Steve
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8569151b16
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Moved if statements to separate lines, to help with GCC 6 compiling.
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2016-06-26 15:39:58 +01:00 |
Steve
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9b15e83df6
|
Allow viewing of credits from title screen.
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2016-06-07 09:34:22 +01:00 |
Steve
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a500f137b6
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Galactic map display updates.
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2016-06-07 09:24:09 +01:00 |
Steve
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142c02c1ed
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Don't require optional missions to need the previous mission to be completed.
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2016-06-07 08:31:02 +01:00 |
Steve
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345a45f9c4
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Show the most recent 9 missions at most (really only applies to Alba).
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2016-06-07 08:30:33 +01:00 |
Steve
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5fa9ea1922
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Added new sound effects.
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2016-06-07 08:29:52 +01:00 |
Steve
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e5ece42bc3
|
Spelling and grammar updates.
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2016-06-05 23:04:57 +01:00 |
Steve
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0306e2bbea
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Added new sound effects.
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2016-06-05 11:22:19 +01:00 |
Steve
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95e9d4d9a0
|
Allow item images to be random.
|
2016-06-05 08:35:59 +01:00 |
Steve
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ccff127394
|
Allow optional missions to expire.
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2016-06-03 14:10:22 +01:00 |
Steve
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6af1df919d
|
Show OK / Cancel dialog for restarting and quitting missions.
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2016-06-03 13:57:24 +01:00 |
Steve
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6d64cefce8
|
Shorten enable timer for OK / Cancel dialog.
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2016-06-03 13:57:07 +01:00 |
Steve
|
93e65d1431
|
Trophy updates.
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2016-06-03 07:41:44 +01:00 |
Steve
|
d8e2bb4f29
|
Credits updates.
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2016-06-02 12:43:03 +01:00 |
Steve
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011851d906
|
Always sparkle trophies.
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2016-06-02 12:34:35 +01:00 |
Steve
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db2c945cd6
|
fleeWithinBattleArea bug fix.
|
2016-06-02 11:20:18 +01:00 |
Steve
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0f26004523
|
Only read up to 1023 characters.
|
2016-06-02 09:50:54 +01:00 |
Steve
|
2791046eff
|
Surrender limit should only count surrenders.
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2016-06-02 09:50:23 +01:00 |
Steve
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013c992221
|
Default to 2x radar range.
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2016-06-02 09:49:58 +01:00 |
Steve
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9f239085dc
|
Only print message when mission is in progress (don't spam the console).
|
2016-06-02 09:49:49 +01:00 |
Steve
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54920dc9b3
|
Flee immediately when surrendering.
|
2016-06-02 09:49:28 +01:00 |
Steve
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713f30ed5e
|
Hide mouse pointer during credits.
|
2016-06-01 09:55:44 +01:00 |
Steve
|
4ef44ed636
|
Use campaignFinished variable in battle, to prevent script crashes.
|
2016-06-01 09:55:28 +01:00 |
Steve
|
0cd73db62e
|
Added Waypoint challenge type.
|
2016-06-01 09:32:10 +01:00 |
Steve
|
f88c8dd156
|
Put Torelli firestorm graphic in misc, to prevent it being added by AUTO.
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2016-06-01 09:31:56 +01:00 |
Steve
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1474ecf7ca
|
Control trophy alerts from the main loop.
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2016-05-31 09:37:46 +01:00 |
Steve
|
2b7641b809
|
Shortern text width, so text doesn't overflow.
|
2016-05-31 09:16:42 +01:00 |
Steve
|
c8b6ddd978
|
Move components offscreen to begin with, so the engine effects don't jump.
|
2016-05-31 09:13:17 +01:00 |
Steve
|
5d5c19a62d
|
Allow campaign to be ended with script.
|
2016-05-31 09:12:14 +01:00 |
Steve
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8533f7969f
|
"Reset" a fighter by simply spawning another in it's place.
|
2016-05-30 11:59:31 +01:00 |
Steve
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3192e3153b
|
Must be using a Common Fighter to unlock the PACIFIST trophy.
|
2016-05-30 11:59:11 +01:00 |
Steve
|
35b36754e6
|
Added Torelli destruction.
|
2016-05-30 11:58:16 +01:00 |
Steve
|
a9fb850f05
|
Allow credits to be exited by pressing Escape.
|
2016-05-29 15:59:53 +01:00 |
Steve
|
2e7d0bb874
|
Ensure LOGIC_RATE is not an integer.
|
2016-05-29 15:59:26 +01:00 |
Steve
|
2fbe225570
|
Don't loop title screen music.
|
2016-05-29 11:48:11 +01:00 |
Steve
|
1f9c329ca3
|
Credits updates.
|
2016-05-29 11:47:50 +01:00 |
Steve
|
c85661dcd0
|
Increase length of text buffer.
|
2016-05-29 09:39:00 +01:00 |
Steve
|
9d5d90e62f
|
Start of credits.
|
2016-05-29 09:38:05 +01:00 |
Steve
|
cbfb83376e
|
Don't allow SURVIVOR trophy to be earned if the player isn't in a common fighter.
|
2016-05-29 09:37:27 +01:00 |
Steve
|
b723d42dd4
|
Allow script to immediately terminate mission.
|
2016-05-29 09:36:37 +01:00 |
Steve
|
6d8f9f575e
|
Allow some missions have to unlimited enemies (unwinnable epics).
|
2016-05-29 09:36:10 +01:00 |
Steve
|
1757df1340
|
Prevent ALL_OBJECTIVES_COMPLETE from firing more than once.
|
2016-05-28 11:40:56 +01:00 |
Steve
|
d3e7a370d2
|
Trophy debugging.
|
2016-05-26 18:18:08 +01:00 |
Steve
|
ba81b19c31
|
Don't save the game in the middle of the battle.
|
2016-05-26 18:17:57 +01:00 |
Steve
|
4cd0c36b73
|
Revenge trophy requires player to kill the enemy that killed them last.
|
2016-05-26 18:17:46 +01:00 |
Steve
|
4e36f0731f
|
Check surrender chance earlier in ai call.
|
2016-05-25 12:26:25 +01:00 |
Steve
|
197e630fee
|
Add Surrender challenge type.
|
2016-05-25 12:25:13 +01:00 |
Steve
|
997574dbf3
|
3 second leeway for killing a surrendering target.
|
2016-05-25 09:43:39 +01:00 |
Steve
|
b8a9608b10
|
When changing something's side, make it a mission target if no longer aligned with player.
|
2016-05-25 09:43:15 +01:00 |
Steve
|
b36b35834d
|
Move away from targets that you're not allowed to kill, but are still aggressive.
|
2016-05-25 08:20:53 +01:00 |