Steve
|
dd7188afc7
|
Store Bob's facing, to restore when resetting.
|
2018-03-01 07:41:04 +00:00 |
Steve
|
4d086a5136
|
Show more entity location information on the radar.
|
2018-02-28 21:59:20 +00:00 |
Steve
|
7805a128ad
|
Clear old message, to allow repeats.
|
2018-02-28 08:29:30 +00:00 |
Steve
|
695e1fc5da
|
Don't observe entities that are close to another that is already being observed.
|
2018-02-28 08:00:24 +00:00 |
Steve
|
c98e93ee2b
|
Pause audio when pausing game / viewing radar.
|
2018-02-28 07:52:38 +00:00 |
Steve
|
6b246971b3
|
Tidied headers.
|
2018-02-27 22:35:31 +00:00 |
Steve
|
18fa11d278
|
Start of extra blood / explosions.
|
2018-02-27 21:55:15 +00:00 |
Steve
|
d2bc37eebf
|
Allow selection of screen resolution.
|
2018-02-27 21:54:52 +00:00 |
Steve
|
20d1548f42
|
Fully clean trophy bug fix.
|
2018-02-27 08:16:34 +00:00 |
Steve
|
b31d061d42
|
Only print item quantity if it's more than 0.
|
2018-02-27 08:16:18 +00:00 |
Steve
|
4d41f7f56c
|
Load new sounds.
|
2018-02-27 08:16:06 +00:00 |
Steve
|
938fbaf9e0
|
Destructable death bug fix.
|
2018-02-27 08:15:53 +00:00 |
Steve
|
24d26b094c
|
Sort inventory when item is removed.
|
2018-02-27 08:14:54 +00:00 |
Steve
|
a085a028b9
|
Laser trap and item pad sound effects.
|
2018-02-27 08:14:37 +00:00 |
Steve
|
80f8af703a
|
Always play explosion sound in channel 0.
|
2018-02-27 08:14:21 +00:00 |
Steve
|
af4ce38296
|
Added directional audio.
|
2018-02-26 18:56:13 +00:00 |
Steve
|
a729bfe7ee
|
Anchor radar at bottom of map.
|
2018-02-26 08:19:21 +00:00 |
Steve
|
42c6c43cd8
|
v0.6-01 screenshot.
|
2018-02-26 07:53:22 +00:00 |
Steve
|
583373402a
|
Allow random screenshots to be taken.
|
2018-02-26 07:53:12 +00:00 |
Steve
|
bf9ab57e2f
|
Use specific collision bounds for certain objects.
|
2018-02-26 07:38:20 +00:00 |
Steve
|
5282345dc6
|
Misc. code fixes.
|
2018-02-25 17:32:29 +00:00 |
Steve
|
df6bda4629
|
More variation in decoration movement.
|
2018-02-25 17:32:15 +00:00 |
Steve
|
89f2e399a5
|
Quadtree add / remove bug fixes.
|
2018-02-25 17:31:32 +00:00 |
Steve
|
4ff02a82e5
|
Don't allow weapon to be fired if owner's facing is FACING_DIE.
|
2018-02-25 17:30:05 +00:00 |
Steve
|
501db4420b
|
Use entity id to play sounds.
|
2018-02-25 17:29:44 +00:00 |
Steve
|
5f7367403d
|
Check for fully completed mission in PostMission.
|
2018-02-25 12:53:48 +00:00 |
Steve
|
443255baea
|
Debugging stuff.
|
2018-02-25 12:36:34 +00:00 |
Steve
|
68fff35e1a
|
Don't display blank messages.
|
2018-02-25 12:36:12 +00:00 |
Steve
|
a13e22fb85
|
Play menu sounds.
|
2018-02-25 12:23:00 +00:00 |
Steve
|
b3e87f8cfb
|
Start of game over handling.
|
2018-02-25 12:12:31 +00:00 |
Steve
|
befea2ac65
|
Allow entities to mostly go offscreen, but not enough to let the player cut across the level.
|
2018-02-25 08:36:40 +00:00 |
Steve
|
537f3c42ff
|
Extern fixes.
|
2018-02-25 07:55:17 +00:00 |
Steve
|
ada4768efd
|
Implemented Tank Commander boss.
|
2018-02-25 07:55:06 +00:00 |
Steve
|
15d6ca5678
|
Added EyeDroid Commander boss battle.
|
2018-02-24 16:53:03 +00:00 |
Steve
|
1c149695e2
|
Use ints instead of float.
|
2018-02-24 16:01:36 +00:00 |
Steve
|
db9cddb7e8
|
Load / save functions for weapon pickups.
|
2018-02-24 16:00:48 +00:00 |
Steve
|
234f8fe73c
|
Show boss health bar on HUD.
|
2018-02-24 16:00:30 +00:00 |
Steve
|
997d423103
|
Don't show teleporting or gone entities on the radar.
|
2018-02-24 16:00:20 +00:00 |
Steve
|
ef1d634057
|
Trigger gameplay message crash fix.
|
2018-02-24 16:00:04 +00:00 |
Steve
|
600032a41b
|
Only mark Bob as gone if this isn't a boss mission.
|
2018-02-24 15:59:46 +00:00 |
Steve
|
9c279da3a2
|
Ensure that sprite frames don't overrun array bounds.
|
2018-02-24 15:59:26 +00:00 |
Steve
|
891d551179
|
Trophy screenshot update.
|
2018-02-24 15:58:33 +00:00 |
Steve
|
0d08f6096f
|
Boss updates.
|
2018-02-24 15:58:14 +00:00 |
Steve
|
258afd624d
|
v0.6
|
2018-02-24 11:23:44 +00:00 |
Steve
|
b03776cef6
|
Debugging and auto mission completion.
|
2018-02-23 19:26:13 +00:00 |
Steve
|
01246d14b6
|
Don't show negative health on hud.
|
2018-02-23 19:25:46 +00:00 |
Steve
|
f1c3b3e680
|
Set Bob to gone when killed, to avoid crash.
|
2018-02-23 19:25:31 +00:00 |
Steve
|
bf1e8f64f6
|
Make enemies less aggressive, except in Outposts.
|
2018-02-23 19:25:07 +00:00 |
Steve
|
1b8e5ef641
|
Make cannon more aggressive. Align missile flame trail.
|
2018-02-23 07:49:59 +00:00 |
Steve
|
011cc31e19
|
Added health, power, and oxygen icons.
|
2018-02-23 07:49:23 +00:00 |