breakhack/src/gui.c

661 lines
16 KiB
C
Raw Normal View History

2018-02-16 18:11:26 +01:00
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <assert.h>
2017-12-22 15:19:26 +01:00
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "gui.h"
#include "util.h"
#include "map.h"
#include "texturecache.h"
#include "gui_util.h"
#include "tooltip.h"
#define DEFAULT_LOG { NULL, LOG_LINES_COUNT, 0, 200 }
#define DEFAULT_EVENT_MESSAGES { NULL, 5, 0, 200 }
2018-02-03 13:02:39 +01:00
#define POS_Y_COLLECTABLES 64
#define POS_Y_XPBAR 128
2018-01-23 14:11:03 +01:00
static struct LogData_t {
char **log;
unsigned int len;
unsigned int count;
unsigned int strlen;
} log_data = DEFAULT_LOG;
2018-01-23 12:14:44 +01:00
static struct GuiEventMsgs {
char **messages;
unsigned int len;
unsigned int count;
unsigned int strlen;
} event_messages = DEFAULT_EVENT_MESSAGES;
2018-01-23 12:14:44 +01:00
static void
gui_malloc_log(void)
{
2018-01-23 14:11:03 +01:00
if (log_data.log != NULL)
2018-01-23 12:14:44 +01:00
return;
unsigned int i;
2018-01-23 14:11:03 +01:00
log_data.log = ec_malloc(log_data.len * sizeof(char*));
for (i = 0; i < log_data.len; ++i)
log_data.log[i] = NULL;
2018-01-23 12:14:44 +01:00
}
static void
gui_malloc_eventmessages(void)
{
if (event_messages.messages != NULL)
return;
unsigned int i;
event_messages.messages = ec_malloc(event_messages.len * sizeof(char*));
for (i = 0; i < event_messages.len; ++i)
event_messages.messages[i] = NULL;
}
static Sprite*
create_xp_sprite(Texture *t, SDL_Rect clip, Position pos)
{
Sprite *s = sprite_create();
sprite_set_texture(s, t, 0);
s->fixed = true;
s->clip = clip;
s->pos = pos;
return s;
}
static Sprite*
create_label_sprite(Position pos)
{
Sprite *s = sprite_create();
s->fixed = true;
s->pos = pos;
2018-05-15 14:12:38 +02:00
sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, LABEL_FONT_SIZE, 0);
return s;
}
static void
init_sprites(Gui *gui, Camera *cam)
{
Texture *t;
unsigned int i;
t = texturecache_add("GUI/GUI0.png");
/*
* Add XP bar decoration
*/
// Left end
linkedlist_append(&gui->sprites, create_xp_sprite(
t,
(SDL_Rect) { 6 * 16, 0, 16, 16 },
POS(16, POS_Y_XPBAR)
));
// Right end
linkedlist_append(&gui->sprites, create_xp_sprite(
t,
(SDL_Rect) { 8 * 16, 0, 16, 16 },
POS(16 + (16 * 7), POS_Y_XPBAR)
));
for (i = 1; i < 7; ++i) {
linkedlist_append(&gui->sprites, create_xp_sprite(
t,
(SDL_Rect) { 7 * 16, 0, 16, 16 },
POS(16 + (i * 16), POS_Y_XPBAR)
));
}
for (i = 0; i < 8; ++i) {
linkedlist_append(&gui->xp_bar, create_xp_sprite(
t,
(SDL_Rect) { 6 * 16, 4 * 16, 16, 16 },
POS(16 + (i * 16), POS_Y_XPBAR)
));
}
2018-02-03 13:02:39 +01:00
Sprite *s;
t = texturecache_add("Items/Potion.png");
2018-02-03 13:02:39 +01:00
