tbftss/src/system/input.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "input.h"
static SDL_Texture *mousePointer;
void initInput(void)
{
memset(&app.mouse, 0, sizeof(Mouse));
mousePointer = getTexture("gfx/input/mousePointer.png");
SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h);
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}
void doMouseDown(SDL_MouseButtonEvent *event)
{
app.mouse.button[event->button] = 1;
}
void doMouseUp(SDL_MouseButtonEvent *event)
{
app.mouse.button[event->button] = 0;
}
void doMouseWheel(SDL_MouseWheelEvent *event)
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{
if (event->y == -1)
{
app.mouse.button[SDL_BUTTON_X1] = 1;
}
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if (event->y == 1)
{
app.mouse.button[SDL_BUTTON_X2] = 1;
}
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}
void doMouseMotion(SDL_MouseMotionEvent *event)
{
app.mouse.dx = event->xrel;
app.mouse.dy = event->yrel;
}
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void setMouse(int x, int y)
{
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SDL_Event event;
app.mouse.x = x * app.scaleX;
app.mouse.y = y * app.scaleY;
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SDL_WarpMouseInWindow(app.window, x, y);
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while (SDL_PollEvent(&event))
{
}
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}
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void drawMouse(void)
{
int x, y;
SDL_GetMouseState(&x, &y);
app.mouse.x = x * app.scaleX;
app.mouse.y = y * app.scaleY;
blit(mousePointer, app.mouse.x, app.mouse.y, 1);
}