Steve
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b6fcb774f7
|
Added Temper mission #4. Pirate mission #3 is now capturing a lieutenant, not a leader.
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2015-11-22 13:07:00 +00:00 |
Steve
|
223231fb76
|
AI updates.
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2015-11-22 13:06:19 +00:00 |
Steve
|
a40f46e88f
|
Added new music tracks.
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2015-11-22 11:42:45 +00:00 |
Steve
|
bb841db134
|
Bug fix for following dead player. Increase evasion radius.
|
2015-11-22 11:42:28 +00:00 |
Steve
|
de3cd3bb5a
|
Mission target bug fix.
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2015-11-22 11:42:04 +00:00 |
Steve
|
ccaf3d08fc
|
Increased separation distance, to eliminate bunching.
|
2015-11-22 11:41:47 +00:00 |
Steve
|
3b7d8ff940
|
Allow player start position to be set.
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2015-11-22 11:41:28 +00:00 |
Steve
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b61369b57f
|
Fighter tweaks.
|
2015-11-22 11:41:09 +00:00 |
Steve
|
a2ce689188
|
(formerly Iliad mission 1)
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2015-11-22 11:40:57 +00:00 |
Steve
|
beedfd3664
|
Destroy bombers mission.
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2015-11-22 11:40:39 +00:00 |
Steve
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f304e8ca5b
|
Allow AI to fire rockets.
|
2015-11-22 08:17:29 +00:00 |
Steve
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bbd61bf8ba
|
Play missile hit sound effect.
|
2015-11-22 08:17:16 +00:00 |
Steve
|
3c9ba50930
|
Added rocket configuration.
|
2015-11-22 08:17:05 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
94e0259953
|
Added defensive AI flags - only attack sometimes.
|
2015-11-21 23:27:43 +00:00 |
Steve
|
f273862c19
|
Prevent player from firing when mission is complete / failed.
|
2015-11-21 18:54:45 +00:00 |
Steve
|
e96ea6712c
|
Added extraction point.
|
2015-11-21 17:37:33 +00:00 |
Steve
|
669ce654f2
|
AI updates for retreating fighters.
|
2015-11-21 17:37:23 +00:00 |
Steve
|
5ffc0e4be4
|
Don't damage immortal fighters.
|
2015-11-21 17:36:55 +00:00 |
Steve
|
693d563f27
|
Make player immortal upon mission completion / failure.
|
2015-11-21 17:36:42 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
fe42f5153d
|
Added Hammerhead, Khepri, Scarab, and Thunderhead.
|
2015-11-21 17:28:10 +00:00 |
Steve
|
9580ad4e4f
|
Added Rook.
|
2015-11-20 23:21:23 +00:00 |
Steve
|
0b9a6f8b1f
|
Misc. bug fixes.
|
2015-11-20 22:52:48 +00:00 |
Steve
|
b44f208f6c
|
Complete mission if player escapes.
|
2015-11-20 22:52:35 +00:00 |
Steve
|
197a9fc799
|
Allow entities to be created inactive.
|
2015-11-20 22:52:17 +00:00 |
Steve
|
4db432f845
|
Allow player to retreat from missions.
|
2015-11-20 22:51:44 +00:00 |
Steve
|
0369602905
|
Don't allow players to select an ATAF during an Epic mission.
|
2015-11-20 22:47:42 +00:00 |
Steve
|
25ab01bc0d
|
Typo fix.
|
2015-11-20 22:47:08 +00:00 |
Steve
|
c54107e705
|
Reduced epic fighter count.
|
2015-11-20 22:46:58 +00:00 |
Steve
|
c4015266ea
|
Added final Coyote mission.
|
2015-11-20 22:46:44 +00:00 |
Steve
|
c61b591f75
|
Epic battle bug fixes.
|
2015-11-19 12:44:56 +00:00 |
Steve
|
b5b72e85e3
|
Added second Coyote mission.
|
2015-11-19 08:31:22 +00:00 |
Steve
|
ed6ac7d850
|
Renamed suspicious packages mission.
|
2015-11-19 08:31:04 +00:00 |
Steve
|
32885b2111
|
Tweaked AI, to help balance Epic battles.
|
2015-11-19 08:30:45 +00:00 |
Steve
|
245e42bd39
|
Added Mantis.
|
2015-11-19 08:14:43 +00:00 |
Steve
|
e181374bc5
|
Tweaked Hyena speed.
|
2015-11-19 08:14:33 +00:00 |
Steve
|
2279bf55c8
|
Made mag bolt circular, for variation.
|
2015-11-18 18:38:49 +00:00 |
Steve
|
5fda0b1ad8
|
Further AI tweaks. Allowed AI to select laser cannons.
|
2015-11-18 18:38:29 +00:00 |
Steve
|
881464282d
|
Allowed Darts to randomly possess lasers.
|
2015-11-18 18:38:00 +00:00 |
Steve
|
a43a6b1706
|
Reduced sound distance.
|
2015-11-18 18:37:37 +00:00 |
Steve
|
d5a5271961
|
Added laser cannons to certain fighters.
|
2015-11-18 18:37:27 +00:00 |
Steve
|
af913bc4cf
|
Added Kingfisher.
|
2015-11-18 16:04:20 +00:00 |
Steve
|
ede89eefd1
|
Shield damage effect updates. Laser will cause shield to disable for 10 seconds.
|
2015-11-18 16:04:12 +00:00 |
Steve
|
044aedeb58
|
Don't blink low shield bar - confusing when recharging.
|
2015-11-18 16:02:35 +00:00 |
Steve
|
0bd067e552
|
Added laser.
|
2015-11-18 16:02:10 +00:00 |
Steve
|
f642a80305
|
Updated mission to fit new AI system.
|
2015-11-18 11:28:37 +00:00 |
Steve
|
4c4d8e9a77
|
Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups).
|
2015-11-18 11:28:19 +00:00 |
Steve
|
c5c98e9317
|
Set item health to 0 when picked up, action to NULL.
|
2015-11-18 11:27:46 +00:00 |
Steve
|
a776005a65
|
Reworked AI system, to make it more generic and flexible.
|
2015-11-18 11:27:05 +00:00 |