +01:00
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void initTrophies(void)
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{
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loadTrophyData("data/trophies/trophies.json");
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2016-03-09 12:51:26 +01:00
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trophyIcons[TROPHY_BRONZE] = getTexture("gfx/trophies/bronze.png");
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trophyIcons[TROPHY_SILVER] = getTexture("gfx/trophies/silver.png");
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trophyIcons[TROPHY_GOLD] = getTexture("gfx/trophies/gold.png");
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trophyIcons[TROPHY_PLATINUM] = getTexture("gfx/trophies/platinum.png");
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resetAlert();
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2016-03-03 19:03:07 +01:00
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}
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void awardTrophy(char *id)
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{
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Trophy *t;
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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if (!t->awarded && strcmp(t->id, id) == 0)
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{
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t->awarded = 1;
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t->awardDate = time(NULL);
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t->notify = 1;
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}
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}
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}
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2016-03-09 12:51:26 +01:00
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void doTrophies(void)
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2016-03-03 19:03:07 +01:00
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{
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Trophy *t;
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2016-03-09 12:51:26 +01:00
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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2016-03-03 19:03:07 +01:00
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{
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2016-03-09 12:51:26 +01:00
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if (t->notify)
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2016-03-03 19:03:07 +01:00
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{
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2016-03-09 12:51:26 +01:00
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if (alertTrophy != t)
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{
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alertTrophy = t;
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playSound(SND_TROPHY);
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}
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alertRect.x += alertDX;
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if (alertRect.x > -50)
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{
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alertDX *= 0.95;
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}
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if (--alertTimer <= 0)
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2016-03-03 19:03:07 +01:00
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{
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2016-03-09 12:51:26 +01:00
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t->notify = 0;
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resetAlert();
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2016-03-03 19:03:07 +01:00
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}
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2016-03-09 12:51:26 +01:00
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return;
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2016-03-03 19:03:07 +01:00
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}
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}
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}
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2016-03-09 12:51:26 +01:00
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static void resetAlert(void)
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{
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alertRect.w = 300;
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alertRect.h = 100;
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alertRect.x = -alertRect.w;
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alertRect.y = 10;
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alertDX = 3;
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alertTimer = FPS * 3;
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}
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void drawTrophyAlert(void)
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{
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if (alertTrophy)
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{
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(app.renderer, &alertRect);
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SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
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SDL_RenderDrawRect(app.renderer, &alertRect);
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drawText(alertRect.x + 5, alertRect.y + 5, 30, TA_LEFT, colors.white, alertTrophy->title);
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drawText(alertRect.x + 5, alertRect.y + 45, 20, TA_LEFT, colors.white, alertTrophy->description);
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blit(trophyIcons[alertTrophy->value], alertRect.x + alertRect.w - 64, alertRect.y + 10, 0);
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}
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}
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2016-03-03 19:03:07 +01:00
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void drawTrophies(void)
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{
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}
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Trophy *getTrophy(char *id)
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{
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Trophy *t;
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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if (strcmp(t->id, id) == 0)
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{
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return t;
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}
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}
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return NULL;
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}
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static void loadTrophyData(char *filename)
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{
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cJSON *root, *node;
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char *text;
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Trophy *t, *tail;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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2016-03-04 15:29:50 +01:00
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text = readFile(filename);
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2016-03-03 19:03:07 +01:00
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root = cJSON_Parse(text);
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tail = &game.trophyHead;
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for (node = root->child ; node != NULL ; node = node->next)
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{
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t = malloc(sizeof(Trophy));
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memset(t, 0, sizeof(Trophy));
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STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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2016-03-09 12:51:26 +01:00
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STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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2016-03-03 19:03:07 +01:00
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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2016-03-06 18:13:34 +01:00
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t->hidden = getJSONValue(node, "hidden", 0);
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2016-03-03 19:03:07 +01:00
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2016-03-09 13:31:33 +01:00
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/* can't use the getJSONValue here, as it could lead to false positives */
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if (cJSON_GetObjectItem(node, "stat"))
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{
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2016-03-10 19:02:19 +01:00
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t->stat = lookup(cJSON_GetObjectItem(node, "stat")->valuestring);
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2016-03-09 13:31:33 +01:00
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t->statValue = cJSON_GetObjectItem(node, "statValue")->valueint;
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}
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2016-03-03 19:03:07 +01:00
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tail->next = t;
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tail = t;
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}
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cJSON_Delete(root);
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free(text);
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}
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2016-03-09 13:31:33 +01:00
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2016-03-09 16:53:56 +01:00
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void awardStatsTrophies(void)
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2016-03-09 13:31:33 +01:00
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{
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Trophy *t;
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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if (!t->awarded && game.stats[t->stat] >= t->statValue)
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{
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t->awarded = 1;
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t->awardDate = time(NULL);
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t->notify = 1;
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}
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}
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}
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2016-03-09 16:53:56 +01:00
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void awardCampaignTrophies(void)
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{
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char trophyId[MAX_NAME_LENGTH];
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char name[MAX_NAME_LENGTH];
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int completedMissions, i, len;
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2016-03-10 19:02:19 +01:00
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StarSystem *starSystem;
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2016-03-09 16:53:56 +01:00
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/* check % of missions completed */
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2016-03-10 19:02:19 +01:00
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completedMissions = getPercent(game.completedMissions, game.totalMissions);
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2016-03-09 16:53:56 +01:00
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sprintf(trophyId, "CAMPAIGN_%d", completedMissions);
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awardTrophy(trophyId);
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/* check if all star system missions are completed */
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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if (starSystem->totalMissions && starSystem->completedMissions == starSystem->totalMissions)
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{
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memset(name, '\0', MAX_NAME_LENGTH);
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len = strlen(starSystem->name);
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for (i = 0 ; i < len ; i++)
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{
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name[i] = toupper(starSystem->name[i]);
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}
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sprintf(trophyId, "CAMPAIGN_%s", name);
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awardTrophy(trophyId);
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}
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}
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}
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2016-03-10 13:04:04 +01:00
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void awardPostMissionTrophies(void)
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{
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}
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