breakhack/src/item_builder.c

196 lines
4.2 KiB
C
Raw Normal View History

2018-02-16 18:11:26 +01:00
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
2018-02-21 00:29:21 +01:00
#include <SDL.h>
2018-01-24 21:20:24 +01:00
#include <stdlib.h>
#include "item_builder.h"
#include "texture.h"
#include "util.h"
#include "gui.h"
2018-02-15 14:00:59 +01:00
#include "mixer.h"
#include "random.h"
#include"texturecache.h"
static ItemBuilder *builder = NULL;
void
item_builder_init(SDL_Renderer *renderer)
{
builder = ec_malloc(sizeof(ItemBuilder));
builder->renderer = renderer;
}
static void
2018-01-24 21:20:24 +01:00
check_builder(void)
{
if (!builder)
fatal("item_builder_init() not run");
}
static void
2018-01-25 10:45:05 +01:00
eat_flesh(Item *item, Player *player)
{
2018-01-25 10:45:05 +01:00
int original_hp = player->stats.hp;
player->stats.hp += (int) item->value * player->stats.lvl;
2018-01-25 10:45:05 +01:00
if (player->stats.hp > player->stats.maxhp)
player->stats.hp = player->stats.maxhp;
2018-01-24 21:24:42 +01:00
2018-02-15 14:00:59 +01:00
mixer_play_effect(EAT);
2018-01-31 09:15:33 +01:00
gui_log("You eat some foul meat and gain %d health",
player->stats.hp - original_hp);
2018-01-25 10:45:05 +01:00
}
static void
drink_health(Item *item, Player *player)
{
2018-02-03 16:41:55 +01:00
player->potion_sips += (int) item->value;
2018-02-15 14:00:59 +01:00
mixer_play_effect(BOTTLE);
2018-02-03 13:02:39 +01:00
gui_log("You collect %u sips of health", (unsigned int) item->value);
}
static Item *
2018-01-25 10:45:05 +01:00
create_item(const char *path, SDL_Rect clip, void (*cb)(Item*, Player*))
{
Texture *t;
Item *item;
item = item_create();
t = texturecache_add(path);
item->sprite = sprite_create();
sprite_set_texture(item->sprite, t, 0);
item->sprite->dim = GAME_DIMENSION;
2018-01-25 10:45:05 +01:00
item->sprite->clip = clip;
item->effect = cb;
return item;
}
2018-01-25 10:45:05 +01:00
static void
pickup_gold(Item *item, Player *player)
{
player->gold += item->value;
2018-02-15 14:00:59 +01:00
mixer_play_effect(COIN);
2018-01-25 10:45:05 +01:00
gui_log("You pick up %s", &item->label);
}
static Item *
2018-01-31 09:15:33 +01:00
create_treasure(int current_level)
2018-01-25 10:45:05 +01:00
{
2018-02-03 13:02:39 +01:00
double amt;
2018-01-25 10:45:05 +01:00
char label[50];
2018-01-31 09:15:33 +01:00
unsigned int highest_treasure;
unsigned int value;
amt = (unsigned int) get_random(5*current_level) % 40;
2018-02-03 13:02:39 +01:00
if (current_level > 9) {
2018-01-31 09:15:33 +01:00
highest_treasure = TREASURE_COUNT;
2018-02-03 13:02:39 +01:00
} else if (current_level > 3) {
2018-01-31 09:15:33 +01:00
highest_treasure = PLATINUM;
} else {
highest_treasure = GOLD;
}
value = get_random(highest_treasure);
2018-01-25 10:45:05 +01:00
SDL_Rect clip = { 0, 0, 16, 16 };
switch (value) {
case COPPER:
2018-01-27 23:14:39 +01:00
m_sprintf(&label[0], 50, "%.0f copper", amt);
2018-01-25 10:45:05 +01:00
amt /= 100;
break;
case SILVER:
2018-01-27 23:14:39 +01:00
m_sprintf(&label[0], 50, "%.0f silver", amt);
2018-01-25 10:45:05 +01:00
clip.x = 48;
amt /= 10;
break;
case GOLD:
2018-01-27 23:14:39 +01:00
m_sprintf(&label[0], 50, "%.0f gold", amt);
2018-01-25 10:45:05 +01:00
clip.y = 16;
break;
case PLATINUM:
2018-01-27 23:14:39 +01:00
m_sprintf(&label[0], 50, "%.0f platinum", amt);
2018-01-25 10:45:05 +01:00
clip.x = 48;
clip.y = 16;
amt *= 10;
break;
default:
break;
}
if (amt > 15 && amt < 30)
clip.x += 16;
else if (amt <= 15)
clip.x += 32;
Item *item = create_item("Items/Money.png", clip, &pickup_gold);
2018-01-25 10:45:05 +01:00
m_strcpy(item->label, 50, label);
item->value = amt;
return item;
}
Item *
2018-01-31 09:15:33 +01:00
item_builder_build_item(ItemKey key, int level)
{
static const char *path_flesh = "Items/Flesh.png";
static const char *path_potion = "Items/Potion.png";
2018-01-25 10:45:05 +01:00
check_builder();
Item *item = NULL;
switch (key) {
2018-01-25 10:45:05 +01:00
case TREASURE:
item = create_treasure(level*2);
2018-01-25 10:45:05 +01:00
break;
case FLESH:
2018-01-30 13:44:21 +01:00
item = create_item(path_flesh,
(SDL_Rect) { get_random(7) * 16, get_random(1) * 16, 16, 16 },
2018-01-30 13:44:21 +01:00
&eat_flesh);
item->value = 1 + get_random(level*2);
2018-01-25 10:45:05 +01:00
break;
case HEALTH:
2018-01-30 13:44:21 +01:00
item = create_item(path_potion,
(SDL_Rect) { 0, 0, 16, 16 },
&drink_health);
item->value = 1 + get_random(level*2);
2018-01-25 10:45:05 +01:00
break;
default:
fatal("in item_builder_build() : Unhandled item key %d", key);
break;
}
return item;
}
2018-01-30 13:44:21 +01:00
Item *
item_builder_build_sack(void)
{
return create_item("Items/Chest0.png",
2018-01-30 13:44:21 +01:00
(SDL_Rect) { 0, 32, 16, 16 },
NULL);
}
void
2018-01-24 21:20:24 +01:00
item_builder_close(void)
{
free(builder);
2018-01-25 10:45:05 +01:00
}