s = sprite_create();
s->fixed = true;
sprite_set_texture(s, t, 0);
s->clip = CLIP16(0, 0);
s->pos = POS(16, POS_Y_COLLECTABLES);
2018-02-03 13:02:39 +01:00
linkedlist_append(&gui->sprites, s);
t = texturecache_add("Items/Money.png");
2018-02-03 13:02:39 +01:00
s = sprite_create();
s->fixed = true;
sprite_set_texture(s, t, 0);
s->clip = CLIP16(16, 16);
s->pos = POS(16, POS_Y_COLLECTABLES + 16);
2018-02-03 13:02:39 +01:00
linkedlist_append(&gui->sprites, s);
t = texturecache_add("Items/ShortWep.png");
s = sprite_create();
s->fixed = true;
sprite_set_texture(s, t, 0);
s->clip = CLIP16(0, 0);
s->pos = POS(16, POS_Y_COLLECTABLES + 32);
linkedlist_append(&gui->sprites, s);
t = texturecache_add("Extras/Keys.png");
s = sprite_create();
s->fixed = true;
sprite_set_texture(s, t, 0);
s->clip = CLIP16(0, 0);
s->pos = POS(58, POS_Y_XPBAR + 15 + (3*14));
gui->silverKey = s;
t = texturecache_add("Extras/Keys.png");
s = sprite_create();
s->fixed = true;
sprite_set_texture(s, t, 0);
s->clip = CLIP16(16, 0);
s->pos = POS(74, POS_Y_XPBAR + 15 + (3*14));
gui->goldKey = s;
2018-08-21 15:44:12 +02:00
gui->statsFrame = gui_util_create_frame_sprite(RIGHT_GUI_WIDTH/16,
STATS_GUI_HEIGHT/16,
cam);
gui->bottomFrame = gui_util_create_frame_sprite(BOTTOM_GUI_WIDTH/16,
BOTTOM_GUI_HEIGHT/16,
cam);
2018-08-21 15:44:12 +02:00
gui->miniMapFrame = gui_util_create_frame_sprite(RIGHT_GUI_WIDTH/16,
MINIMAP_GUI_HEIGHT/16,
cam);
texture_load_from_text(gui->labels[KEY_LABEL]->textures[0], "Keys:", C_WHITE, C_BLACK, cam->renderer);
gui->labels[KEY_LABEL]->dim = gui->labels[KEY_LABEL]->textures[0]->dim;
}
Gui*
gui_create(Camera *cam)
{
2018-01-23 14:11:03 +01:00
Texture *t;
unsigned int i;
Gui *gui = ec_malloc(sizeof(Gui));
gui->sprites = linkedlist_create();
gui->health = linkedlist_create();
gui->xp_bar = linkedlist_create();
gui->activeTooltip = NULL;
2018-01-23 12:14:44 +01:00
2018-01-23 14:11:03 +01:00
for (i = 0; i < LOG_LINES_COUNT; ++i) {
t = texture_create();
2018-05-15 14:12:38 +02:00
texture_load_font(t, "GUI/SDS_8x8.ttf", LOG_FONT_SIZE, 0);
2018-01-23 14:11:03 +01:00
gui->log_lines[i] = t;
}
gui->event_message = texture_create();
2018-05-15 14:12:38 +02:00
texture_load_font(gui->event_message, "GUI/SDS_8x8.ttf", EVENT_MESSAGE_FONT_SIZE, 2);
gui->event_message_timer = _timer_create();
gui->labels[CURRENT_XP_LABEL] = create_label_sprite(POS(16, POS_Y_XPBAR + 18));
gui->labels[LEVEL_LABEL] = create_label_sprite(POS(16, POS_Y_XPBAR + 18 + 14));
gui->labels[DUNGEON_LEVEL_LABEL] =
create_label_sprite(POS(
16,
POS_Y_XPBAR + 18 + (2*14)
));
gui->labels[KEY_LABEL] =
create_label_sprite(POS(
16,
POS_Y_XPBAR + 18 + (3*14)
));
gui->labels[HEALTH_POTION_LABEL] =
create_label_sprite(POS(
32,
