Steve
|
ee05399652
|
NULL check against player, when getting camera position.
|
2015-11-01 16:11:56 +00:00 |
Steve
|
9debf3be56
|
Set camera to 0,0 on title, to ensure effects appear in the correct places.
|
2015-11-01 16:11:38 +00:00 |
Steve
|
5b15aad266
|
Added dist target to makefile.
|
2015-11-01 13:51:28 +00:00 |
Steve
|
35bcc099c5
|
Added Clarke and Iliad missions.
|
2015-11-01 13:38:54 +00:00 |
Steve
|
9632d549a6
|
Save screenshots to /tmp.
|
2015-11-01 13:35:51 +00:00 |
Steve
|
2ed49023fd
|
Active unit count as health > 0.
|
2015-11-01 13:35:35 +00:00 |
Steve
|
4d745dc74e
|
Add Epic Mission text to galactic map.
|
2015-11-01 13:35:04 +00:00 |
Steve
|
bedf2fe74d
|
Get camera coords before drawing, to prevent jerky player.
|
2015-11-01 13:34:20 +00:00 |
Steve
|
b2c6708ef4
|
Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
|
2015-11-01 12:31:26 +00:00 |
Steve
|
a42a87efa5
|
Show def name of fighter, and display left and right arrows when selecting a new fighter.
|
2015-11-01 12:30:16 +00:00 |
Steve
|
4d4a1fa236
|
Added info about epic missions.
|
2015-11-01 12:29:45 +00:00 |
Steve
|
018d30132e
|
Added defName to entity, to allow printing of definition name of the entity.
|
2015-11-01 12:29:32 +00:00 |
Steve
|
2a38221bcf
|
Prevent fighters from magically coming back to life if their target is kill while they are also dying.
|
2015-11-01 11:37:12 +00:00 |
Steve
|
5466bb2ea5
|
Added Hyena and Leopard.
|
2015-11-01 11:36:23 +00:00 |
Steve
|
b1b8b7773b
|
Assigned missiles to fighters missing them.
|
2015-11-01 10:51:05 +00:00 |
Steve
|
090eab162d
|
Don't chase your target forever - reevaluate if they go out of range.
|
2015-11-01 10:46:49 +00:00 |
Steve
|
0246600d9c
|
Define MAX_TARGET_RANGE.
|
2015-11-01 10:46:24 +00:00 |
Steve
|
3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
|
443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
|
4f47cd0bc6
|
Allow player to switch fighters upon death, during an epic battle.
|
2015-10-31 10:00:46 +00:00 |
Steve
|
596069cebf
|
Player will always be on the side of the Allies.
|
2015-10-31 08:03:11 +00:00 |
Steve
|
c3d07ea5a2
|
Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away.
|
2015-10-30 23:31:20 +00:00 |
Steve
|
85364c6f55
|
Available guns bug fix.
|
2015-10-30 22:38:01 +00:00 |
Steve
|
fb35d551b7
|
Fireflies have two plasma cannons, and one particle cannon.
|
2015-10-30 22:36:31 +00:00 |
Steve
|
d1eab8eaec
|
Updated Mission Completed ... Failed texts.
|
2015-10-30 22:35:41 +00:00 |
Steve
|
aaf58614f4
|
Allow enemies to fire missiles.
|
2015-10-30 21:55:01 +00:00 |
Steve
|
c506ad32cf
|
Make missiles more powerful. Save name of last mission star system.
|
2015-10-30 07:22:49 +00:00 |
Steve
|
2d5b346230
|
Updated gameplay manual.
|
2015-10-30 06:48:31 +00:00 |
Steve
|
5dc4042b55
|
Added lookups for DISABLED.
|
2015-10-29 16:46:08 +00:00 |
Steve
|
a87395cc23
|
Allow enemies to flee.
|
2015-10-29 16:18:41 +00:00 |
Steve
|
6409e4ec11
|
Always shift entities, even if inactive.
|
2015-10-29 11:35:59 +00:00 |
Steve
|
44818d295a
|
Integrated triggers.
|
2015-10-29 11:08:47 +00:00 |
Steve
|
f197d656c4
|
Added 'combined guns' to allow for weapons to be fired together.
|
2015-10-29 10:14:21 +00:00 |
Steve
|
483768fe79
|
Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
|
2015-10-29 08:03:05 +00:00 |
Steve
|
81a3f26336
|
Tweaking speeds of fighters.
|
2015-10-28 19:20:24 +00:00 |
Steve
|
5c7b2a24bf
|
Integrated waypoints into objective system.
|
2015-10-28 19:12:58 +00:00 |
Steve
|
49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
|
2015-10-27 07:24:17 +00:00 |
Steve
|
705a2cebe9
|
Removed Fighter struct and replaced with Entity.
|
2015-10-26 19:16:12 +00:00 |
Steve
|
73eb5517bf
|
Start of waypoints.
|
2015-10-26 17:27:43 +00:00 |
Steve
|
d0a3d0d6c5
|
Start of triggers.
|
2015-10-26 08:10:13 +00:00 |
Steve
|
37a0c77284
|
Updated game manual. Limited number of HUD messages. Tweaked fighters and missions.
|
2015-10-25 19:22:05 +00:00 |
Steve
|
cffc584d15
|
Added nymph definition. Updated Coyote mission and other fighters.
|
2015-10-25 14:08:32 +00:00 |
Steve
|
b6da6c2ec5
|
Allow for mixed fighter groups, using 'types'
|
2015-10-25 12:56:24 +00:00 |
Steve
|
b790aa5c00
|
Add green pulses for systems where everything is complete, to better aid replayability.
|
2015-10-25 09:32:32 +00:00 |
Steve
|
b5154d3ab8
|
Added ability to set mission availability dependencies.
|
2015-10-25 09:29:41 +00:00 |
Steve
|
c322cced55
|
Improved stats processing. Added pages to stats screen.
|
2015-10-25 00:01:46 +01:00 |
Steve
|
5081b011cf
|
Allow disabled fighters to be destroyed. Added more challenges and stats.
|
2015-10-24 16:00:06 +01:00 |
Steve
|
a21153cb12
|
Further missile tweaks. Added launch sound effect.
|
2015-10-24 14:52:55 +01:00 |
Steve
|
05860ed8ca
|
Tweaks to missile behaviour, to increase accuracy.
|
2015-10-24 13:43:09 +01:00 |
Steve
|
5b7410dc1f
|
Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
|
2015-10-24 08:51:43 +01:00 |