Steve
|
ecd5c8df4a
|
Removed teamDeathMatch, won't work.
|
2016-05-13 08:36:43 +01:00 |
Steve
|
64d88faec8
|
Use app.saveGame rather than forcing a save (trophy unlocks can cause saving to happen twice in a row).
|
2016-05-12 11:41:03 +01:00 |
Steve
|
2e17d68b47
|
Added death match challenges.
|
2016-05-12 09:34:09 +01:00 |
Steve
|
025e72822b
|
Use battle.hasThreats to determine if all enemies have been defeated.
|
2016-05-10 14:56:10 +01:00 |
Steve
|
3537265e6a
|
Added disable limit to challenges.
|
2016-05-10 09:59:06 +01:00 |
Steve
|
6287e10746
|
Allow challenges to specify that all enemies must be defeated before activating waypoint.
|
2016-05-09 09:33:35 +01:00 |
Steve
|
b64e9e70fc
|
Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode.
|
2016-05-06 10:56:58 +01:00 |
Steve
|
c87c95fbde
|
Added healthBars option to gameplay features.
|
2016-05-01 16:35:11 +01:00 |
Steve
|
6b768b4554
|
Experimental new gameplay features.
|
2016-04-30 21:52:01 +01:00 |
Steve
|
e196752efa
|
Draw and blink a white rectangle around the message box speaker.
|
2016-04-26 13:22:31 +01:00 |
Steve
|
f0868c7a29
|
Reset delta time when ending a transition.
|
2016-04-26 08:16:15 +01:00 |
Steve
|
bdfbe345c7
|
Short description length reduced to 32 characters.
|
2016-04-25 17:22:12 +01:00 |
Steve
|
134acf7a3d
|
Trophy integration updates.
|
2016-04-24 18:11:02 +01:00 |
Steve
|
3ce51feb9c
|
Various trophy tweaks.
|
2016-04-24 13:00:27 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9ad7f87ca9
|
Misc. tidy up.
|
2016-04-12 08:41:13 +01:00 |
Steve
|
5e1220b9a4
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
|
2016-04-04 11:30:27 +01:00 |
Steve
|
29d873d28a
|
Allow waypoints to be manually activated. Removed entId from Battle (redundant).
|
2016-04-04 11:23:32 +01:00 |
Steve
|
e7190150bf
|
Added killedBy, for easier stat counting.
|
2016-04-03 08:37:31 +01:00 |
Steve
|
a64b41f851
|
Allow challenges to be completed even if the player is killed.
|
2016-04-02 09:37:39 +01:00 |
Steve
|
28eec0b8e0
|
Merge branch 'develop' into trophies
Conflicts:
README.md
src/defs.h
src/galaxy/mission.c
src/system/sound.c
|
2016-04-01 17:14:06 +01:00 |
Steve
|
8705337e2a
|
Show number of conditions on HUD, as well as objectives.
|
2016-03-29 07:19:39 +01:00 |
Steve
|
e278374490
|
Merge from develop.
|
2016-03-27 11:21:23 +01:00 |
Steve
|
d33bcf9414
|
In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
|
2016-03-27 08:55:25 +01:00 |
Steve
|
1b43e4908c
|
Added ability to hide objective numbers.
|
2016-03-16 19:24:41 +00:00 |
Steve
|
4ef796bf92
|
Added id to objective, to allow script to function in non-English languages.
|
2016-03-16 06:54:34 +00:00 |
Steve
|
edc18579ec
|
Added support for spawners.
|
2016-03-14 11:12:22 +00:00 |
Steve
|
f5b3933a87
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/battle.c
|
2016-03-12 18:28:43 +00:00 |
Steve
|
0a69dd0e5e
|
Merge from develop.
|
2016-03-12 18:22:48 +00:00 |
Steve
|
4f27b40d97
|
Added rescue challenges
|
2016-03-11 23:45:47 +00:00 |
Steve
|
25101c0f1d
|
Now automatically checking trophies based on star system name.
|
2016-03-09 15:54:25 +00:00 |
Steve
|
93dd00c785
|
Prototyping stats trophies.
|
2016-03-09 12:31:33 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
16591691b5
|
Allow challenges to be ended via the script.
|
2016-03-07 12:30:20 +00:00 |
Steve
|
721ca3e110
|
Trophy updates.
|
2016-03-06 17:13:34 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
6dfb51e8b0
|
Allow keys and mouse buttons to be selected in options.
|
2016-03-05 12:35:19 +00:00 |
Steve
|
7979b175a2
|
Waypoint challenge updates.
|
2016-03-04 22:59:16 +00:00 |
Steve
|
b6012a2e21
|
Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
|
cb34b3b9b6
|
Maximum of 3 challenges per challenge mission.
|
2016-03-02 23:20:37 +00:00 |
Steve
|
2c71b16e17
|
Show and apply challenge restrictions.
|
2016-03-02 22:19:26 +00:00 |
Steve
|
0c31b2204c
|
Refactored challenge data, for display on Challenge Home.
|
2016-03-02 06:46:13 +00:00 |
Steve
|
ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
|
a1703d5066
|
vSync is now always on.
|
2016-02-28 10:00:17 +00:00 |
Steve
|
2e5b45064a
|
Challenges integration.
|
2016-02-27 16:16:21 +00:00 |