POS_Y_COLLECTABLES + 5
));
gui->labels[GOLD_LABEL] =
create_label_sprite(POS(
32,
POS_Y_COLLECTABLES + 16 + 5
));
gui->labels[DAGGER_LABEL] =
create_label_sprite(POS(
32,
POS_Y_COLLECTABLES + 32 + 5
));
2018-01-23 12:14:44 +01:00
gui_malloc_log();
gui_malloc_eventmessages();
2018-01-23 12:14:44 +01:00
init_sprites(gui, cam);
return gui;
}
2018-02-01 09:04:19 +01:00
static void
2018-02-24 00:29:25 +01:00
set_max_health(Gui *gui, int max)
{
Texture *texture0, *texture1;
int i;
assert(max % 3 == 0);
if (((unsigned int) max / 3) == (unsigned int) linkedlist_size(gui->health))
return;
// Clear sprite list
while (gui->health != NULL)
sprite_destroy(linkedlist_pop(&gui->health));
texture0 = texturecache_add("GUI/GUI0.png");
texture1 = texturecache_add("GUI/GUI1.png");
for (i = 0; i < max/3; ++i) {
2017-12-22 21:33:00 +01:00
Sprite *sprite = sprite_create();
sprite->fixed = true;
sprite->animate = false;
sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
sprite->pos = POS(16 + (i%8)*16, 16 + ((i-(i%8))/8)*16);
sprite_set_texture(sprite, texture0, 0);
sprite_set_texture(sprite, texture1, 1);
linkedlist_append(&gui->health, sprite);
}
}
2018-02-01 09:04:19 +01:00
static void
set_current_health(Gui *gui, int current)
{
2018-02-15 14:00:59 +01:00
if (current < 0)
current = 0;
int partial = current % 3;
int full = (current - partial)/3;
int count = 0;
LinkedList *item = gui->health;
while (item != NULL) {
2018-01-23 14:45:05 +01:00
Sprite *sprite = (Sprite*) item->data;
if (count < full) {
sprite->clip.x = 0;
} else if (count == full) {
sprite->clip.x = 64 - (partial * 16);
} else {
sprite->clip.x = 64;
}
sprite->animate = current < 9;
++count;
item = item->next;
}
}
static void
update_xp_bar(Gui *gui, ExperienceData *data)
{
unsigned int xp_from_levelup = data->current - data->previousLevel;
unsigned int xp_required_from_last_level = data->nextLevel - data->previousLevel;
float xp_step = ((float)xp_required_from_last_level) / 32; // 4 * 8
2018-02-22 09:44:27 +01:00
float xp_current_step = (float) xp_from_levelup / xp_step;
unsigned int partial_xp_block = ((unsigned int) xp_current_step) % 4;
2018-02-22 09:44:27 +01:00
unsigned int full_xp_blocks =
(unsigned int) ((xp_current_step - (float) partial_xp_block) / 4);
LinkedList *xp_bars = gui->xp_bar;
unsigned int i = 0;
while (xp_bars != NULL) {
Sprite *s = xp_bars->data;
s->hidden = false;
xp_bars = xp_bars->next;
if (i < full_xp_blocks) {
s->clip.x = 6 * 16;
}
else if (i == full_xp_blocks && partial_xp_block != 0) {
s->clip.x = (6 * 16) + (16 * (4 - partial_xp_block));
}
else {
s->hidden = true;
}
++i;
}
}
void
gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *renderer)
{
// TODO(Linus): Perhaps split this up a bit?
