-
2920b00e96
Don't head for the jumpgate if retreating during a challenge.
Steve
2016-05-13 09:05:27 +0100
-
b9b8f524b3
Also save game when unlocking a stats trophy.
Steve
2016-05-13 08:37:06 +0100
-
ecd5c8df4a
Removed teamDeathMatch, won't work.
Steve
2016-05-13 08:36:43 +0100
-
3496ff251a
Don't create a bullet that is BT_NONE when using combined guns.
Steve
2016-05-13 08:36:26 +0100
-
622a3e0d5d
Added ITEMS, Mace, Clarke, and Rothan trophies.
Steve
2016-05-12 19:11:19 +0100
-
f3956d370d
Tidy headers update.
Steve
2016-05-12 12:20:16 +0100
-
c0ef632ed8
Tidied headers.
Steve
2016-05-12 11:41:12 +0100
-
64d88faec8
Use app.saveGame rather than forcing a save (trophy unlocks can cause saving to happen twice in a row).
Steve
2016-05-12 11:41:03 +0100
-
2aa917ac59
Challenge 21.
Steve
2016-05-12 10:28:59 +0100
-
7fd17e8ebe
Added powercore item.
Steve
2016-05-12 09:34:58 +0100
-
a04c3321e7
Always set next to null after memcpy.
Steve
2016-05-12 09:34:48 +0100
-
bd1dac445a
Fighter damage indication fix.
Steve
2016-05-12 09:34:33 +0100
-
2e17d68b47
Added death match challenges.
Steve
2016-05-12 09:34:09 +0100
-
65ef43754e
Various updates.
Steve
2016-05-11 09:54:05 +0100
-
27dae461e6
Logo updated to be consistent with website.
Steve
2016-05-11 09:53:50 +0100
-
ceac73c348
Challenge 20.
Steve
2016-05-11 09:53:29 +0100
-
9b6144de5b
Disable limit of 5.
Steve
2016-05-10 14:56:57 +0100
-
a3590f3580
Use player->side instead of SIDE_ALLIES.
Steve
2016-05-10 14:56:33 +0100
-
025e72822b
Use battle.hasThreats to determine if all enemies have been defeated.
Steve
2016-05-10 14:56:10 +0100
-
6dcbd265d9
Restrict controls when player is dead or disabled.
Steve
2016-05-10 10:03:17 +0100
-
09ecd97f29
Set logging type after memset of app and dev, to allow -debug to work correctly.
Steve
2016-05-10 10:00:42 +0100
-
afd88ba8ed
Added challenge 19.
Steve
2016-05-10 10:00:19 +0100
-
894997fdf3
Angel tweaks.
Steve
2016-05-10 10:00:12 +0100
-
f9922e3bf1
Allow mines to be destroyed by any shot.
Steve
2016-05-10 09:59:53 +0100
-
2198db980b
Health bars should be green for player-align craft.
Steve
2016-05-10 09:59:39 +0100
-
e631133983
Show disable and kill limit on hud.
Steve
2016-05-10 09:59:21 +0100
-
3537265e6a
Added disable limit to challenges.
Steve
2016-05-10 09:59:06 +0100
-
a335b738a7
Added Angel, a rarely seen INF fighter equipped with mag cannons.
Steve
2016-05-09 11:23:57 +0100
-
7d9e852659
Tidied headers.
Steve
2016-05-09 09:45:02 +0100
-
136bfbda8b
Don't save game here, it can result in wiped saves due to start up errors.
Steve
2016-05-09 09:43:19 +0100
-
1d253038b6
Added challenge 18.
Steve
2016-05-09 09:34:31 +0100
-
a38f21bd95
Set logging level before anything else.
Steve
2016-05-09 09:34:22 +0100
-
410400633b
Hashcode should use unsigned long.
Steve
2016-05-09 09:34:04 +0100
-
6287e10746
Allow challenges to specify that all enemies must be defeated before activating waypoint.
Steve
2016-05-09 09:33:35 +0100
-
9c9f456c6e
Removed track-1.mp3 - too short.
Steve
2016-05-09 09:33:01 +0100
-
a5aea11e6f
Appended number to description and name.
Steve
2016-05-09 09:32:46 +0100
-
09086c72cb
Parentheses
Steve
2016-05-08 19:02:05 +0100
-
ad7a7788a0
Default to INFO level.
Steve
2016-05-08 19:01:09 +0100
-
3f24761afc
Don't retreat units.
Steve
2016-05-08 19:00:54 +0100
-
f51557f801
Prevent player from moving if system power <= 0.
Steve
2016-05-08 19:00:14 +0100
-
86e0443067
Challenge tweaks.
Steve
2016-05-08 18:59:44 +0100
-
16a04fec14
v0.7 updates.
Steve
2016-05-08 08:56:19 +0100
-
5d98de8706
Added challenge 17.
Steve
2016-05-08 08:56:08 +0100
-
d202610ca0
Don't update challenge times if player is dead and deaths aren't allowed.
Steve
2016-05-08 08:56:00 +0100
-
a16dfeb997
Only NULL player during player select.
Steve
2016-05-08 08:55:40 +0100
-
98f9663edb
Complete mission on escape only in campaign mode.
Steve
2016-05-08 08:44:14 +0100
-
7853244087
End challenge if player has escaped.
Steve
2016-05-08 08:43:37 +0100
-
23e38a6313
Allow player to be disabled in Challenge mode.
Steve
2016-05-08 08:43:16 +0100
-
a8e447b870
i18n updates.
Steve
2016-05-07 16:36:12 +0100
-
f7684fc6ba
Impose 4 minute time limit.
