Commit Graph

37 Commits

Author SHA1 Message Date
Linus Probert 17c3b817a0 Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
Linus Probert f90a7c735e Attempt to fix test-build on travis 2017-12-13 12:18:20 +01:00
Linus Probert b5ddc344c4 More cmake logic to improve the build 2017-12-13 12:09:04 +01:00
Linus Probert 86eb3aee01 Wrote a naive hashtable.
Be careful regarding memeory handling using this table. It takes
pointers as values. Deletes the pointers on occasion and destruction but
doesn't copy the original pointer. So pointers inserted should be left
to be handled by the table.
2017-12-12 13:06:01 +01:00
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert 88bcc9c5ad Lua modules 2017-12-11 20:07:05 +01:00
Linus Probert 9eab032a71 Added some nice lighting to maps 2017-12-11 11:53:18 +01:00
Linus Probert 9f71d23849 Prepared sprites for monster implementation.
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert a1c57b62d0 Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
Linus Probert f4e24bc8d7 Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
Linus Probert 4a2b709900 Better map visuals 2017-12-08 12:27:36 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert 31ca087a1e Removed check tests from travis for the time being 2017-12-07 13:50:56 +01:00
Linus Probert 171f8c8b5e Nicer exits in rooms 2017-12-06 17:00:51 +01:00
Linus Probert b950673952 Attemptive lua structuring and more mapgeneration code 2017-12-06 16:02:50 +01:00
Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert bdc5b6d629 Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00
Linus Probert 2a88233e82 Compile flag for check unit tests 2017-12-05 13:40:52 +01:00
Linus Probert cfd0e5ce4c Removed Xrandr lib 2017-12-05 12:54:41 +01:00
Linus Probert 8245a0b37b Bad lua include dir 2017-12-05 12:51:09 +01:00
Linus Probert fdb92ef24f Better cmake 2017-12-05 12:40:37 +01:00
Linus Probert 653e88e201 Lua 5.3 2017-12-05 12:04:34 +01:00
Linus Probert 5dd48aada0 More Travis lua stuff 2017-12-05 11:59:11 +01:00
Linus Probert 13e0e04210 Add lua5.1 to travis build 2017-12-05 11:42:14 +01:00
Linus Probert 27d1438b18 Travis build fix 2017-12-05 08:46:10 +01:00
Linus Probert 452ed58177 Travis build icon in README 2017-12-05 08:42:27 +01:00
Linus Probert 18913ea925 Added a travis file 2017-12-05 08:39:04 +01:00
Linus Probert 50f516ad71 Implemented a simple timer 2017-12-05 08:30:08 +01:00
Linus Probert f5a23d6798 Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
Linus Probert 0b376a4998 Camera and map following 2017-12-03 11:09:57 +01:00
Linus Probert 7362c2370f Generate maps using lua 2017-12-02 23:32:40 +01:00
Linus Probert 0cdd0f6d8d Extended linked list and re-thought the map structure 2017-12-02 16:24:31 +01:00
Linus Probert 23abb0f48c Added maps and a camera 2017-12-01 16:03:19 +01:00
Linus Probert 1714c5d732 Fixed a codacy issue 2017-12-01 00:01:51 +01:00
Linus Probert a7d5aa90e1 Initial commit 2017-11-30 21:06:54 +01:00