// some static functions maybe?
static unsigned int last_level = 0;
static int last_xp = -1;
static double last_gold = -1;
static unsigned int dungeon_level = 0;
2018-02-01 09:04:19 +01:00
static int max_health = -1;
static int current_health = -1;
2018-02-03 13:02:39 +01:00
static int current_potion_sips = -1;
static int current_dagger_count = -1;
char buffer[200];
ExperienceData data = player_get_xp_data(player);
2018-02-01 09:04:19 +01:00
if (max_health != player->stats.maxhp) {
max_health = player->stats.maxhp;
2018-02-24 00:29:25 +01:00
set_max_health(gui, max_health);
2018-02-01 09:04:19 +01:00
}
if (current_health != player->stats.hp) {
current_health = player->stats.hp;
set_current_health(gui, current_health);
}
if (last_xp != (int) data.current) {
update_xp_bar(gui, &data);
}
2018-02-01 09:04:19 +01:00
if (dungeon_level != (unsigned int) map->level) {
m_sprintf(buffer, 200, "Dungeon level: %d", map->level);
2018-05-22 15:48:09 +02:00
texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
gui->labels[DUNGEON_LEVEL_LABEL]->dim = gui->labels[DUNGEON_LEVEL_LABEL]->textures[0]->dim;
dungeon_level = (unsigned int) map->level;
}
2018-02-03 13:02:39 +01:00
if (current_potion_sips != (int) player->potion_sips) {
m_sprintf(buffer, 200, "x %u", (unsigned int) player->potion_sips);
2018-05-22 15:48:09 +02:00
texture_load_from_text(gui->labels[HEALTH_POTION_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
gui->labels[HEALTH_POTION_LABEL]->dim = gui->labels[HEALTH_POTION_LABEL]->textures[0]->dim;
2018-02-03 13:02:39 +01:00
current_potion_sips = player->potion_sips;
}
if (current_dagger_count != (int) player->daggers) {
m_sprintf(buffer, 200, "x %u", (unsigned int) player->daggers);
2018-05-22 15:48:09 +02:00
texture_load_from_text(gui->labels[DAGGER_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
gui->labels[DAGGER_LABEL]->dim = gui->labels[DAGGER_LABEL]->textures[0]->dim;
current_dagger_count = (int) player->daggers;
}
if (last_gold != player->gold) {
2018-02-03 13:02:39 +01:00
m_sprintf(buffer, 200, "x %.2f", player->gold);
2018-05-22 15:48:09 +02:00
texture_load_from_text(gui->labels[GOLD_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
gui->labels[GOLD_LABEL]->dim = gui->labels[GOLD_LABEL]->textures[0]->dim;
last_gold = player->gold;
}
2018-02-01 09:04:19 +01:00
if (last_xp != (int) data.current) {
m_sprintf(buffer, 200, "XP: %u / %u", data.current, data.nextLevel);
2018-05-22 15:48:09 +02:00
texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
gui->labels[CURRENT_XP_LABEL]->dim = gui->labels[CURRENT_XP_LABEL]->textures[0]->dim;
last_xp = data.current;
}
if (last_level != data.level) {
m_sprintf(buffer, 200, "Level: %u", data.level);
