Steve
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57d8c867e1
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v0.6. Start of i18n.
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2016-02-27 12:14:05 +00:00 |
Steve
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a2a1ec0613
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Modal message box updates.
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2016-02-23 22:20:07 +00:00 |
Steve
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368e9dc592
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Start of modal dialog display.
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2016-02-23 07:19:31 +00:00 |
Steve
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03712285c4
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Campaign flow bug fixes.
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2016-02-21 16:55:11 +00:00 |
Steve
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cedbed4dc8
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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dcef433d4d
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Randomly scale planet.
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2016-02-21 13:47:10 +00:00 |
Steve
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b004dd95ab
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Resize quadtree entity capacity as needed.
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2016-02-21 08:13:17 +00:00 |
Steve
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6b1e62dd38
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Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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17c55ec080
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Now scrolling the galactic map by clicking and dragging.
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2016-02-14 11:07:15 +00:00 |
Steve
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e31f39d3a9
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Replaced "Dummy" missions with manual complete flag.
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2016-01-25 15:09:14 +00:00 |
Steve
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a251459413
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Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
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2016-01-25 14:58:07 +00:00 |
Steve
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277092cdbc
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Using arrow to indicate more weapons available on HUD.
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2015-12-28 13:44:57 +00:00 |
Steve
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38e4564aae
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Display total available guns on HUD.
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2015-12-27 21:16:57 +00:00 |
Steve
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e2ffe9ba84
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Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
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2015-12-24 12:12:23 +00:00 |
Steve
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48f08a3fb0
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Allowed locations to be activated by scripts. Added eliminate all objective type.
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2015-12-22 17:58:18 +00:00 |
Steve
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1884c8371e
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
Steve
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3dbd8e72f7
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Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
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2015-12-21 14:19:21 +00:00 |
Steve
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9be0cdab6c
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Expire texts, based on age in cache.
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2015-12-20 16:13:35 +00:00 |
Steve
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1849a20831
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AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
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2015-12-20 15:13:41 +00:00 |
Steve
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d8eb896456
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Enable debug mode by passing -debug.
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2015-12-20 12:25:20 +00:00 |
Steve
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cfc0ed7cc8
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AI can now follow leaders.
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2015-12-18 12:02:01 +00:00 |
Steve
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b5dfab1bd5
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Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
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743786efb8
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Added debris.
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2015-12-13 14:50:54 +00:00 |
Steve
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6084251e9f
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Start of capital ships.
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2015-12-07 19:19:14 +00:00 |
Steve
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28a4cda6fd
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Set size of message box, based on amount of text.
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2015-12-06 15:03:44 +00:00 |
Steve
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9c532352f5
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Allow for star systems to fall to Pandorans, once story missions are complete.
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2015-11-30 09:33:43 +00:00 |
Steve
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46337a1f16
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Removed challenges from main campaign.
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2015-11-29 08:44:34 +00:00 |
Steve
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542209c24c
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Added ECM effect.
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2015-11-29 08:34:25 +00:00 |
Steve
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008e2aac8c
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Set message box time automatically. Added WAIT_MSG_BOX command.
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2015-11-28 17:00:54 +00:00 |
Steve
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9de6d6c737
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Removed triggers, and replaced with script system. Added message box.
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2015-11-28 10:11:20 +00:00 |
Steve
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5c20693933
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Allow for radar range to be cycled.
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2015-11-26 10:54:40 +00:00 |
Steve
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cd0463c92f
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Updates to widget-mouse interactions.
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2015-11-26 08:16:29 +00:00 |
Steve
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d62d8e74ba
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Further code changes for mouse support.
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2015-11-24 07:16:48 +00:00 |
Steve
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95e26f3e7b
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Start of mouse control integration.
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2015-11-23 14:52:11 +00:00 |
Niels Nesse
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b98c2e6b49
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Adding win32 makefile
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2015-11-23 00:46:50 -08:00 |
Steve
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84e0b88d00
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Texture cache fix.
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2015-11-22 16:52:27 +00:00 |
Steve
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223231fb76
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AI updates.
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2015-11-22 13:06:19 +00:00 |
Steve
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597f6f5cb7
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Removed missiles types. Now only homing missiles, and rockets for bombers.
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2015-11-21 23:45:22 +00:00 |
Steve
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a776005a65
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Reworked AI system, to make it more generic and flexible.
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2015-11-18 11:27:05 +00:00 |
Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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095e8b65a4
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AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
Steve
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9ce6624fc0
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Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
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56c43aad3c
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Added ability to attach tow rope to disabled craft.
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2015-11-14 23:19:17 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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7264880b9b
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Added targetLocation, to assist with civilian evasions.
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2015-11-13 08:45:24 +00:00 |
Steve
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0522e53d90
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Added extraction point entity ref to Battle.
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2015-11-11 21:56:31 +00:00 |
Steve
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f667137521
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Added w and h variables for to entity and bullet, for use with grid and colliison detection.
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2015-11-02 07:57:33 +00:00 |
Steve
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7a6a6b26c0
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
Steve
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4d745dc74e
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Add Epic Mission text to galactic map.
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2015-11-01 13:35:04 +00:00 |
Steve
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018d30132e
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Added defName to entity, to allow printing of definition name of the entity.
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2015-11-01 12:29:32 +00:00 |
Steve
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3783a0833e
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Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
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2015-11-01 09:25:10 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
Steve
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c506ad32cf
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Make missiles more powerful. Save name of last mission star system.
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2015-10-30 07:22:49 +00:00 |
Steve
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44818d295a
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
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Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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73eb5517bf
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
Steve
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d0a3d0d6c5
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Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
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b5154d3ab8
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Added ability to set mission availability dependencies.
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2015-10-25 09:29:41 +00:00 |
Steve
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c322cced55
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
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5081b011cf
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Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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f206f2052b
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Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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204055ea72
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Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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a8a5d507fb
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Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |