Commit Graph

165 Commits

Author SHA1 Message Date
Steve bd02ee2b4d Post mission bug fixes. 2018-02-22 07:45:57 +00:00
Steve aba8d5aa3b Show health, power, and oxygen values next to bars. 2018-02-22 07:13:37 +00:00
Steve 5a134f2250 Handle mission result correctly. 2018-02-21 22:04:01 +00:00
Steve e887e385c7 Restore game state if the mission remains in incomplete status. 2018-02-21 08:43:45 +00:00
Steve 1b4e50c727 Access options from world. 2018-02-20 17:50:01 +00:00
Steve 2600f3cd1a Restrict displaying of trophies during mission. 2018-02-20 12:31:41 +00:00
Steve e745a287f4 Implemented mission quit option. 2018-02-20 08:14:35 +00:00
Steve edde9fac2f Integrate trophy display. 2018-02-19 22:32:14 +00:00
Steve dc85abac77 Start of options screen. 2018-02-19 19:15:07 +00:00
Steve 44e34ab7de Show stats during level. 2018-02-19 19:12:55 +00:00
Steve 098f3df811 Implemented stats display. 2018-02-19 08:28:42 +00:00
Steve bea993ece0 Ensure we draw entities when in observing mode. 2018-02-18 17:01:38 +00:00
Steve 299b15dac5 Misc. 2018-02-18 11:53:10 +00:00
Steve 9f8ef4ad42 Set world status upon init. 2018-02-18 11:53:01 +00:00
Steve daeaa28e88 Flash oxygen when low. 2018-02-18 11:52:40 +00:00
Steve 25cf4f2814 Removed resumingMission field. 2018-02-18 11:25:00 +00:00
Steve 46d6ce1cd6 Start mission from hub. 2018-02-18 09:29:37 +00:00
Steve 2cd629cf86 Added post mission code. 2018-02-18 09:29:26 +00:00
Steve 17ee7642e9 Return pointer to sprite rect. 2018-02-17 16:53:30 +00:00
Steve 357fbdc8a4 Destroy stuff at end of mission. 2018-02-17 16:53:18 +00:00
Steve 427848db9a Target marker fixes. 2018-02-16 08:41:02 +00:00
Steve 6f69f9a56a Always add to quadtree if not dead or teleporting. 2018-02-16 08:08:52 +00:00
Steve 8ab5ebe819 Permit access to stats and trophy info from in-game. 2018-02-16 07:26:04 +00:00
Steve e5976f04dd More misc. updates. 2018-02-15 22:56:34 +00:00
Steve 0d87786af4 More widget work. 2018-02-15 22:56:22 +00:00
Steve 1df85d0937 Misc. tweaks. 2018-02-15 21:40:21 +00:00
Steve 48abf156d8 Start of drawing widgets. 2018-02-15 18:04:37 +00:00
Steve 165cafaf04 Allow items to be picked up sooner after they are dropped. 2018-02-15 07:50:05 +00:00
Steve 4258575a26 Added Exit, Destructable, and Cannon. 2018-02-14 22:31:21 +00:00
Steve d71bee6b11 Use single variable to track mission type. 2018-02-14 07:26:51 +00:00
Steve dacb561e62 Hide inventory if selected. Clamp objective values to max. 2018-02-14 07:13:28 +00:00
Steve ea323685c9 Stats updates. Start of trophy code. 2018-02-13 21:36:42 +00:00
Steve 81910dadf4 v0.3 screenshots. 2018-02-13 08:24:31 +00:00
Steve f4190a5ccd Show and hide radar arrows. Integrate radar access into game. 2018-02-13 08:23:31 +00:00
Steve 035a8ae679 Tidied headers. 2018-02-12 22:40:46 +00:00
Steve 5f150901e1 Radar map updates. 2018-02-12 22:40:15 +00:00
Steve ca5ce089d2 Expand size of objectives box. 2018-02-12 19:15:03 +00:00
Steve ef9d6db851 Quadtree fixes. 2018-02-12 18:27:12 +00:00
Steve dff8dee815 Clip visible entities. 2018-02-12 08:32:21 +00:00
Steve 26858489b9 Start of radar map. 2018-02-12 08:09:03 +00:00
Steve e9a6a42b4c Show as green if >= target value. Can happen with dynamic objective targets. 2018-02-11 12:45:02 +00:00
Steve 58c398475c Allow world to be set as static, for testing. 2018-02-11 12:37:37 +00:00
Steve 57aaafa789 Use e here, instead of self, for more clarity. 2018-02-11 11:09:16 +00:00
Steve d75d3ec9cd Quadtree error fix. 2018-02-11 11:08:32 +00:00
Steve 284436f8c9 Remove dead entities as soon as possible, to prevent dangling pointers. 2018-02-11 07:59:11 +00:00
Steve 34b97bcc27 Game saving updates. 2018-02-10 19:03:55 +00:00
Steve 55dabbb018 Start of world saving. 2018-02-10 18:35:56 +00:00
Steve 1b7f2255b1 Don't load custom sprites. 2018-02-10 17:25:43 +00:00
Steve 0aa204ea71 At least 1 enemy type. 2018-02-10 07:57:31 +00:00
Steve 0197bcd5fa Added MachineGunDroid. 2018-02-09 22:41:37 +00:00