2018-05-22 15:48:09 +02:00
texture_load_from_text(gui->labels[LEVEL_LABEL]->textures[0], buffer, C_WHITE, C_BLACK, renderer);
gui->labels[LEVEL_LABEL]->dim = gui->labels[LEVEL_LABEL]->textures[0]->dim;
last_level = data.level;
}
gui->silverKey->hidden = !(player->equipment.keys & LOCK_SILVER);
gui->goldKey->hidden = !(player->equipment.keys & LOCK_GOLD);
gui->goldKey->pos.x = gui->silverKey->hidden ? 58 : 74;
}
void
gui_render_panel(Gui *gui, Camera *cam)
{
2018-08-21 15:44:12 +02:00
sprite_render(gui->statsFrame, cam);
LinkedList *item = gui->health;
while (item != NULL) {
Sprite *s = item->data;
sprite_render(s, cam);
item = item->next;
}
item = gui->xp_bar;
while (item != NULL) {
Sprite *s = item->data;
sprite_render(s, cam);
item = item->next;
}
sprite_render(gui->silverKey, cam);
sprite_render(gui->goldKey, cam);
item = gui->sprites;
while (item != NULL) {
Sprite *s = item->data;
sprite_render(s, cam);
item = item->next;
}
for (int i = 0; i < LABEL_COUNT; ++i)
sprite_render(gui->labels[i], cam);
}
2018-08-21 15:44:12 +02:00
void
gui_render_minimap(Gui *gui, Map *map, Camera *cam)
{
sprite_render(gui->miniMapFrame, cam);
SDL_Rect box = { 0, 0, 12, 8 };
for (Uint8 i = 0; i < MAP_H_ROOM_COUNT; ++i) {
for (Uint8 j = 0; j < MAP_V_ROOM_COUNT; ++j) {
Room *room = map->rooms[i][j];
box.x = i*14 + 10;
box.y = j*10 + 14;
if (room && room->visited) {
if (map->currentRoom.x == i && map->currentRoom.y == j)
SDL_SetRenderDrawColor(cam->renderer, 0, 255, 255, 255);
else
SDL_SetRenderDrawColor(cam->renderer, 255, 255, 255, 255);
SDL_RenderFillRect(cam->renderer, &box);
SDL_SetRenderDrawColor(cam->renderer, 60, 134, 252, 255);
SDL_RenderDrawRect(cam->renderer, &box);
}
}
}
}
2018-01-23 14:11:03 +01:00
void
gui_log(const char *fmt, ...)
2018-01-23 14:11:03 +01:00
{
2018-01-27 23:14:39 +01:00
char buffer[200];
2018-01-23 14:11:03 +01:00
char *new_message;
2018-01-24 09:35:21 +01:00
char tstamp[10];
va_list args;
2018-01-23 14:11:03 +01:00
2018-01-24 09:35:21 +01:00
new_message = ec_malloc(log_data.strlen * sizeof(char));
timestamp(tstamp, 10);
va_start(args, fmt);
m_vsprintf(buffer, 200, fmt, args);
va_end(args);
2018-01-24 09:35:21 +01:00
m_sprintf(new_message, log_data.strlen, "%s > %s", tstamp, buffer);
2018-01-23 14:11:03 +01:00
log_data.count++;
if (log_data.count > log_data.len) {
log_data.count = log_data.len;
free(log_data.log[0]);
log_data.log[0] = NULL;
2018-08-12 09:13:18 +02:00
for (size_t i = 0; i < log_data.count - 1; ++i) {
log_data.log[i] = log_data.log[i+1];
log_data.log[i+1] = NULL;
}
2018-01-23 14:11:03 +01:00
}
log_data.log[log_data.count-1] = new_message;
2018-01-23 14:11:03 +01:00
}
void
gui_event_message(const char *fmt, ...)
