Commit Graph

19 Commits

Author SHA1 Message Date
Steve 50883125e1 Merge. 2016-05-15 08:19:26 +01:00
Steve 29d873d28a Allow waypoints to be manually activated. Removed entId from Battle (redundant). 2016-04-04 11:23:32 +01:00
Steve a913dc613b Set width and height of entities in spawn functions. 2016-04-01 14:20:47 +01:00
Steve bdced9c00f Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. 2016-03-12 12:11:56 +00:00
Steve 7979b175a2 Waypoint challenge updates. 2016-03-04 22:59:16 +00:00
Steve 211df6d8ec i18n updates. 2016-02-28 13:45:17 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve a5f8be0586 EF_STATIC now means entity will never move (not even rotate). 2015-12-10 11:46:57 +00:00
Steve 026e1991e5 Added EF_STATIC, to prevent entities from moving. 2015-11-29 13:23:01 +00:00
Steve 403684b0dd Don't allow waypoints to be triggers if there are outstanding objectives. 2015-11-28 15:07:12 +00:00
Steve 9de6d6c737 Removed triggers, and replaced with script system. Added message box. 2015-11-28 10:11:20 +00:00
Steve 3b149be7b9 Don't box mission targets flagged with EF_NO_MT_BOX. 2015-11-09 22:47:28 +00:00
Steve 596069cebf Player will always be on the side of the Allies. 2015-10-31 08:03:11 +00:00
Steve 6409e4ec11 Always shift entities, even if inactive. 2015-10-29 11:35:59 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00