Steve
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ea323685c9
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Stats updates. Start of trophy code.
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2018-02-13 21:36:42 +00:00 |
Steve
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81910dadf4
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v0.3 screenshots.
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2018-02-13 08:24:31 +00:00 |
Steve
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f4190a5ccd
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Show and hide radar arrows. Integrate radar access into game.
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2018-02-13 08:23:31 +00:00 |
Steve
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f108627c5b
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v0.3-01 screenshot.
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2018-02-12 22:42:20 +00:00 |
Steve
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035a8ae679
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Tidied headers.
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2018-02-12 22:40:46 +00:00 |
Steve
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5f150901e1
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Radar map updates.
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2018-02-12 22:40:15 +00:00 |
Steve
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c47a15b88a
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Check for existence of active when loading.
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2018-02-12 19:15:20 +00:00 |
Steve
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ca5ce089d2
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Expand size of objectives box.
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2018-02-12 19:15:03 +00:00 |
Steve
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ef9d6db851
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Quadtree fixes.
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2018-02-12 18:27:12 +00:00 |
Steve
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7f257f2740
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Set config defaults in init.c
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2018-02-12 18:26:47 +00:00 |
Steve
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ff74e19f12
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Use createEvilBlob and createEyeDroid functions.
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2018-02-12 18:26:18 +00:00 |
Steve
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dff8dee815
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Clip visible entities.
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2018-02-12 08:32:21 +00:00 |
Steve
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26858489b9
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Start of radar map.
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2018-02-12 08:09:03 +00:00 |
Steve
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9d5021f7dc
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v0.3
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2018-02-11 14:13:45 +00:00 |
Steve
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57c7ad3bd1
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Prompt Teeka to exit immediately.
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2018-02-11 14:10:27 +00:00 |
Steve
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4f0a056a9a
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Play sound when Teeka fires.
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2018-02-11 14:10:15 +00:00 |
Steve
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e9a6a42b4c
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Show as green if >= target value. Can happen with dynamic objective targets.
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2018-02-11 12:45:02 +00:00 |
Steve
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58c398475c
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Allow world to be set as static, for testing.
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2018-02-11 12:37:37 +00:00 |
Steve
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7c2120d0d2
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Reverting teleporter update: breaks later levels.
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2018-02-11 12:36:42 +00:00 |
Steve
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a67740f6ce
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Make teleporter a little less eager.
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2018-02-11 11:26:32 +00:00 |
Steve
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57aaafa789
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Use e here, instead of self, for more clarity.
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2018-02-11 11:09:16 +00:00 |
Steve
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d75d3ec9cd
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Quadtree error fix.
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2018-02-11 11:08:32 +00:00 |
Steve
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43ef8079fc
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Save Bob's x,y as ints.
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2018-02-11 11:08:21 +00:00 |
Steve
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9fdcf042ca
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Set type of trap when saving.
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2018-02-11 11:08:05 +00:00 |
Steve
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284436f8c9
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Remove dead entities as soon as possible, to prevent dangling pointers.
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2018-02-11 07:59:11 +00:00 |
Steve
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34b97bcc27
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Game saving updates.
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2018-02-10 19:03:55 +00:00 |
Steve
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55dabbb018
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Start of world saving.
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2018-02-10 18:35:56 +00:00 |
Steve
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1b7f2255b1
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Don't load custom sprites.
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2018-02-10 17:25:43 +00:00 |
Steve
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db64944700
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Typo fix.
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2018-02-10 17:25:11 +00:00 |
Steve
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0aa204ea71
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At least 1 enemy type.
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2018-02-10 07:57:31 +00:00 |
Steve
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bab333d492
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Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
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2018-02-10 07:56:28 +00:00 |
Steve
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0197bcd5fa
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Added MachineGunDroid.
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2018-02-09 22:41:37 +00:00 |
Steve
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32109cbc15
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Prevent entity from leaving the map bounds.
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2018-02-09 22:34:30 +00:00 |
Steve
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972c3c4aa9
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Set sprite frame to 0 when dead.
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2018-02-09 22:34:01 +00:00 |
Steve
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31d55d6954
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Trace line to/from centre of objects.
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2018-02-09 22:33:38 +00:00 |
Steve
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a6a3cbd6a6
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Warn when health is low.
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2018-02-09 22:32:57 +00:00 |
Steve
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712a2c47b9
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Fix for grenade blob / droid attacks.
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2018-02-09 21:54:12 +00:00 |
Steve
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88a8d34425
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Misc updates.
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2018-02-09 19:20:37 +00:00 |
Steve
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a93950056d
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Output object files to bin directory.
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2018-02-09 19:20:18 +00:00 |
Steve
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442f561f00
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Added Shotgun Blob / Droid, and laser traps.
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2018-02-09 19:10:19 +00:00 |
Steve
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acb00a7d95
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Grenade droid init fixes.
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2018-02-09 08:38:02 +00:00 |
Steve
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76dda670bf
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Added Blue, Red, and Yellow keycards. Added CardReader.
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2018-02-09 08:37:51 +00:00 |
Steve
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d8c9337a2e
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Expand quadtree range for platform contact.
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2018-02-09 08:21:08 +00:00 |
Steve
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4cd3322799
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Default control updates.
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2018-02-09 08:10:36 +00:00 |
Steve
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d09ceefbb9
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Update quadtree for pushed entities. Handle riders.
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2018-02-09 07:42:36 +00:00 |
Steve
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9f100106eb
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Don't add enemies if noEnemies flag set.
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2018-02-09 07:42:10 +00:00 |
Steve
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0e71bcc88f
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Use quadtree for collisions.
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2018-02-09 07:21:37 +00:00 |
Steve
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11960757cc
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Reappear after 1 or 2 seconds.
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2018-02-09 07:20:12 +00:00 |
Steve
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f3bf29b333
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Only add key once.
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2018-02-08 22:26:00 +00:00 |
Steve
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50a1c78c10
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Don't show counts on mini inventory (not enough screen real esate).
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2018-02-08 22:25:48 +00:00 |