{
char *new_message = ec_malloc(sizeof(char) * event_messages.strlen);
va_list args;
va_start(args, fmt);
m_vsprintf(new_message, event_messages.strlen, fmt, args);
va_end(args);
if (event_messages.count == event_messages.len) {
error("To many event messages");
free(new_message);
return;
}
event_messages.messages[event_messages.count] = new_message;
event_messages.count++;
}
void
gui_render_tooltip(Gui *gui, Camera *cam)
{
if (gui->activeTooltip) {
sprite_render(gui->activeTooltip, cam);
}
}
2018-01-23 12:14:44 +01:00
void
gui_render_log(Gui *gui, Camera *cam)
2018-01-23 12:14:44 +01:00
{
SDL_Rect box = { 16, 0, 16, 16 };
2018-01-23 14:11:03 +01:00
sprite_render(gui->bottomFrame, cam);
2018-01-23 14:11:03 +01:00
for (Uint32 i = 0; i < log_data.count; ++i) {
2018-01-23 14:37:58 +01:00
Texture *t;
box.y = 16 + ((LOG_FONT_SIZE+5) * i);
2018-01-23 14:11:03 +01:00
t = gui->log_lines[i];
2018-05-22 15:48:09 +02:00
texture_load_from_text(t, log_data.log[i], C_WHITE, C_BLACK, cam->renderer);
box.w = t->dim.width;
box.h = t->dim.height;
texture_render(t, &box, cam);
2018-01-23 14:11:03 +01:00
}
2018-01-23 12:14:44 +01:00
}
void
gui_render_event_message(Gui *gui, Camera *cam)
{
static SDL_Rect box = { 0, 0, 150, 50 };
if (timer_started(gui->event_message_timer)
&& timer_get_ticks(gui->event_message_timer) < EVENT_MESSAGE_DISPLAY_TIME)
{
texture_render(gui->event_message, &box, cam);
return;
}
if (event_messages.count > 0) {
texture_load_from_text(gui->event_message,
event_messages.messages[0],
2018-05-22 15:48:09 +02:00
C_WHITE,
C_BLACK,
cam->renderer);
box.x = (GAME_VIEW_WIDTH/2) - (gui->event_message->dim.width/2);
box.y = (GAME_VIEW_HEIGHT/2) - (gui->event_message->dim.height/2);
box.w = gui->event_message->dim.width;
box.h = gui->event_message->dim.height;
free(event_messages.messages[0]);
for (size_t i = 1; i < event_messages.count; ++i) {
event_messages.messages[i-1] = event_messages.messages[i];
}
event_messages.count--;
texture_render(gui->event_message, &box, cam);
timer_start(gui->event_message_timer);
}
}
void
gui_clear_message_log(void)
{
for (size_t i = 0; i < event_messages.count; ++i) {
free(event_messages.messages[i]);
}
event_messages.count = 0;
for (size_t i = 0; i < log_data.count; ++i)
free(log_data.log[i]);
log_data.count = 0;
}
2018-01-23 12:14:44 +01:00
static void
destroy_log(void)
{
2018-01-23 14:11:03 +01:00
if (log_data.log == NULL)
2018-01-23 12:14:44 +01:00
return;
unsigned int i;
2018-01-23 14:11:03 +01:00
for (i = 0; i < log_data.count; ++i)
free(log_data.log[i]);
2018-01-23 12:14:44 +01:00
2018-01-23 14:11:03 +01:00
free(log_data.log);
log_data.log = NULL;
2018-01-23 12:14:44 +01:00
}
static void
destroy_event_messages(void)
{
if (event_messages.messages == NULL)
return;
for (unsigned int i = 0; i < event_messages.count; ++i) {
free(event_messages.messages[i]);
}
free(event_messages.messages);
event_messages.messages = NULL;
}
void
gui_destroy(Gui *gui)
{
2018-01-23 12:14:44 +01:00
destroy_log();
destroy_event_messages();
timer_destroy(gui->event_message_timer);
texture_destroy(gui->event_message);
2018-01-23 12:14:44 +01:00
sprite_destroy(gui->bottomFrame);
2018-08-21 15:44:12 +02:00
sprite_destroy(gui->statsFrame);
sprite_destroy(gui->miniMapFrame);
while (gui->sprites != NULL)
sprite_destroy(linkedlist_pop(&gui->sprites));
while (gui->health != NULL)
sprite_destroy(linkedlist_pop(&gui->health));
while (gui->xp_bar != NULL)
sprite_destroy(linkedlist_pop(&gui->xp_bar));
2018-01-23 12:14:44 +01:00
for (int i = 0; i < LOG_LINES_COUNT; ++i)
texture_destroy(gui->log_lines[i]);
2018-02-03 23:39:49 +01:00
for (int i = 0; i < LABEL_COUNT; ++i)
sprite_destroy(gui->labels[i]);
sprite_destroy(gui->silverKey);
sprite_destroy(gui->goldKey);
free(gui);
}