tbftss/src/battle/battle.h

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
#include "../json/cJSON.h"
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#define SHOW_BATTLE 0
#define SHOW_MENU 1
#define SHOW_OBJECTIVES 2
#define SHOW_OPTIONS 3
extern void prepareScene(void);
extern void presentScene(void);
extern void doBullets(void);
extern void drawBullets(void);
extern void doStars(float dx, float dy);
extern void drawStars(void);
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extern void doEntities(void);
extern void drawEntities(void);
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extern void initStars(void);
extern void doPlayer(void);
extern void drawHud(void);
extern void drawEffects(void);
extern void doEffects(void);
extern void doObjectives(void);
extern void blit(SDL_Texture *texture, int x, int y, int centered);
extern void initHud(void);
extern void initRadar(void);
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extern void initGalacticMap(void);
extern void drawWidgets(char *groupName);
extern void selectWidget(const char *name, const char *group);
extern Widget *getWidget(const char *name, const char *group);
extern void doWidgets(void);
extern void loadMission(char *filename);
extern void resetHud(void);
extern void doHud(void);
extern void initMissionInfo(void);
extern void drawMissionInfo(void);
extern void drawBackground(SDL_Texture *texture);
extern void initBackground(void);
extern void scrollBackground(float x, float y);
extern void initOptions(void (*returnFromOptions)(void));
extern void drawOptions(void);
extern void playSound(int id);
extern void resetWaypoints(void);
extern void doPlayerSelect(void);
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extern void destroyGrid(void);
extern void completeMission(void);
extern void initEffects(void);
extern void doScript(void);
extern void destroyScript(void);
extern void runScriptFunction(char *format, ...);
extern void initMessageBox(void);
extern void doMessageBox(void);
extern void drawMessageBox(void);
extern void resetMessageBox(void);
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extern App app;
extern Battle battle;
extern Entity *player;
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extern Game game;