tbftss/src/galaxy/mission.h

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/*
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Copyright (C) 2015-2018 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
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#include "../json/cJSON.h"
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#include "time.h"
extern long lookup(char *name);
extern char *readFile(char *filename);
extern SDL_Texture *getTexture(char *filename);
extern void startSectionTransition(void);
extern void endSectionTransition(void);
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extern void playMusic(char *filename, int loop);
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extern void stopMusic(void);
extern void initPlayer(void);
extern long flagsToLong(char *flags, int *add);
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extern Entity *spawnWaypoint(void);
extern void selectWidget(const char *name, const char *group);
extern Entity *spawnJumpgate(int side, long flags);
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extern void failIncompleteObjectives(void);
extern void completeConditions(void);
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extern void retreatEnemies(void);
extern void initScript(cJSON *missionJSON);
extern void countNumEnemies(void);
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extern void initMissionInfo(void);
extern char *getTranslatedString(char *string);
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extern void updateStarSystemMissions(void);
extern void updateChallengeMissions(void);
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extern char *getBackgroundTextureName(unsigned long n);
extern char *getPlanetTextureName(unsigned long n);
extern char *getMusicFilename(unsigned long n);
extern int getJSONValue(cJSON *node, char *name, int defValue);
extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
extern void addAllToQuadtree(void);
extern void loadObjectives(cJSON *node);
extern void loadPlayer(cJSON *node);
extern void loadCapitalShips(cJSON *node);
extern void loadFighters(cJSON *node);
extern void loadItems(cJSON *node);
extern void loadLocations(cJSON *node);
extern void loadSpawners(cJSON *node);
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extern void loadChallenge(Mission *mission, cJSON *node);
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extern Entity *spawnMine(int type);
extern void activateNextWaypoint(void);
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extern void awardStatsTrophies(void);
extern void awardPostMissionTrophies(void);
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extern void awardCraftTrophy(void);
extern void setInitialPlayerAngle(void);
extern void addEpicLivesObjective(void);
extern void addEpicKillsObjective(void);
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extern Battle battle;
extern Dev dev;
extern Entity *player;
extern Game game;