Steve
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6b1e62dd38
|
Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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b095705dd0
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When activating a captial ship, also activate its components.
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2015-12-30 18:43:47 +00:00 |
Steve
|
1c81be3168
|
Stats for capital ships.
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2015-12-19 16:15:57 +00:00 |
Steve
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2d37460944
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Generate cap ship component names from parent name.
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2015-12-18 12:02:45 +00:00 |
Steve
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b5dfab1bd5
|
Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
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7325bbe506
|
INF Corvette updates.
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2015-12-18 08:26:21 +00:00 |
Steve
|
33373457b2
|
Error when no capital ship found.
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2015-12-16 22:40:14 +00:00 |
Steve
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260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
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2015-12-13 17:54:57 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
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6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
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2015-12-12 17:12:25 +00:00 |
Steve
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247c9f79e3
|
Created capital ship engine effect.
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2015-12-12 15:11:40 +00:00 |
Steve
|
51452925f9
|
Death of guns does not affect cap ship health.
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2015-12-10 11:47:18 +00:00 |
Steve
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09d93f9163
|
Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
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2015-12-10 11:11:04 +00:00 |
Steve
|
54ebea7c43
|
Further capital ship tweaks.
|
2015-12-10 10:04:22 +00:00 |
Steve
|
c8eecdd316
|
Further capital ship tweaks.
|
2015-12-09 07:25:24 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
22afef45c7
|
Reduce cap ship health when component is destroyed.
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2015-12-08 06:43:03 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
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2015-12-07 19:19:14 +00:00 |