Commit Graph

40 Commits

Author SHA1 Message Date
Steve e28390a496 Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
Steve 159d36017b Centralizing getFileLocation() to make file loading more transparent. 2016-03-04 14:29:50 +00:00
Steve 58e7b9b8ea i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
Steve 239845a279 Array resize bug fixes. 2016-02-24 23:12:13 +00:00
Sweeney 56540a56ac Start of bullet, debris, and effect performance updates. Dynamic array sizing. 2016-02-24 15:02:51 +00:00
Steve 66874a1720 Adjusted brake amount of missiles, to prevent them circling opponents. 2016-02-22 16:32:38 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve a5f73cc3fc Renamed "textureName" to simply "texture". 2016-02-13 14:31:45 +00:00
Steve c3785bcfce Allow the player to select and fire rockets, when using a bomber. 2015-12-23 16:25:25 +00:00
Steve c4dfb823ef Code clean up. 2015-12-14 08:15:41 +00:00
Steve 4fbdcd0af6 Allow flags in missions to be added to existing entity flags, or replace them completely. 2015-12-12 18:24:23 +00:00
Steve fb524386fa drawBullets() bug fix. 2015-12-11 19:06:16 +00:00
Steve 833043ba7d Bullets don't hit their own entity groups (mainly for capital ships). 2015-12-10 10:16:16 +00:00
Steve 6441f926e2 Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
Steve 65b62091d1 Allow for file location to be determined automatically. 2015-12-02 23:20:19 +00:00
Steve bbd61bf8ba Play missile hit sound effect. 2015-11-22 08:17:16 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve 5ffc0e4be4 Don't damage immortal fighters. 2015-11-21 17:36:55 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve 3bf5a0f057 Simplified missile hunt logic. 2015-11-16 17:31:49 +00:00
Steve 91a2cda540 ECM fix. 2015-11-16 16:25:08 +00:00
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 484afee9ef Consider centering when gathering entities. 2015-11-15 12:28:12 +00:00
Steve 4e4040fc17 Missiles will no longer select a new target if their original is destroyed. 2015-11-14 11:43:06 +00:00
Steve 7df9ad09e2 Only draw bullets on screen. 2015-11-13 22:51:22 +00:00
Steve 4da58014d5 Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
Steve f10ec392ef Bullets get collision candidates from grid. 2015-11-02 12:04:11 +00:00
Steve f667137521 Added w and h variables for to entity and bullet, for use with grid and colliison detection. 2015-11-02 07:57:33 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve c322cced55 Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
Steve 5081b011cf Allow disabled fighters to be destroyed. Added more challenges and stats. 2015-10-24 16:00:06 +01:00
Steve a21153cb12 Further missile tweaks. Added launch sound effect. 2015-10-24 14:52:55 +01:00
Steve 05860ed8ca Tweaks to missile behaviour, to increase accuracy. 2015-10-24 13:43:09 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve a8a5d507fb Added mag cannons and Ray. 2015-10-21 19:21:45 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00