Steve
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06f7867013
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Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
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2016-03-27 08:55:58 +01:00 |
Steve
|
175b7e5ca0
|
Moved entity loading code out of mission.c, and into appropriate c files.
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2016-03-17 08:11:52 +00:00 |
Steve
|
d2a234839b
|
Integrated mouse control mappings.
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2016-03-05 13:21:17 +00:00 |
Steve
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b6012a2e21
|
Merged config branch.
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2016-03-03 18:03:07 +00:00 |
Steve
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ed9b02a917
|
Disabled entities now become secondary targets.
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2016-03-03 11:31:18 +00:00 |
Steve
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2c71b16e17
|
Show and apply challenge restrictions.
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2016-03-02 22:19:26 +00:00 |
Steve
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1c270888aa
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Removed mouse warping. Is too jarring.
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2016-02-29 16:05:35 +00:00 |
Steve
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211df6d8ec
|
i18n updates.
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2016-02-28 13:45:17 +00:00 |
Steve
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ad7a1eefda
|
Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
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ef6e65a51c
|
Slow player down when mission is complete.
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2016-02-27 16:15:41 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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5bf486ede6
|
Display all available weapons on HUD.
|
2016-02-20 15:04:15 +00:00 |
Steve
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da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
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2016-02-20 14:19:59 +00:00 |
Steve
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26aa3b3bb1
|
Play denied sound when attempting to boost / use ecm when depleted.
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2016-02-15 15:24:19 +00:00 |
Steve
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277092cdbc
|
Using arrow to indicate more weapons available on HUD.
|
2015-12-28 13:44:57 +00:00 |
Steve
|
38e4564aae
|
Display total available guns on HUD.
|
2015-12-27 21:16:57 +00:00 |
Steve
|
c3785bcfce
|
Allow the player to select and fire rockets, when using a bomber.
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2015-12-23 16:25:25 +00:00 |
Steve
|
a50e1685a3
|
Allow epic battle player select by mouse.
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2015-12-20 16:41:29 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
|
7701fc0336
|
Combined guns bug fix.
|
2015-12-14 14:05:02 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
4358d5b698
|
Misc. fixes.
|
2015-12-10 10:16:44 +00:00 |
Steve
|
c8eecdd316
|
Further capital ship tweaks.
|
2015-12-09 07:25:24 +00:00 |
Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
d231be1bd2
|
Bug fix for ECM usage.
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2015-11-28 15:30:41 +00:00 |
Steve
|
b63e2d66fe
|
Swapped radar / weapon select buttons.
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2015-11-26 17:41:25 +00:00 |
Steve
|
5c20693933
|
Allow for radar range to be cycled.
|
2015-11-26 10:54:40 +00:00 |
Steve
|
10b85b9fd5
|
Updated keyboard controls.
|
2015-11-26 09:53:49 +00:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
666a88e669
|
Allow cycling of targets.
|
2015-11-23 10:14:28 +00:00 |
Steve
|
de3cd3bb5a
|
Mission target bug fix.
|
2015-11-22 11:42:04 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
f273862c19
|
Prevent player from firing when mission is complete / failed.
|
2015-11-21 18:54:45 +00:00 |
Steve
|
0b9a6f8b1f
|
Misc. bug fixes.
|
2015-11-20 22:52:48 +00:00 |
Steve
|
c61b591f75
|
Epic battle bug fixes.
|
2015-11-19 12:44:56 +00:00 |
Steve
|
a9dc374d40
|
Added new stats.
|
2015-11-17 07:23:50 +00:00 |
Steve
|
04d196af7f
|
Player target select will never choose disabled targets.
|
2015-11-16 16:25:28 +00:00 |
Steve
|
cca3dedf7a
|
Boost and speed limit tweaks.
|
2015-11-15 23:23:03 +00:00 |
Steve
|
6dfe2b7f22
|
Various boost tweaks.
|
2015-11-15 17:12:04 +00:00 |
Steve
|
43ac7ab92c
|
Reset ECM and Boost when selecting a new fighter.
|
2015-11-15 16:19:21 +00:00 |
Steve
|
d8ef183b5e
|
Added ECM and boost abilities to player.
|
2015-11-15 16:18:17 +00:00 |
Steve
|
095e8b65a4
|
AI updates - allow enemies to flee.
|
2015-11-15 13:26:34 +00:00 |
Steve
|
1760c9e3b3
|
Centralized mission failure logic.
|
2015-11-14 08:41:31 +00:00 |
Steve
|
b2c6708ef4
|
Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
|
2015-11-01 12:31:26 +00:00 |
Steve
|
0246600d9c
|
Define MAX_TARGET_RANGE.
|
2015-11-01 10:46:24 +00:00 |
Steve
|
443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
|
2015-10-31 23:09:43 +00:00 |
Steve
|
4f47cd0bc6
|
Allow player to switch fighters upon death, during an epic battle.
|
2015-10-31 10:00:46 +00:00 |
Steve
|
c3d07ea5a2
|
Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away.
|
2015-10-30 23:31:20 +00:00 |