Steve
2016-05-07 16:36:02 +0100
-
3694c1249d
Don't hardcode radar blips to be green for allies, etc.
Steve
2016-05-07 16:35:51 +0100
-
d4565f3bc7
Challenge 16.
Steve
2016-05-07 10:45:03 +0100
-
5a451bb2e9
Allow for scripted challenge fails.
Steve
2016-05-07 10:44:56 +0100
-
ce3eeadeee
CAP_HELPLESS -> CAP_DISABLED
Steve
2016-05-07 10:40:30 +0100
-
9063ec84a7
Removed duplicate externs from headers.
Steve
2016-05-06 16:14:41 +0100
-
e27c60156e
Misc. code clean up.
Steve
2016-05-06 12:44:36 +0100
-
0f8b02285e
Paginate challenges selection screen.
Steve
2016-05-06 12:44:17 +0100
-
9dade23e46
Hint as to what to do.
Steve
2016-05-06 11:38:01 +0100
-
c3365d2766
Truly random items.
Steve
2016-05-06 11:37:47 +0100
-
4293f09b10
Damage effect fix.
Steve
2016-05-06 11:34:25 +0100
-
2e8edd210a
Final Mace mission requires 56 previous missions to be completed.
Steve
2016-05-06 10:57:47 +0100
-
063b4d5d4b
Added challenge 15.
Steve
2016-05-06 10:57:23 +0100
-
b1f851afd5
Added defName for items.
Steve
2016-05-06 10:57:16 +0100
-
b64e9e70fc
Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode.
Steve
2016-05-06 10:56:58 +0100
-
8f7a2ec575
Final Mace mission.
Steve
2016-05-05 14:10:22 +0100
-
e4ab68ad59
Roboto font license info.
Steve
2016-05-05 14:07:35 +0100
-
f0671b8ad8
Activate Christabel location be default.
Steve
2016-05-05 14:07:17 +0100
-
ef9ce45aed
Don't fire objectives or conditions if no names.
Steve
2016-05-05 14:06:51 +0100
-
9c18974a63
When killing an entity, strip the name to prevent objectives firing.
Steve
2016-05-05 14:06:19 +0100
-
1acd6f7cf4
Include capital ships in initial enemy count.
Steve
2016-05-05 14:05:27 +0100
-
a2736e1533
Must use AIF_ASSASSIN, to prevent other missions breaking.
Steve
2016-05-05 14:04:55 +0100
-
66093a5618
Mace falls to the Pandorans after mission 4.
Steve
2016-05-05 12:48:03 +0100
-
2ecf267037
Pandorans will always kill the targets.
Steve
2016-05-05 12:47:48 +0100
-
a3993db7e1
Added EF_NO_HEALTH_BAR.
Steve
2016-05-05 12:47:31 +0100
-
ac78f83d43
Avoid speaking the same wingmate twice, if possible.
Steve
2016-05-05 12:47:19 +0100
-
55462db981
Added EF_NO_THREAT to help with Eliminate All.
Steve
2016-05-05 11:11:54 +0100
-
62d35ae7e8
Added Christabel-specific functions.
Steve
2016-05-05 10:01:07 +0100
-
7ebfa8020f
Must _not_ be a challenge mission.
Steve
2016-05-04 17:22:02 +0100
-
1e04aea417
Don't use strcmp each time.
Steve
2016-05-04 16:23:49 +0100
-
fcbf18116c
Added getAllEntsInRadius function, for better radius checking.
Steve
2016-05-04 16:23:28 +0100
-
eb225fefc9
Don't save star systems that don't have any missions.
Steve
2016-05-04 10:27:16 +0100
-
4a2908cf6e
Stats and i18n.
Steve
2016-05-04 09:40:28 +0100
-
290582fa9b
Mission order updates.
Steve
2016-05-04 09:40:07 +0100
-
ff07744e9d
Run script function with name of capital ship.
Steve
2016-05-04 09:34:34 +0100
-
6d6175dd46
100,000 shots.
Steve
2016-05-04 09:34:20 +0100
-
18785e56e0
Final Rothan mission.
Steve
2016-05-04 09:26:45 +0100
-
74c3a32abf
Added 2 Birds trophy.
Steve
2016-05-04 09:26:00 +0100
-
9e35c44910
Use dark text colours for unearned trophies.
Steve
2016-05-03 15:40:43 +0100
-
c137ef1fde
Show speak distance info on hud.
Steve
2016-05-03 15:40:23 +0100
-
690e469ff3
Added generic warnings for capital ships, rather than scripted ones.
Steve
2016-05-03 11:54:19 +0100
-
e4dd447d18
autoSwitchPlayerTarget and healthBars enabled by default.
Steve
2016-05-03 11:28:42 +0100
-
cc7df329c3
Message tweak.
Steve
2016-05-03 11:28:25 +0100
-
35120f73c3
Disable capital ship by destroying engines and guns. AI_IGNORE will apply only to main components.
Steve
2016-05-03 11:28:17 +0100
-
12c5671da0
4th Aster mission.
Steve
2016-05-03 11:27:14 +0100
-
04f2d7a203
Fire scripts to run when engines and guns are destroyed.
Steve
2016-05-03 08:42:22 +0100
-
62cf2e9558
Message tweaks.
Steve
2016-05-03 08:08:36 +0100
-
f2ade94073
Removed campaign % trophies: redundant.
Steve
2016-05-03 08:08:21 +0100
-
af83eb8cf7
Added DISABLE trophy.
Steve
2016-05-02 17:40:13 +0100
-
a14f1c3d25
3rd Mace mission.
Steve
2016-05-02 13:07:16 +0100
-
09b3f8d917
Load save data before mission.
Steve
2016-05-02 12:54:54 +0100